Originally Posted by
Yinnyth
It would certainly be nice if these changes could be made, but why restrict them only to the jobs you have listed? Why not allow all jobs to reap the rewards of decreased animation delay?
If I had to take a guess at why the system was made the way it is, I would assume it's because they want their (at the time) awesome-looking animation to play fully instead of being interrupted by your character taking another swing.
For the time being... my fellow rune fencers, I strongly suggest popping a rune just before using a WS or spell. Stacking these things together seems to minimize the impact that animation delay holds on your character.