Originally Posted by
AyinDygra
Finally Steps:
Steps already have a cooperative element built into them as all Dancers using the same steps will simply increase the level of the step, or extend the duration at the highest level (no fixes needed for conflict there.)
Now, I mainly use steps to build finishing moves. Which step is chosen isn't really all that important against most targets. I'd like our choice of steps to be more important. The main issue with steps is how they build in power over time as more and more steps are applied, which makes them have only negligible effects in short fights. Since there is no distinction, currently, between a Dancer Main and a /dnc's steps, (the existing game mechanic is all steps of the same type building on the same status effect) the power of a Dancer Main's steps cannot differ from support /dnc steps.
* The most complicated method would likely be be accomplished by allowing Steps to have varying power levels that build a step effect's potency. This would be an overhaul of the current step code. It would allow steps to increase in potency in more incremental amounts, instead of a simple "5 level" status effect. Dancer Mains would get stronger per-step increases than support /dnc. This would make it harder to see how powerful the current step effect is, since it would be handled similarly to how Haste is handled on a fractional basis, and we can't see the step's power level directly like we can see Haste on gear and add it up. (they could increase step "numbers" to show more incremental steps, but the current method of gaining finishing moves relies on the 5 step method to make dancers switch up the steps they're using to continue getting the most finishing moves per step, since they currently only gain 1 finishing move after the level 5 status effect is achieved, rather than 2 per step under level 5 effect.)
* A simple solution, though less incremental, keeps the "numbered" system in place. The difference being all of Dancer Main's steps increase the step level by 2, while support /dnc raises it by 1 each time. (Presto would have to be adjusted to +1 more level on its activation) This would allow Dancer Mains to bring their steps to full power quicker than support jobs, which is a major bonus when you consider the Damage caused by the rest of the party for the durations that certain levels of each step are on the enemy. A further bonus to this change is that Dancer mains could keep more level 5 effects up at a time, or build steps back to level 5 faster when they let certain steps drop off.