Yeah, THF can do it.
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bullshiat. I know what haste is, but you need to be near the absolute cap to pull that off, and that can only be done with other jobs supporting you- And if you have those, I can too. Thus, the only gap in haste is what's on gear- SMN has haste the spell, so it doesn't need that, and the rest of the haste you need to get 100 TP that fast has to come from other sources such as haste samba, Hasso, etc.Quote:
WAR can 5-hit 100TP in about 8 seconds assuming 0 DA and 0 TA. Since they're rocking ridiculous amounts of both in Abyssea, yes, it's nowhere near "POIDH impossible" to average 1 WS/5s. It's called Haste.
You can sub SAM, but if I really wanted to compete in a epeen contest, I could too (but I probably wouldn't otherwise.
Here's the proof: http://www.youtube.com/watch?v=vybkARXCeCU
inb4 he wasn't solo, because who in the WORLD goes and kills seal NMs solo? You gotta be a total moron.
Oh and yes you can get march too, but your avatar- the real source of your spike damage- can't. Haste doesn't help BP recast at all.
He wasn't solo.Quote:
inb4 he wasn't solo
As long as you can cap gear haste, anyone can attack that fast with all the support buffs.
Okay then. So you agree it comes down to how strong the WS is, and how much damage is being dealt per hit. Tell me, are you 6-hitting your Staff? Or 7? Low delay weapons are notoriously hard to x-hit. Oh yeah, what about your attack level? Maybe 500-600 including RCB? You're not capped on even trash mobs till ~800, GL capping on anything stronger on SMN/SAM.
Edit: SMN can't cap gear haste. Prove me wrong.
What's your point, anyway? This isn't about being the best DD ever. It is, however, about increasing SMN's damage output beyond what is typical of the job.
I've never made that claim. And this is the ONLY disparity- being a 2hander, I could use Hasso if I really wanted, and all the other effects come from other people supporting that WAR, which means I can have all those effects too.Quote:
Edit: SMN can't cap gear haste. Prove me wrong.
So we're talking about a ~2-3% haste difference, as far as I can tell. Big flipping e-peen whoop. I don't care.
This is really like talking to a brick wall, as you don't understand the purpose of this. So I will conclude by simply quoting myself from earlier in the thread, which other people have also quoted whom understand the point:
Quote:
Originally Posted by Tahngarthor
Wrong.
I know damn well that SMN can DD effectively as opposed to sitting on the sidelines using a BP once every minute. I have said so half a dozen times now.
The issue I take, and took, and that you ran headlong into on page 3 of this thread without bothering to read for comprehension everything that was being said, is simply Dallas claiming that SMN Emp Staff can do more total damage than a Ukonvasara WAR.
Your completely misguided, defensive and over-reactive freak-out at those of us claiming otherwise has simply allowed him to skate by and attempt to safeface with absolute pile of crap excuses like "herp derp I just said it to bring out the BG spies".
Realize that some of us arguing with you are on your side, and some of the people behind you are making it a whole lot worse for you.
And that's about the only thing I can half-heartedly agree with you on, that the job could use a boost. But it's far from "broken." There's only so much they can do to increase its capability without making the things it's already good at (kite-killing) too good. It is not however, "poor."
Ignoring massive amounts of pDif/cRatio differences even when Haste is equal is nothing short of irresponsible anyways. SMN will never come close to being capped on Attack, and yes that is a big deal.
There isn't a massive amount of difference. And if you want to play the buffing game, again, whatever supporting buffs anyone else receives from other people, I can too.
If you're talking about 999 attack, I've seen evidence that attack is not really capped at 999 and that the equipment display is simply locked to displaying a 3 digit number. And I'm quite certain I can reach 999.
ITT: fucking pDIF how does it work
I never claimed dallas was right on this, and I wasn't the one who made the comparison in the first place? So why aren't you attacking him instead of me? You keep quoting me and going at me over this, putting the burden on me to prove this and that, but I wasn't even the one trying originally to argue it!Quote:
The issue I take, and took, and that you ran headlong into on page 3 of this thread without bothering to read for comprehension everything that was being said, is simply Dallas claiming that SMN Emp Staff can do more total damage than a Ukonvasara WAR.
http://ffxi.gamerescape.com/wiki/PDIFQuote:
ITT: fucking pDIF how does it work
I am.
I never said attack capped at 999. I said attack capped. cRatio caps. 2.2 for 2-handers. WAR doesn't need minuets to easily cap cRatio on a lot of things, assuming Berserk (fair enough since we're already assuming Smn/Sam and War/Sam are using Hasso which is native too). Since I pulled in bards, we may as well give the Smn Minuets in addition to marches just to be nice. Should we SV them too for fun? You're still looking at only 840~ attack if you assume 550 with RCB SMN/SAM.
No. That's not negligible.
Again, I'll say for the dozenth time, SMN hitting things is better than SMN not hitting things. SMN hitting things isn't total suck. But SMN hitting things cannot effectively compare its personal DD power to a "true" DD. It absolutely cannot. Be it WAR, or MNK, or NIN, or DRG. They will do more damage, and have a greater overall utility (aside from DRG).
Does that mean SMN is total ass? Meh. Depends on who you ask. It'll always be better than a total gimpcrap player. But comparing yourself to a gimpcrap player, or a DRK of any kind, is like kicking a toddler and bragging about winning the fight.
Ehh... you could get into situations where TP feed is a problem but they aren't as common as what 75% of the population does anyway (Farm 85 Empyrean mats till their eyes fall out).
Assuming abyssea, and non-heroes content, SMN hitting stuff would be better than SMN not hitting stuff. Otherwise the only NMs it would be prudent to TP on would be like Orthrus, Respheph, or Bennu, and only if your WHM has a great bar-spell or the SMN is changing to Titan every so often for Earthen Armor.
Fixed that for you. Not just Abyssea or just a certain area of it, any place and situation where it is OK to have more than one melee on a mob.Quote:
Assuming anything where "feeding TP" isn't an absolute death sentence
ftr, the pDIF information/specifics on ffxiclopedia and gamersescape is 2-3 years old and at least partially wrong. Read the FFXIclopedia discussion page for more specifics.
Also, lol at the comments about soloing Ovni. I've soloed it on Dancer at 80 with Saber Dance / Haste Samba up the whole time, so I've no doubt that a Thief could do it. Yuna from FFXIAH did it on Dancer at 75. Sidenote though, BST gets TH3 with Dipper Yuly if they're lucky.
Fact of the matter is that Relic and Empyrean staves (and sometimes Mythic) suck for typical mage usage, which doesn't generate TP.
Well no native SB and a rather fast weapon, and no real SB gear either besides rajas doesn't help
BLM and SCH do get TP for nuking, though I agree not at a high enough rate for it to be worthwhile.Quote:
which doesn't generate TP.
I've looked over the talk page but it's kind of messy. I wouldn't mind some help updating the article if you understand it well enough to make the corrections.Quote:
ftr, the pDIF information/specifics on ffxiclopedia and gamersescape is 2-3 years old and at least partially wrong. Read the FFXIclopedia discussion page for more specifics.
(I put an outdated tag on the article- thanks for pointing that out)
There's nothing to update. Masamune successfully proved the formulas wrong, but no one has combined his data into a new theory that fits everything and delivers some calculation insight. The best we've done is made fits of the average pDIF for crits and normal hits, and the formulas aren't so far off that it's really worth updating just for that.
So the formula has changed but the new one still isn't fully understood then?
I realize for things like the damage formulas it's to be expected to some degree- but we shouldn't have to find math professors and statistics majors in our midst just to understand how important things in the game work. I mean, they know someone's going to figure stuff out eventually...
He didn't say the formula changed, he said it was disproven (our model of it anyway).
Meaning this whole time we didn't know how it worked even though we thought we did.
Make a thread and ask SE nicely if they'll show you the damage formulas.Quote:
I realize for things like the damage formulas it's to be expected to some degree- but we shouldn't have to find math professors and statistics majors in our midst just to understand how important things in the game work. I mean, they know someone's going to figure stuff out eventually...
Square Enix: We'll give you that info right after we drop PS2 support.
My husband got his Bullwhip Belt solo on MNK/NIN off Ovni. No brew, no kiting. He probably used a temp med or two but I don't think that would count against him. I solo'd it at 80 on RDM/NIN, which is about the easiest way anyone can kill Ovni. It's a super easy mob to kill regardless.
Well, I guess I did it the hard way.
Considering that I have neither THF, BST, COR, or DNC at 90, I guess my method has to be the best I can do.
BLM get TP for nuking? You learn something every day. I do get way more than I can use on SCH though.
(To a great extent because I wear a club with 0 club skill. Something I for fun decided to keep at 0 for laughs)
BLM got Occult Accumen in the last update, SCH and DRK had it from the update before. TP gain is based on the level of the trait, the MP cost of the spell and Store TP. BLM currently gets 1 level (TP=2.5% of MP cost). SCH gets 2 (5% of MP cost) and DRK gets 4 (10% of MP cost). In the end, all three jobs get similar amounts, though the DRK empyrean has one piece that enhances it by calculating the TP gain as if the MP cost were increased by some amount.
Occult Accumen I is subbable on DRK, so technically RDM can get the same trait as BLM (but doesn't have as expensive spells as BLM so doesn't get as much TP)
Oh hey. Safeface part 1, yes? You never replied to our original back-and-forth where I asked what spike damage you were referring to in this post here:
See, it sounds very much to me like you are saying "Hver does 7% less damage than Ukon in TP phase because I don't understand DPS, but we do more total damage because of BPs and T5 nukes"
So were you saying that you do less "spike damage" than ... I dunno ... a non-melee SMN? How are you doing less spike damage, exactly? You are still BP'ing every 45 seconds. I dare say you'd be doing more spike damage since you are not worrying about MP at all.
See, that sounds a lot like "Well, we don't have Ukko's Fury, but we'll do more total damage."
If that's not what you intended to say, what exactly did you mean by that post? Don't worry, I'm listening.
Didn't bother to read through the last 2 pages, but in regards of soloing Ovni, I have done that more than once as nin/dnc straight tanking it. No kiting (how the hell do you kite something that moves @ flee speed anyway) and certainly no pinning necessary. He's ridiculously easy.
GG, these details are in other threads. I can repost them real fast:
Spike damage for SMN = BPs & various WS options
"Yes, you will lose spike damage."
Hvergelmir does NOT increase BPs, unlike several other staves including: B.Staff, Magian, Nirvana. Myrkr WS does 0 damage as well. In all aspects, Spike damage will go down with Hvergelmir.
"You will do more total damage."
In return for that LOST damage, you gain DoT from a powerful weapon, much more powerful than any other staff (exception: Claustrum). This weapon provides so much MP that the SMN can wear full haste gear, keep the avatar out indefinitely and use full pacts.
Again, SMN is not buffed like a WAR, but we aren't WAR. We have plenty of other benefits. For example, SMN doesn't need to use shadows. We'll only get hit with AOE damage and have multiple sources for AOE cures.
I don't *need* to outdamage a Ukon WAR, because a WAR can't switch roles in a pinch. I do need to play my SMN assuming that "in a pinch" is never needed. If everyone is doing their job well, SMN is left to DD.
My Hver SMN is not the bottom of the DD barrel. I kill rabbits in Vunk at least twice as fast as a non-emp NIN. I didn't actually count, but the NIN sure cried a lot. SMN may have the strongest "pure pearl light" build for Abyssea. It requires Myrkr, because the WS can't give ruby light. That counts as "utility" in my book.
Simple... you just have to run until you're well out of sight to resummon.Quote:
(how the hell do you kite something that moves @ flee speed anyway)
You mean you run out of sight while your avatar is fighting so you can resummon when your avatar dies before Ovni catches up with you?
Anyways, I don't really summon much of anything as nin/dnc.
I made that post as a response to those that don't believe Ovni can be soloed by a non-pet job.
I didn't think it was possible, but I was proven wrong.
What I do is pull Ovni in the middle of the two big crevasse, but on one end of the runway, have an avatar (Shiva mostly, but I switch up the avatars when damage starts to become resistant to a certain element) BP about 3 times, run to the other side of the runway and release/resummon in between BP timers, so when it comes back, I automatically BP and let the avatar get hate again, then run away after 3 BPs.
Apparently, I did it the hard way. But it was still fun towards the end.
I dunno. Scholar gets a pretty nice mythic...
http://wiki.ffxiclopedia.org/wiki/Tupsimati_(85)
Combining this with Atma bonuses.