pdt has constant return on damage reduced per point, increasing on survival. Cures ruin that? WSs(yes I know WS frequency is influenced by Haste before you say) / downtime / etc all reduce Haste's effect too.
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pdt has constant return on damage reduced per point, increasing on survival. Cures ruin that? WSs(yes I know WS frequency is influenced by Haste before you say) / downtime / etc all reduce Haste's effect too.
I'm not talking about MDB, I'm talking about how you said bar-element spells reduce the damage you take by resisting spells of that element.
You said barspells reduce damage taken by 40% because they make you resist them.
Add 50% MDT to the fact you can resist 40% of the damage you take because of barspells making you resist the spells, and you end up taking just over 30% of the original damage of that element.
You are arguing that carrying 20++++ pieces of gear and using barspells so you can resist every element and take 15% of the total damage is better then carrying 4 pieces of gear that would cap your MDT while using barspells to resist the spells reducing damage taken to 30%, and I am saying it is not required, and just an MDT set is good enough and there is no reason to waste 20+++ inventory slots.
I still don't understand why you are talking about MDB at all, we're talking about how barspells combined with MDT sets are better then carrying 6 pieces of gear for every element.
I posted that thread because in it you argued that you had to use NIN sub, earth resist gear and earth resist atmas to win, and you were proven completely wrong. You really think that fight wouldn't of been easier with a PDT and MDT set?
I also gave an example of something that could happen (and did happen to me, except I wasn't soloing) to make a PDT set worthwhile.
PDT/MDT sets are for situations when things go wrong, you seem to be misunderstanding this aspect. This can happen with a great many number of mobs.
Bennu for instance, right down the way from dragua, lets say you're fighting it and the BLM is having difficulty getting grellow to proc, ends up pulling hate for a split second between one your tanks attack rounds. Mob moves ever so slightly, and dread wings, hitting the healers and you, then turns and starts hitting your tank again (from behind no less) A PDT set would be useful here.
Briarius does a 1111 mercurial strike then colossal slams 3 times, and you cant be cured, PDT set is useful.
Carabosse does dispelga/stunga then casts tornado 2 on you, MDT set is useful.
Glavoid does disgorge again before your stunners stun is back up.
Tunga dispels all your buffs then breakga's your mages and you.
Abyssea Omega (pankrator? is that its name?) uses hundred fists a lot, PDT set = useful.
I can could go on, but I think everyone other then you gets it.
I agree in principle, but feel obligated to point out that no one should realistically ever get hit with Bri's 3 Slams. Better me pointing it out than Pchan making a 2-page long reply about it, especially considering he's made references to Bri requiring a party of 6 in previous posts and gotten slammed for it.
Eh, I guess if you're dualboxing or something maybe. I don't think I've ever been hit with the first slam unless I'm totally reading BG or these forums during the fight and don't even see the 1111, haha. There's such a huge charge time and the range is only 15', I'm usually at 25' or so and turning around to wait for Bri so I don't disengage before he starts running for the second slam.
Then again I'm on Bri Empyrean #3 at this point so the whole fight is just kinda automatic now.
Are you saying you can resist with just barspells ? YOU DON'T. If so I'll suggest to go back to reading the magic evasion pages on the wiki (written my me) to learn what resisting a spell means. With 120-130 you resist nothing. You will need AT LEAST a brd with double carols or/and an atma. Other that that I don't understand anything you are saying.
Capping mdt gear makes you go from -27% mdt to -50% mdt so -23% mdt equivalent.
capping elemental resists makes you go from -27% mdt to -27% mdt plus 95% resist rate so If you followed the maths I mad on my post #41 it is equivalent to going from -27% mdt to 14.56% which is equivalent to -61% mdt. Nevermind the fact that you take less than 50 damage on 80% of the spells, that you systematically resist all enfeeblings of that element.
Wat. I'll just give you two way to fight it safely
* Cure 6
* earth staff
inebefore : but you lose TP and it makes you kill 10 seconds slower. HAHAHAHA.
stun.Quote:
Briarius does a 1111 mercurial strike then colossal slams 3 times, and you cant be cured, PDT set is useful.
Farm 8 set and brew them, it's faster and betterQuote:
Carabosse does dispelga/stunga then casts tornado 2 on you, MDT set is useful.
It's not magical nor physical damageQuote:
Glavoid does disgorge again before your stunners stun is back up.
Recast barspells.. seriously. Or let a mage out of range ? That's how I do but hey who care it will only last the time I'll need the drops then basta. And thanks for pointing out yet another a mob where earth resist = win.Quote:
Tunga dispels all your buffs then breakga's your mages and you.
Dodge.Quote:
Abyssea Omega (pankrator? is that its name?) uses hundred fists a lot, PDT set = useful.
I can could go on, but I think everyone other then you gets it.
It's funny how you went from "no you're wrong defending ring is useful" to "no, you're wrong mdt gear useful" to "no you wrong pdt gear is useful". I already said that you can cap all of them without D.ring. You failed to prove us how DEFENDING is going to make a difference in all the above exemples, just saying.
And a last word, all your exemple inside of abyssea are irrelevant. Brew is no cheat, it's normal, SE made mobs so that you would brew them. Stop trying to min/max anything inside abyssea.
Just so I understand this right....
Is the Savory Shank a 100% drop?
Actually..... You said that, not me.
Why are you trying to argue against some stuff you already said?
You clearly said you could resist spells a large portion of the time with barspells as the only elemental resistance you have.
Maybe you should go read it so you can keep your story straight.
Why lose TP when you don't have to?
Also: you are the one arguing that you should give up a DD atma for a resistance atma, thus lowering your kill speed much more then swapping to an earth staff, why is the thought of killing 10 seconds slower suddenly funny to you? Or am I understanding this incorrectly, and what you are trying to say is that killing slow is ok, because efficiency is a bad thing.
I fail to see how giving examples to show both aspects of the item as being useful is somehow a bad thing. If this is to complex for you let me know, I'll try to dumb it down in the future.
They are all perfectly valid examples of things that have happened to me while I was playing FFXI (except getting hit with 3x colossal slam, I usually range the first and always the second two, but then I always main tank and main heal, so getting hit by a colossal slam after a 1111 merc strike isn't uncommon when I'm on my WHM and not my NIN when it's used.) How does that make any of them irrelevant? Because you can't deal with the fact that you are wrong?
Now, quit making off topic comments in the thread, you know you're wrong, just let it go.
The pop item for NQ Behemoth from the KS99 is 100%, the pop item for King Behemoth from NQ Behemoth is 5% or so.
Savory Shank 5%
*face palm*
You can't read what's being discussed. You link to a discussion where a guy asked if mix and match mdt/ earth resist was better than pure earth resist, hence why part of the damage is being resisted. If you actually read what I said, which you clearly did NOT, you'll noticed that "barspell from a PIMP whm + cruor buff + adle" puts exaclty at floor resist rate at which point anything on gear/atma/carol contribute to resisting. So yeah, there is no way you resist anything while wearing ZERO resist gear or atma or carols .
I think you are new to the game because there is abosultely nothing that you DD inside abyssea beside low tier NQ mob that die before you get 100 TP. Almost every NM is done by gimping yourself procing it with weak weapons and weak spells, weak weapon skill and such. Giving up "DD" atma on a mob like tunga is lol at best. You spent 5 minutes procing it while turning your back and then bam it procs, two ws later it's dead. Because 15% TA rate does SO MUCH when you are facing away from the mob. Jesus.
Floors means 5% so I'm not sure what you r" It can be done means" ... It means the in the best scenario you don't resist anything because your magic eva is to low. Which means that you are wrong obviously.
Even when perma slowed and perma stoned on tunga ? wwQuote:
You're just doing it wrong. I DD everything.
I don't know how I am wrong when all I am doing is quoting what you said, which is that with barspells, cruor buffs and maybe addle you get the following result:
"When you sum up it works as if you take 67% of the maximum damage, which you pair with shell5 for about -25% which ends up being equivalent to : 50% mdt."
How is that a 5% resist rate? and why are you changing your answer to 5 now?
And I haven't fought tunga trying to proc red since level 85, I'm sure its a lot easier now.
For once I will actually agree with this OP lol...
If they wanted to make King's "easier" so to speak, they should have just lowered the spawn timer in half for all of them. And if people would still hate that because they don't like to claim NM's, then just fix the drop rates for the BCNM.
SE has whacky views on how to patch up old content, now that 99% of Abyssea gear totally blows everything else out of the water. Not to mention there's still 10 Lv's to go, and Defending Ring might just have a superior clone by then.
This week my LS did 3 KS99 Behemoth and 7 KS99 Wyrm. We were lucky on the BC and got 2 tongues as well as the HQ pop item from the NM 1/3. With Wyrm we got 1 Beard but 0/7 on HQ pop/Ridill from Fafnir. I am astounded at the terrible drop rate of the HQ pop item as it should have been around 20-25%. BB items are now made more rare by the NQ NM no longer dropping it and the 5% chance you get the HQ pop item it is no longer 100%. Mix all this with the lack of availability to even obtain KS's SE has really dropped the ball on this one. I hated the old system because of the bots that were used to monopolize it but damn ... this is not the answer. I had 10 75's pre abyssea and solo'd more exp than most could stand. After years of KS30's Im left with 500 ish KS's. In other words I will likely never see another Nidhogg or Aspid and will have only one more chance to kill KB.
would be nice if we could get some feedback on this issue.
What is with all this lack of gaining KSs, did they remove them from the birds right outside of white gate. Exp parties were never the best way to get seals. Its easier now seeing how you can do it with you social LS and not suck up to some HNM LS leader and hope you get the scraps.
the potential of poped kings were a better idea than the old way, assuming good drop rate which is what most ppl and me were hoping for, but it turns out the opposite, they manage to make the new feature actually worse...meh
I guess they should increase the drop rate, but I don't think they are going to do that anytime soon until they implement the "seals exchange" feature to see how it will play out.
Just buy orbs
Easy if you use the 3 man alli with one person lotting the seals for the LS. Also not everyone wants one. only thing thats its good for is -magical dmg which with a whm with cap shellra is not worth the effort. If the mob cast magic thats you think the ring would do anything you would take a whm, throw in a sch/rdm rdm/sch phy dmg taken care of too. Its not a must have its more of a toy. When there were reports of 3 or so droping in a year you really think SE would have increased its drop rate.