Originally Posted by
Karbuncle
I don't know what you think i was arguing, But it was that the idea of Elemental Spikes for Water, Wind, and Earth were dumb ideas, and technically the "spike/buff" version of those elements were present in the form of Blink, Stoneskin, and Aquaviel.
I stand by that argument.
That being said. I Don't agree with the Ideas presented. They are not necessary, Though they would be kinda nice. Back in my noob days i always wondered why we didn't have spikes for those three elements, then i put 2-2 Together and remembered Aquav/Blink/Stones. But It would have been interesting.
(Btw I've already said all of this below, For someone claiming i didn't read, You sure didn't see the part where i Already made Suggestions for "Spikes" for these Elements. For the purpose of Discusssion I'll repeat them)
I think "Earth Spikes" (Mud is stupid) would consist of "Low Damage: Added Effect Slow on hits." wouldn't be bad.
The Wind Spikes, Perhaps could Gravity on hit, Maybe do some damage. and Water Spikes could Poison.
Truthfully, I Originally had them doing no damage, Just Debuffs. But small Damage + Debuffs wouldn't be too bad. I think "Wind Spikes" Actually should be the "pure damage" of the three, Similar to Blaze Spikes.
But then to maintain Balance, We would need to think/create 3 For Lightning, Ice, and Fire in terms of "Defensive Abilities" with no offense. Which is difficult. Because a lot of buffs are already there.
Well I tossed my Idea. Seem to be the same as yours.
But the hard part is naming buffs for the Other 3 Elements (Fire, Thunder, and Ice) so each one has a complete set of 6.
Now, There is another thing, Wouldn't it be better of making 1 of them "pure Damage" Similar to Blaze spikes? perhaps... Perhaps not. back then the only "fire" debuff was Virus, Plague, etc. Didn't have Amnesia. Today we have Debuffs easily for Water/Stone/Wind, So maybe not.
Tough call.