Originally Posted by
Selzak
So you're asking us to discuss a problem, but at the same time demanding that we don't discuss the essential mechanisms of the subject?
Cool story bro.
You seem full of angst, calm down. If you're going to present something so loudly, make sure it's something that you actually understand a little bit.
The problem isn't with the game's economy as much as it is with the game's direction. The AH is bare because no one is playing the game that the AH was built around. Calling the situation complicated is almost an understatement, and I don't know that there is an obvious solution. What needs to happen is a draw away from Abyssea and into vanilla areas of the game.
Some things to consider:
-Adjusting level sync to much more isolated applications. Maybe it should only work within five levels of the sync'd level. Maybe this could scale somehow with progression too, since level populations have never been equally distributed. This would help to bring back traditional parties.
-Raising the level cap in Abyssea to 76.
-Maybe include some kind of statistic bonus for gaining EXP in the game's 'native dimension' whereby players leveling in the traditional way may come out slightly stronger than players who don't. Like gaining .001 STR per Incredibly Tough monster in zones outside of Abyssea. These bonuses could be job dependent or even mob dependent. This shouldn't be too crazy, but something where a DRK who leveled in the traditional way might expect to have 5 more STR at level 99 than one who didn't.
-Some kind of 'rebirth' concept applied to 99 jobs where a player can choose to reset it to level 1 while granting a very significant boost to the job's potential. Abilities, stats, traits, w/e.