Originally Posted by
Ophannus
Think SE doesn't like making tough mobs because whenever they do, people QQ that it's too hard and only the top 1% if any, can kill them.
Examples:
1) Absolute Virtue (People killed at 75 once they learned how to lock 2hr)
2) Pandemonium Warden (Nobody ever killed at 75 until Alex was released 2yrs after PW was released, the gimmick of locking Astral Flow was never discovered)
3) Hall of Mul (Only a couple LS on each server really have manpower, relics, and skill to beat this tier and farm drops.)
4) Botolus Rex/Kalasutrax/Ig-Alima (Not many people could kill these things reliably, so they added White Procs, temp items restored with each proc and phase displacers.)
I remember when TOAU was first released and the top HNMLS on Diabolos I think it was Solstice or Ethereal or something claimed Hydra and held it for 18 hours because they couldn't kill it, and people on BG were QQing that it was unkillable etc; same with Odin v1. When Odin's chamber came out, it was at least 3 months before a NA shell beat it and it was a good 2 months before the first video on BG surfaced of a JP shell taking him down.