Sorry Ethers don't count.
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I don't see why people are complaining, just because you lose some TH initially (they said they'd be adding gear to enhance this....) that doesn't meant BST will lose it's solo/duo ability. Is losing 2/1 TH reallllly gonna keep you from farming in Dynamis? Coins will still drop guys.....
um...you missed my point
TH0 <<<<<<< TH1 <<<<<<<<<<<<<< TH2 <<<<<<<<<<<<<< TH3 < TH4 < TH5 < TH6 < TH7....
thats my point, on a large scale, like doing dynamis every day for a year and checking final tally, TH7 > TH3. On a small scale though, which is what most people will experience, the difference between TH7 and TH3 is negligible.
Wow this is retarded, they have us falcor jug pet when it didnt win the vote, now they are gimping the jug along with ladybug, AND now they are gonna change the synth, just know they are gonna remove abaia as one of the ingrediants, so now that screws over Ebisu fishermen/cooking people.
SE this is rediculous.
This is really just an idiotic move, for the sake of nerfing something. And my BST is like level 12 or something. I'm not even sure anymore because I don't care about BST. But this is still stupid.
You know how I picture this Dev. Team? A bunch of guys trying to come up with good ideas, only getting shot down by a megalomaniacal Tanaka, because he has a "vision" for how everything in FFXI is supposed to be. It's his world. It's his creation. His law must be kept. Balance preserved. Order restored.
I don't believe for a second Tanaka had anything to do with FFXI from the conception of Abyssea, up until sometime around the start of Voidwatch. It's just doesn't make any sense. I picture him being away from that entire era, on a journey of self-discovery. And the other developers, they had a ball. Until the day a dark shadow clouded the developing room. An evil wind blew across the cubicles. Tanaka stood, darkening the doorway, a furious scowl on his face. "W...what DID YOU DO???", he asked. He then went into full rage mode, ripping down posters, charts, graphs and storyboards related to Abyssea, throwing them to the floor... then jumped up and down on them screaming "NO, NO, NO, NO, NO!!!!!"
There is really no other explanation in my mind.
He has his vision, and here it is... he will keep nerfing other jobs until there are only about 40 players total left. He'll merge them all to one server, and instruct them all to gather together at Blueblade Fell for free Lv. 99 final weapons. Then he'll tell all the SAMs to use their job emote so there are flags. They'll do it.
And with that, Tanaka will have completed his final vision. Recreating the ending of the opening cutscene. He'll crack a half-smile and say "good..." - Then he'll look over his shoulder, to Sage Sundi, and say "shut it down."
Sage Sundi will ask, "Shut what down?"
"The server. Shut it down. Our work is done."
And thus, FFXI will die.
Well, your first post wasn't very clear, since you only seemed to compare TH1 and TH3 but you explained it better there, so I can admit I was wrong.
Looks like you're in for some bad news though. This only means bsts will be in your way alot longer than, taking the currency you feel you so rightly deserve. Bsts are a stubborn bunch, we've tried to do stuff like limbus and nms solo even before th pets came out. This won't get rid of us.
And it may not even get rid of the casual bsts, the "scrubs" as you call them. As much as SE wants to ignore it, people want to do things in as small a group as they can. You really think people all ran to lvl bst to do dynamis because they had access to a th pet? They did it because they didn't want to share with other people. Lower th might mean less coins but I'm betting a solo bst will still get a better deal than splitting coins in the average duo. Annnnd depending on how they adjust the recipes, that means jugs could actually decrease in value a lot, meaning that all those "scrub" bsts will be raking in gil with lower overhead. Enjoy.
The only thing worth doing on BST at this point is soloing. Might as well just delete the job at this point if they are going to take away one of the very (and I mean *very*) few perks of the job left.
I'm pretty sure you're wrong, considering how many bsts I see running around with sheep. Considering how ignorant the average player is, it wouldn't surprise me in the least to find out that the vast majority didn't even know that Yuly was a thf, let alone that it had th. Believe what you want though.
I think only non-serious BSTs will actually care about this nerf, as in those who leveled BST just for dynamis farming. With a little extra thought, you can see why.
Basically, if SE adds "Pet: Treasure Hunter +1" items, you'll be able to gain Treasure Hunter on all the pets rather than just the two. This adds a lot of flexibility to what BST can use, and adds a lot more choice. So if they add two items with TH+1 for two different slots, you can have TH2 on any pet, or TH3 on the original TH pets. And the difference between TH2 and TH3, from the tests I've read about, isn't that huge.
So basically, those who play BST because they actually like playing BST will likely put in the effort to get these items and get rewarded for it with greater flexibility in their choices for familiars, while those who leveled BST for a quick buck get the short end of the stick. I know a lot of people are upset about this, but if you're serious about BST, then I think this is really a buff in disguise.
Nothing more annoying than 15 BST in zone hoarding the mobs with little effort. I say good.
Either way, there's no practical reason why he should be as happy as he is. Either the nerf will have little impact on a bst's currency yield and they'll continue as normal or it will be a drastic reduction in currency rates that will keep them in dynamis longer (if they're doing a relic) and in his way.
I'm annoyed with a bst nerf but I'm more annoyed at the players coming into this thread maliciously cheering on the further degradation of a job that does not get to enjoy a lot of play in endgame or any other group contexts really. That's just sad, borderline pathetic really. Is this the "better community" I've heard FFxi has had all these years?
2012 state of BST, a guide for all you non-BSTs
Monster placement and event structure has removed a primary ability line (and associated gear) from BST. Charm has been rendered useless for most purposes. Current jug pets are stronger than <75 ones, however, limited ability to buff jug pets remains an issue, especially on NMs.
Abyssea: No charmable mobs in zone. Severely limited procs. Aside from soloing, BST's only use is widescan and farming pearl/amber.
Empyreal Weapon: Very limited Empyreal weaponskill, weaker than all other normally used axe ws, including even the lolelemental damage mythic, barring the use of brews in Abyssea. Also weaker than almost every other Emp ws. BST reputation compared to other DD remains poor, job remains marginalized.
Voidwatch: Charming non VWatch mob results in instant loss of VWatch status, Charm, Tame, etc. remain dead. Jug pet instantly killed by spawning NM (loss of 1-5k gil per jug). Jug pet unlikely to survive long enough to use tp move without use of food (5k+ each for the good ones) and multiple pet jugs needed to attempt correct proc (much inv lost with no benefit in other activities). Instant kill TP moves leave BST with no pet for many minutes. BST not invited to Voidwatch.
Neo-Dynamis: Pet instantly killed by spawning zone boss (yay more pets wasted). Positive side, can solo as /dnc. Result, BSTs soloing in Dynamis increasing supply of currency and availability of relics/+2 upgrade items for the server at the cost of some zone congestion and anger by non-BSTs. SE planning to reduce functionality of Treasure Hunter on jug pets. Result will be decrease in global suppy of currency and 'Forgotten' items and BSTs continuing to inhabit Dynamis for even longer.
Merit Weaponskill: Ruinator nerfed from test server forumula before release to remain comparable to L55 weaponskill. Other jobs with higher invite rates and more roles in endgame keep devastating weaponskill formulas.
So, as you can see, this latest bit of 'balance' was critically needed as BST was beginning to dominate all aspects of FFXI...no, wait...sorry, I meant 'good luck seeing a BST in an alliance-level event or any endgame invented past 2010.'
Thanks very much for all the gloating and hate, you 'normies', it's like 2007 all over again.
Thinking this will have any effect on the number of BSTs in dynamis is very optimistic. It's just gonna decrease the currency supply by 10-15% and maybe drive prices up which will encourage more people to do dynamis lol.
That's my problem with this nerf. I don't know what it will accomplish. It doesn't make THF any more or less desirable. No one is using BSTs BLUs or RNGs for TH in group events. The time spent on this nerf would have been much better used making THF more desirable for other reasons like actual damage dealing or some unique abilities that made them valuable for something other than drops.
Maybe they want to slow down the production of relics. I can't think of any other real justification.
Bst still has a much higher kill speed than a dnc or thf. Or at least a real bst does. I should know, they're usually my main competition. Relic, emp, coruscanti, it makes no difference. I've yet to meet a dnc or thf that can match me in kill speed. The one part of your statement I do agree with is the whole holding 5+ mobs thing. I think that's stupid. It's asking to get kill stealed, and I'd much rather finish the mob off and beat you to the next one than work on multiples and risk getting poached.
*edit* I'd also like to point out that dnc's and nins are not one tiny bit less guilty of holding multiple mobs than bsts are. I know, I've seen it*edit*
Unless thier DNC/THF or THF/DNC is really well geared their kill speed will probably drop enough to make the TH not even worth it. If people do actually change off of BST though and solo on DNC or THF it should open up the DC camps a little more but I really don't see people changing off of BST for that extra 10-15% currency.
Thats a welcome change. Treasure hunter is THF's defining job ability. It's bs that other jobs get it in the first place. They should never have given subjobs Treasure hunter II to begin with, for the same reason some usefull abilities from other jobs cannot be subbed, or are nerfed while subbed.
So...a bst that "duo" to get 400~500 coins is reason enough to leave it at TH3 because it is a form of income? Uh huh...ok. Bst already has a viable arsenal between the various pets it can use, so I think letting the job have TH1 in the first place is a large concession in and of itself.
And that effects people how when it is an event that is capped at 2hours per day? Just means that the solo bst will be in there longer over a span of days/weeks which can be worked around. Those who feel it isn't worth the time to do on bst will switch back to thf and bring a friend maybe for a little extra DD or healing. Honestly though, if you're still procing on JA mobs being thf instead of bst isn't going to be that big of a change. Kill speed might be slightly lower depending on gear meaning your yield will be roughly evened out unless you have extra DD with you.
This isn't breaking bst in anyway to be honest, it is just readjusting bst so it isn't a more versatile th job. "My emp sucks" so do a few others, but bst can still do things other jobs can't. Something had to give at some point.
400-500 coins per run Bst duo? Yeah right exaggerate some more...
The whole thing has me laughing. First how is a main BST given less then /thf? So, my Lvl 99 FF or DY is weaker then a subjob <hmmm.>.
Second, this change has 0 to do with dynamis I highly doubt SE had dynamis in mind. Here's two reasons why, TH or no I'll still go into dynamis daily and still kill the same number of mobs. But, here's the surprise It will take me longer to finish relic and guess what? I'll be competition for that much longer. Reason two, what if I do decide to go thf/dnc guess what? You now have the same competition but, now its using its high evasion to hold several mobs in a corner somewhere. (besides if anything is going to change dynamis soloing its going to be dnc and /dnc taking a hit, sure BST is common but there are just as many BLU THF NIN and DNC running around soloing)
Next, I doubt the Pet: TH gear will be BST exclusive and even if it is will it really grant THII or THIII worth TH? Much more likely it will be what TH4+ is for THF now.
All in all, its more of an annoyance then a solution. (despite the change I still find it humorous) And its the THFs I really feel sorry for since, they are being given exclusive use of high tier TH meaning SE probebly plans to keep them TH slaves forever. I'm still convinced they are doing this to BST as punishment for the problems surrounding the 99 cap.
*Story goes 99 cap was easier until a solitary BST solo'd it on the test server. They were very upset that the "epic" final fight was beaten so easily so they upped the difficulty 3-4x. Everyone who has ever complained about 99 cap can point a finger towards BST. I think this is but, the beginning BST is about to get a major spanking.
Actually it isn't if you farm the right zone. Much like it isn't unheard of a small group getting 900~1000 when camping the right zone/area. You do know NM's can drop 100's right? Otherwise I don't see how you can make this statement as a bst...and there are plenty of easy NM's to kill in hmm..I can think of 3 zones off hand near more than just a handful of JA proc mobs.
You must never have played blu, and if you have and are saying this then you rely on your MP way too much.
200 coins is easy for a single decently geared bst. If you have 2 at different camps with not much competition there's no reason they couldn't leave with 400 currency or 500 on a lucky day. I don't know what argument that was supporting but it's absolutely a common occurrence.
Good to see that losing 2 tiers of TH on your jug pets is akin to the Holocaust and diabetes to some people.
Um, Heavy Strike wasn't technically nerfed since that never made it to live servers with the original power/accuracy. It was put there for testing purpose and when SE saw how it was used by the players they adjusted the output and accuracy of the spell making it so that it couldn't be abused. It is still a strong spell, just not the greatest of accuracy without using gear to enhance that pitfall. Makes the point sort of out there when this change doesn't affect damage output, just drop rate....
There are so many misinformation in this post I'm not even going to bother addressing them, I'd just like to share my experience thus far.
On average, I will pull in 150~180 coins solo depending on competition. On a few occasions i have pulled in 200+ coins, but this is very rare and requires that the zone be almost empty of competition.
Per day I would make about 1.2 mil ~ 1.5 mil. On exceptionally good days I will make ~1.8 mil.
Now this one is for all the Trolls and "lolbstnerfcrymore" I see being posted in here.
I just did a full dynamis valkurm run solo using Tiger jug. That's right, a Tiger jug... which is a warrior pet so no treasure hunter.
Here are my spoils as a solo BST99/DNC with Tiger pet (not thf)
Creeper's juju
Mirage Mantle
Commodore Belt
Warrior Stone
Comm. Tricorne -1
Mirage Keffiyeh -1
Sorcerer's Belt
T. Whiteshell x65
1 Byne Bill x54
O. Bronzepiece x46
Forgotten Touch x3
Koga Sarashi
Kog. Hatsuburi -1
Cleric's Belt
165 coins + 3 touches = 1.3~1.4 mil on my server. Surprisingly still within my average when using THF pet.
Don't let that dampen your day though, keep it Troll'n guys.
I am happy about this change.. i see no reason why BST (or their pets) should have the same base TH like a THF lv 90... (and just because the Pet is a THF dosnt mean they should be like a player THF..)
the number of BST in Dynamis wont change much, maybe the lolperleBST (and those lolauroreBST o.O) wont be so many anymore because they feel gimped, but real BST will still get alot of currencys solo, simply because they can kill fast.
You know i'm pretty sure i've been main'ing my BST since the 80 cap, with only WHM being my only other 99 I have geared. I am in full +2 plus other items, i'm not the perle bst everyone sees in dyna. My mule is a 99 BST clone of myself. My friend plays my other character. Sure i can double my currency per day. My average pull is 190-225 coins solo per run. Most days I don't even go on both characters. I also have a friends account I have access to where I do salvage and assaults, pooling the alexandrite and keeping/selling depending on market.
I honestly don't care about the TH nerf, another high att DD pet will prob hinder me on mobs i cannot proc right away. I never try to hold 5 mobs, at most I link 1 or 2. It's mostly from my experience the jp's who link and claim all they can, including if i had 2 mobs, and both proc'd, he would come over and WS my mob just to get my coins. The problem isn't the job, the problem is the greedy people you play with. Like I said, BST is my main, so you can imagine I don't do VW too often except on my WHM cause the job is worthless in VW. The job is used to low man old 75 content, and it makes it easier than having to bring a THF for TH3+. Most of the better drops I've gotten in salvage over the last 2 months are all off Pet TH and NOT TH9-10. It's happenstance obviously. I usually even go with a THF in salvage. The worst this nerf will do to me is leech my mule to 99THF, use money from currency sold have some LS merc my +2 items for me, in return i'll get the money back in 2-3 days usually.
I don't think anyone would be pissed if they said we're nerfing this but we're going to add this in the future. Perhaps an update to fix some of the problems of PET JOBS in general. As of right now, SMN PUP BST and DRG are mostly useless comparable to another job. Don't sell me tickets to a movie, have no one behind the counter to get me my popcorn, have the lights stay on during the movie, me sit on a wet soda filled seat, and have the movie cut out half way thru, and expect me not want ANYTHING in return. Stop taking and give for once.
You're problem with BST in dyna is jackoff players and lazy nubs in perle. This solves nothing but you still give the hypothetical thumbs up. I level'd my job the old fashioned way, maybe something 2% of the people on our servers can say. I'm not the problem, you're not the problem, "THEY" are.