Man, I dunno about all of you dudes, but I've seen my first bazaar with 5 stacks of alexandrite... for 20k. 10k was bad enough, but 20k... for serious?
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Man, I dunno about all of you dudes, but I've seen my first bazaar with 5 stacks of alexandrite... for 20k. 10k was bad enough, but 20k... for serious?
Yeah I've seen a few bazaars at 20k now, was 13k last week. The stuff is selling so fast and has such a limited supply, and with SE keeping quiet on this and not helping I dont see it getting any better.
Just tossing my hat in here. Please fix Alexandrite so I can get past the 15k mark I'm stuck at now.
I'm pretty sure SE intends to "fix" this issue by adding higher tier Salvage zones.
But SE's not planning on "fixing" these issues for over 6 months. Does SE really expect us to spend half a year more on our mythics. We were already planning on finishing with a year, understandably, but by the time they fix it at this point my group will actually be finished with the mythic. The point was not to spend another 6months to a year working on this crap. They've made relics and empys so freaking easy it's a slap in the face to mages to make them way over half a year later than everyone else.
Relics are 170 million gil at 10k per currency. I wouldn't call that "easy".
I also have a feeling that the last relic trial will be something similar to the 1500 plates needed for the current Empyrean trial, especially if SE plans to take another look at the relic stats at 99 like they previously said.
Most relics are about 135mil at 9k per currency piece and with the 3k loan. If I was buying at the moment, there's no way I would buy above 9k each. If they don't patch CoP Dynamis, the prices could drop to 7 or 8k each unless inflation counters it (which could happen). Anyway, if you play a lot and know what you're doing, you're looking at under a month of effort for a relic. It is a big change from the multi-year soulcrushing efforts they used to be.
I am also worried that SE is going to adjust the difficulty up in the next trial, rather than adjusting other weapons down.
Yes but not at the "omg currencies are falling like the rain in Pashhow Marshlands" level it was before.
You can bet your ass that "reduced" really means "damn close to zero"
COP dynamis was intended to give people a harder path to get more currencies in a given amount of time, not to make it so easy to get currencies that you can duo a relic in a month. This nerf shows that SE has no intention of allowing the latter to happen. They want the difficulty at a certain level and they will keep on nerfing it till it's where they want it. Tanaka is back and easy mode FFXI is over.
Tanaka never left so how did he come back?
Hasnt that already been proven to be false?
From everything I've read, he never "left" XI, he was doing both XI and XIV. He then was placed on XIV.
Now maybe one can argue that he is now focusing more on XI and thus this "down fall" players are going on about, but he never was fully removed from XI so saying "hes back" is completely wrong.
Also, he was always just the producer, afaik , the director has more influence on actual game development then a producer does.
I meant he was was doing both of them, then left/was forced to leave XIV.
to me everything felt rushed and not ready, the lvl cap increase prob should have not happened till the content was more fleshed out the 4 new big events (VW, WOE COP dyna and some new BCNMs) we got with this update that was suppose to carry us over from abyssea just wasn't enuf.
COP dyna is just a repeat of of the older zones no one goes there to do the new fights, people just farm coins /hint if you want people to do new content u have to add stellar new gear thats rare/ex and mobs with meaty lootpools to drag more than 6-12 people anymore to anything
WoE? lolwoe that crap has been a broken mess from the very start and while i admit this last update has finnaly made it more fun and fair, its still not balanced and you can see it as soon as you enter due to the 30 Garuda's attacking things
and now you have this heavy metal plate nonsense it just feels unimaginative and shoehorned into VW to make people do VW. what if you dont like VW? what if your not in a decent shell that can tackle the new fights( didnt SE realize that abyssea broke up alot of the big shells into smaller groups cuz it was counter productive? World of warcraft I believe had this problem when they went from vanilla to burning crusade raids was 40 man and got scaled back to 18?
I honestly thought the lvl 95 emp trials was gonna be sumthing like get 20 wins in WOE then kill 20 of sum new NM in aby then get 50 moogle rainbows from T3 VW, you know sumthing not so dam mundane as heavy metal plates jesus christ !,why cant a smither just get some ingots and make em.. for christs sake .. plates of metal? its sounds like the devs aint even trying to make sh*t up anymore
Abyssea and the increase to lvl 99 was originally concocted when SE was convinced that FFXIV was going to be a huge success that would storm the industry and rival WoW in subscription numbers. It was intended as one last big party where everyone got to play on godmode and all the old gear was replaced with easier to obtain stuff in order to sever people's ties to FFXI so that we'd all feel we had "beaten" it and move over to FFXIV.
Now that is just, in theory correct?
A) You'll notice I mentioned getting near 200 coins a run regularly in normal zones which you'll also notice wasnt in that fix.
B) They only nerfed AoE farming JA farmers so far are reporting no loss in currency/run. So it is still possible for an adaptive group to report similar if not the same numbers from CoP Zones.
Excessive grind always has and always will cover up something that is either rushed or just poorly thought out.
This has always been SE's bread and butter.
Put very little effort into the content but make the grind excessive and pray that it gets you to the next patch = SE's thought process.
If you do old zones at one run a day you can finish a relic in about 3 months. Cop Zones was making runs worth double to triple that amount. So 400-600 coins a run regularly. It would have made a relic doable in a month to two. Three months is about how long we spent working on our first empyreans before the level cap raises and only for a few hours everyday not a full blown 56 hours a week working on it. To be honest in my opinion Relics are as easy to get as the first tier of Empyreans just doing cities. CoP zones are still giving 300+ coins a run to JA procers which means you can still finish a relic for 2hrs a day in less than three months. Yes Relics are still a joke to get now even with the nerf. Mythics on the other hand are only getting harder and harder to get. Prices in bazaar for alex are regularly 20k now and you still need twice the coins and you're lucky to find 100 alex floating around in bazaars once every couple of days outside the overabundance of coins floating around. Please do the new dyna content before you call a relic hard, I made that mistake and then at someone's request I started trying dyna before bashing how it wasnt better than old dyna. At this point we're looking at pumping out relics shortly after we finish the mythic which is sadly at least 6months from now but we'll be able to get 4-5 relics in the time it took us to make a mythic, and we'll still have time to make empys due to how short dyna is. This only exemplifies the ease of relics/empys to mythics.
Not to say that there isn't drawbacks to playing that often but blanket statements don't help your position. It would take longer if you go at a reasonable pace but Relics are not as hard as they used to be, that is the main point.
I'm sure someone can argue they never really were hard but with the hourglass change + stagger relic is not difficult.
You realize that exact argument can be turned right back at Duties, Tasks and Deeds being extremely retarded, right?
Who's going to do 160 minutes of a combination of Nyzul Isle, Assault, Einherjar and Salvage 7 days a week for 10 months? Granted you can drop Nyzul Isle/Assault - and thus 30 minutes - off after about 4 months. Einherjar isn't a daily event (but it probably will be), but Salvage alone is 100 minutes a day - only 20 off Dynamis - and you'd be doing it for well over triple the time you would Dynamis.
Thanks to Sotek for reiterating the entire point of this thread. Also yeah seriously if you don't already play ffxi for 2hrs a day I dont know what all you're accomplishing. I am in fact not a basement dweller, I work 8-12hrs a day managing a team out of India. I come home, I cook my own food, I play xi to relax once I'm done til I go to bed. Its really not hard to be on for 2hrs a night. Its kinda sad you even consider that a commitment if its only for 2-3 months when you're arguing against reducing the difficulty of mythics, when they require the exact same thing for one year and one hundred thirty five days straight if you farm only through doing salvage.
Hoping we'll hear something from a rep soon. Seems it been nothing but pup sch bst updates since before the 10/4 update. Maybe we can get an actual useful update from them soon.
It took me two months to buy all the Alexandrite for a Mythic. I got lucky with supplies, but it wasn't an unimaginably difficult barrier. Einherjar, in comparison, is taking me much longer.
Make gil and buy Alexandrite. Keep increasing the price of Alexandrite until supply goes up to a level that you like. People farm Dynamis for gil. They'll farm Salvage for gil if you make it worth their while.
We're at 200 mil in I understand your concept but its not like all of us have 600 mil just laying around to blow. We've been working since september and are about 14,000 in will be done by early december if we do dyna everyday and cleaves on the weekend when we have more time outside of dyna. Still you have to admit its a ridiculous requirement.
Well, at 75 it looked like this:
Assaults, starting from nothing - 100 normal assaults, ~75-100 Nyzul Isle runs (200 runs/days, approximately)
Einherjar, starting from 0 amps - ~70 Einherjar runs. 210 days, and more realistically 245 days (twice a week)
Alexandrite, starting from 0 Alex - ??? depends on your gil making ability
So the other parts of the same stage appear to be designed to take about 6 months. You're finishing your Alexandrite in 3~4 months, so I'm not sure they'd really see that as wrong/bad.
That's only because we found a way to make at minimum 4mil a day. A few months ago that wouldn't have been feasible for us and for most players that's not normal. I'm counting myself as fortunate but also this will be completely based on if we can keep finding alex and buying at a max of 15k an alex.
I think you're underestimating the incredible amount of inflation Abyssea introduced to the game. People make 1mil/hr just farming (Dynamis) these days, compared to the 100k/hr farming (anything) they'd have made two years ago. If you had put out the same amount of effort, I'm not sure it would have taken you more or less time in the past to gather the same number of Alexandrite, because their price has scaled up at the same rate as the gil/hr people can make.
I dont know I think its a deterrent in general. 90 Mil 2-3 years ago I'd have told you was impossible. 450-600 mil 2 months ago I would have told you and I still say is chasing windmills. I think its just getting off your butt and working on it at this point seeing the results we've gotten. If dyna coin prices crash in the next few months or people stop paying for cleave parties I think it'll be out of our reach again.
Oh yeah, I'd also like a PM on some gil making tips. Really don't wanna stop at 9k alex remaining after reading this. PM be Sho on BG.
Kill things that drop gil.
NPC items you don't need.
Sell things worth money on the AH.
There's your gil making tips. You're acting like there's some kind of magic secret that someone's not going to tell you publicly.