Abyssea is so easy you can still get TE and Exp with just a party of 6 why do as an alliance nms and bosses ye and it may also help with the leach situation just a thought.
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Abyssea is so easy you can still get TE and Exp with just a party of 6 why do as an alliance nms and bosses ye and it may also help with the leach situation just a thought.
with whm i learned GREAT DEAL...one of the first and most painful lessons i learned was DO NOT CAST AOE CURES AT ANY LEVEL as it 9 times out of 10 results in death for me. another lesson i learn fairly quickly on whm was using their 2hr meant certain death for me unless they killed the mob shortly after i used it. lessons like that can't be taught through a tutorial. or if they can be they won't understand the significance behind why they say such things. i learned many more things on my others jobs naturally without wiki but to do so would take me up to like 5 hours and probably exceed the posting limit 10 times over. see..when i first started i had no idea a wiki existed so i learned most of my lessons with most my jobs naturally. it was only about 2 years or so ago after i unlocked all jobs and got most past level 30 i learned there was such a thing as wiki.
No just take out TE from Abyssea so you will have choice to use your stone to leech or do NM's to get your gears
In order for a problem to be solved, there has to be one to begin with.
If you prefer traditional leveling, find 5 people who agree with you and make a static/level the way you want to. Let everyone else level the way they want to.
Nobody is stopping or even trying to stop you from leveling in the manner you see fit.
They have theirs
You have yours
and I have mine
Together we will find that it takes different strokes to rule the world, yes it does.
yah,yah..go on and jump in abyssea and burn your jobs to 90 you damn abby noob....seriously. you have done nothing but attempt to discredit every post i have made or any other has made that proved valid points..so do us a favor...snap your SE key in half, log out of the forums, and don't come back...unless you can actually say something that doesn't discredit a statement.
Lol, when you have no more viable arguments, I guess it's time to throw the insults.
I'm a noob.
You heard it here first guys.
Here's the only current issue I see with this we currently have no idea how long FFXI will last. In my opinion SE has made it easier for people to be able to enjoy a lot of aspects about the game before it eventually dies we all know this game has already been surviving on borrowed time (mergers prove this) SE themselves has said this (not in exact words) but generally. I also believe this is why they're trying to make Relics easier and also made weapons like Empryeans to give players chances to experience what its like before it all ends.
I have no issues using Benediction or Curaga IV. If I do take hate on WHM, it's intentional and I have enough PDT to handle anything most mobs throw at me anyways. Regardless, the nail's been hit on the head by a dozen posters a dozen times in both the threads you've started so I don't really see any point in enabling you any longer. Worry less about what other people do and more about what you do. If you want to level in the overworld, advertise for an Outside-Exp linkshell or something. Everyone wins.
I've made plenty of arguments. There's no trolling.
What part of level the way YOU want to was not understandable to you?
Just because you want to level a certain way does not mean everyone else has to. Do as you please and we shall do as we please. It's no more complicated than that, seriously.
I have said increase the min level to 70 or 75 since abyssea first came out. The leeching is so out of control. I had an alliance today go in and only 30mins into the party 4 people warped out changed jobs to low level 35ish jobs and came back in /anon. It wasn't pointed out to me untill they were almost level 50 each. I kicked them right away but this goes to show you that people are just lazy. Also I'm with everyone that says that abyssea did kill the party system from 30-75. Limit access to 75 which will help any new players looking to level low jobs because more players will be around and you get to learn your job better prior going into endgame.
As for the increase exp outside abyssea, it's about time SE did this. I wanted to lvl THF for a long time at only lvl 25. I was able to solo using FoV to 35 and I have all my stats caped. Just need to figure out a way for new players or even older players to level low jobs together again.
It already was dying. I've seen more people return since the addition of Abyssea. And, their primary reason: Abyssea. The population continues to shrink. It was shrinking prior to Abyssea. Most of my hard-core friends had left prior to Abyssea being introduced. I was playing less and less every day. After 7 years playing a game, I think I've earned the right to feel uber in a game. The only problem is that the uberness was given to all players. Not just old-timers. Personally, I don't care if it means n00bs get to be uber too. Others, would rather keep everyone relatively weak, including themselves, as long as they had a slight, very slight, advantage over newer players.
My personal opinion is that there are 2 types of players that stand-out; the perfectionists and the sloths. I'm not sure if there is anyway to keep the sloths at bay other than refusing to include them when you do things. I have 4 jobs, everything is leveled. Well, except Guard and Parry, which I put hours into each week slowly working up their levels.
So, while you might have been satisfied with the way things were, a majority were not. Personally, I feel you are howling at the wind. But, to each their own.
well at least your post contributed SOMETHING even though i don't like it...>.>; but still you make valid points. FFXI is dying and still is...but the fact remains is i'd rather IF is does die...to go in the way i remember it..not some level 90 noob fest filled crap game....
The majority of my large, polite, contributing posts were completely ignored. I don't really see much point writing more when those opposed to my point of view either skim them and find one thing to disagree on, or skip over them altogether. Reading is such hard work when the content is something contrary to what we want, isn't it?
FFXI is still a fairly healthy game. There is still some competition in the endgame scene, and plenty of crowding in some Abyssea areas to indicate activity. Content is being developed and implemented by an incredibly devoted development team. The population is declining, but it used to be a whole lot worse. If anything, Abyssea has reintroduced older, retired players to the game as indicated above.
The thing is, FFXI was never free of lazy, nooby players. Ever. It has always had a large population of bad players. Maybe it was easier to ignore in 2006 because, honestly, most of us here *were* bad players back then. I know I sure was. They have always been there. There have always been this many. They were always at level 75, 90, whatever the cap was and yes, they typically always got there leeching off other people's skill. Whether they're an Abyssea leech or that full AF WAR with an Axe of Trials that your party leader just isn't "mean" enough to kick, dumb people will get to max level off other's good graces at any point in time.
The trick is dealing with it and moving on with your own FFXI experience. If you don't like bad players, don't associate with bad players. If you don't enjoy doing anything, or can't find players to do things with, be more proactive. Don't sit around with your flag up watching a movie. Form a party if you want to form a party. Make friends if you want to make friends. Don't do nothing and then complain that you can't do anything.
Back to the roots, FFXI was once the glory star in the wide sea of MMOs when it came to rewarding experience. It was hard, no doubt, but some might argue that the reward was much greater when the goal was achieved... but now? you can get from 30 to 90 in a day by macroing the key to open chests... whats the point in that? Then you got lvl 90 and now? I mean, when you had to work your butt off to level your job you fell in love with it, you cared for it and you know how to play it. Nowadays what I see is noobish players that dont know jack about their jobs, and that makes me sad.
I totally agree with Leylias and other peoples statements and I'd support a level 75+ cap for abyssea... heck, for all I care it could be 80 forcing ppl to find at least some new camps or do stuff like campaign again.
I agreed with you until this part. n00bage has increased. However, it had a good head start with AF burns in the tunnel, not with Abyssea. But, although a lot of people could get into burn parties and suck at their jobs, it wasn't an available option to a majority of the new player population. Plus, many of the people who burned their levels were actually good players who wouldn't bring a gimp job to an end-game event. Note the use of many, I can name several on Sylph who thought end-game events were an opportunity to level severely gimped job skills.
I'm going with what I consider the balanced view on this. Players who have been playing a long time and doing what is right should be allowed to feel powerful. The only problem is how do you open that door for those that worked their way up and keep it shut for the lazy nubs who show up and think they understand what the game is and has been.
I have to fall back on rose-tinted sunglasses on this one. When each server had 6,000 people online in prime time, there's no way there were fewer noobtastic 75s than there are now. As a percentage of the total population though, I may cede that point up till the introduction of ToAU. My point was mainly that Abyssea really did not change the status quo at all.
just to point out something to those that say that ffxi is dying, there has been a massive comeback of players who left to go and play ffXIV and vowed never to come back. 90% of them are back because XIV is a disaster and not worth even installing some people are right people will always abuse any system, there is nothing we can do about it but leaving such an obvious flaw and not fixing it is down to SE. The only reason the level cap is that low is so people can use jobs like blm and dnc sneak and invis to do quests that is it.
now begs the question: who made the bogus report to the other thread wiped?-_-; screw it..i'm going to sleep...
Maybe its a matter of server differences there is no way to really tell but there are now FAR more worthless 90s on Sylph than there ever were worthless 75s. It is so bad here that its better to solo before you bother picking someone up because they will usually be a waste of your time.
It's not your imagination. Ask any of the veterans who spent hours skilling weapons, pre-Abyssea, that aren't the job's main weapon just because they had access to skill them. With the level cap increase and the easier experience, an element came out of the woodwork that has the 'if others can't see the stats, they don't matter.' Of course, part of that attitude was created by some crappy veterans who paraded around at 75 wearing uber gear but were known to suck at their job. N00b's see that and assume that the game is all about visible numbers. I've had NM proc parties where members couldn't do the needed weapon skill or didn't bother to purchase the spell. I actually was speechless, right before they were kicked.
There are a lot of people, even ones who have played a while who think that not only can they leech experience, they can leech items from players who did what they were supposed to do for their jobs.
Personally, I do not see a problem with leveling in Abyssea at level 30, especially if you're in there working chests with keys. That job HAS to be done by someone, and there's no point in making a level 90 player waste their time on it when they could be helping with the fighting/pulling/healing.
I do NOT agree with "leeching," but to me, that term is defined by someone who sits, does nothing, and receives experience for it. You can do this at level 1, or level 90. It doesn't matter where you do it, or how you do it, it's wrong and unfair to others.
I'm sorry that some of you feel like Abyssea ruined the game, but to be honest, you sound more jealous and butthurt than actually concerned. Who cares if someone levels quicker than you did? Is it really that big of a deal? This game is OLD and it still has new players joining. Without the level sync system, those new players (and even most of the veterans) had NO way to level besides soloing, which is not a viable option to everyone. Save for creating a static, there's no way to get around having gimp skills, because one way or another, you're going to be prevented from leveling them.
If SE implemented a way to level skills while synced, then perhaps your argument would make more sense, but frankly, it doesn't. Get over yourself. If it bothers you so much, perhaps you should find something else to occupy your time.
You missed the point of thread. It isn't that people rise quickly to 90. It's that they don't bother to level all the skills, abilities, and spells that go with it. They assume that the "90" is all that matters. And, since S/E doesn't have a way to raise your skills while synced, it is the player's responsibility to go out and do so on their own or with others. It isn't okay to bring gimpy skills to parties where you are expected to be able to competently do your job. Although, it seems to be an idea that has been on the rise.
And these people are horrible players regardless or not they level in abyssea. Avoid them and there won't be a problem.Quote:
You missed the point of thread. It isn't that people rise quickly to 90. It's that they don't bother to level all the skills, abilities, and spells that go with it. They assume that the "90" is all that matters.
Perhaps, but I still do not see this as an "epidemic" that it's being made out to be. Yes, there are people who do not cap skills. There are plenty of others who do. If the only point of this thread is to complain about people not leveling skills, what do you hope to accomplish by it? If Abyssea is capped at 50, 60, or even 70-75, those people still will not take the time to level skills, and they'll still be just as gimped due to the level sync system implemented in the game.
I'm not arguing to raise the Abyssea cap. I'm simply pointing out that Abyssea has allowed these sloths, and they'd be sloths with or without Abyssea, to rise quickly. So, there is some validity to people's complaints that a large group of them have quickly become end-game level. In the old system, it was a lot harder for a sloth to get to 75 because people, for the most part, would not sit there and let you accrue experience and suck.
While I do agree with you on most points, I found this funny. While people may not have literally sat afk and done nothing "back in the day", people most certainly let bad players sit there, accrue experience, and suck. In fact, most of the time, if any bad player was kicked from a party for sucking it would be the party leader that got the most flak from the community. Endgame communities like BG's forums got an extremely polarizing rep because the posters there were typically the ones to call out this sort of thing.
Personally, I'd rather have someone acknowledge that they're leeching and going afk than a full AF SAM trying to hit things with his Shinsoku and assuming that they're actually contributing to the group. Just a comment, not a contention.
For as long as FFXI has been around jobs leveled was one of the biggest accomplishments in game. Hell Maat's cap. But with this new Abyssea - FFXI direction, I have some requests. I never took up crafting because I found it to be as fun as dragging my teeth accross concrete and was far to time consuming. Please do to crafting the equivilant of what you have done to leveling. I request that I should be able to skill up by being in the presance of others (I.E. AFK at the guild) crafting.
Please also remove all battlefields from quest/storylines and have all quest/storylines be cutscene only. I know I spent more time doing CoP CS/missions than most of the abyssea only players have lvling their multiple lvl 90 jobs. I want to be able to go to one NPC for each quest/storyline and finish all my quests/missions without involving too much time.
Please rework dynamis to only drop 100's and at twice the frequency of singles priviously. Also please require only 10,000 coins per relic. Also full relics themselves should be rare 5% drops from notorious monsters.
ABC's and AF+1 items from limbus should drop 5 per mob starting on floor 1 and move to 25 per mob on the last floor. Ultima/Omega should drops fulls 5/5 items per kill.
Nyzul Isle should see the addition of kings, scaled to current boss floor levels and should share the same loot pool as their world spawns.
Salvage needs to be revamped so that every NM has a 50% drop rate of a the finished armor and 99 alex's. Also please remove the restrictions salvage imposes on you as it's very annoying and creates too much of a challenge for casuals.
There should be no more entry restrictions either for things like nyzul/limbus/dynamis/salvage/einharjer. Also please allow me to select my own augments when augmenting gear.
Please do away with zeni and just allow me to pop the T1 NMs freely and only require the trophy from the T1 to pop the T2 and so forth.
These are just a few things you can do to balance the current progression of leveling with other aspects of the game. None of this is anymore game breaking than lvling 30-99 in abyssea. Thank you in advance for the wonderful changes to come.
People forget its the journey not the destination.
This doesn't have anything to do with the Abyssea leeching, this is the bad players being bad.Quote:
You missed the point of thread. It isn't that people rise quickly to 90. It's that they don't bother to level all the skills, abilities, and spells that go with it. They assume that the "90" is all that matters.
I will concede and even agree that without Abyssea leeching, it's entirely possible that some of them would have at least most of their spells, and quite likely a higher base skill; possibly even capped depending on how they leveled (though I maintain this as being unlikely as they would probably Astralburn or Level Sync and bypass the ability to skill while leveling anyway).
Regardless, do you honestly think that these people would be worth playing with for anything serious? I don't know about you, but if someone doesn't have the drive, concern or even knowledge that they should be getting their spells and skills and subjobs all up to par, I very highly doubt that they would have fully understood their job and been able to play it very well. Let alone done reading and research to find out how to gear or even what food to use (if they even used it at all).
I do agree that Abyssea has made these horrible players able to level up quicker and/or get more jobs at cap. The followup question to this point, however, is so what? I absolutely do not play with these types of people, and never will. I enjoy playing FFXI, and people like this take away from my experience, usually frustrating me to no end. So I simply do not play with them. I still leech my jobs, but I do it with my linkshell. We alternate who does the fighting and who does the leeching every Sunday. We only have three people fighting mobs, and we're still killing much much faster than the pickup group of 18 next to us. We also get to laugh when they all wipe to a single Meltdown.
If you people would take the proper steps to eliminate playing with these people you hate so much and complain about so much, perhaps you'd enjoy the game a lot more, and perhaps even Abyssea leeching.
But that point is neither here nor there. A main point that I'm going to restate, since it is being made that almost everyone against Abyssea leeching: If you want to level the traditional way, go right ahead. Nobody here is trying to stop you. Nobody here is trying to tell you not to. Nobody here is even trying to impose limits on how well it would work, or worthwhile it could be. Stop trying to place limits on the way we like to level.
Having played since 2003, I certainly do not want to level another job the traditional way. It's boring and unnecessary, at least to me. I know how to play the game. I can read up on other jobs that I burn to cap. And from personal experience I know for certain that it's entirely possible to leech without it being detrimental to a smart player. Otherwise my linkshell would be full of people who don't know how to play, as we've each burned up about 3-5 jobs, yet somehow we're each able to play these jobs, we have our weapons skilled, we have our spells, and we can take down pretty much anything with any combination of our jobs; even our new ones (Shinryu fights without brew/doomscreen are amazingly fun, I highly recommend it).
So, if Abyssea leeching is really so bad, why have I, and my linkshell, improved ourselves so greatly because of it with literally zero downsides?
And if your answer has anything to do with pointing out the people who are not like my group (which I understand and agree that's a fairly large percentage of the remaining population), then the rebuttal I give you is simply don't play with them.
Did you see in my post, anywhere in my post, where I said to do away with the quick leveling or to raise the minimum level in Abyssea. It was purely an observation which you in fact agreed with.
And, the way I avoid the sloths is to avoid any PUG's. If I don't know the people shouting, I won't go on the run. I don't have the time to go on a run and find out that someone has got the big 90 and nothing else.
Apologies, the entire post wasn't directed at you or your comments. I kinda just kept writing. I was mostly trying to emphasize the point that Abyssea leeching isn't to blame for those players and at most, allowed them to reach 90 faster, despite it not really being that much of an issue for those who choose to not let it be.
No problem. I just don't want anyone to equate the fact that I can see the issues with a desire to return to the 'good old days.' In fact, in other threads, I've emphatically stated I'll take the sloths over having to return to the way things used to be. I was teetering on retiring before S/E's new attitude and Abyssea came out. If it went back to the old attitude, then I would move on.