yeah, that's why none of the intelligent endgame players are subbed anymore
You make it sound SOOOOOOOO easy. Why not transfer to Shiva and demonstrate for us? hehe
But again, everything you just said proves my point. Recent endgame content is so flawed that the only way to be able to successfully stun the TP moves and win is to come Scholar with specific gear sets. This leaves out BLM, RDM, etc. or anything that can sub job something with Stun. It HAS to be Scholar or GTFO, right?
Thank you, for proving my point yet again, sir.
Except you are wrong, and you sound like a terrible player. With double march from a bard and a haste spell, you can stun on BLM or RDM etc. When I do Tojil on SCH, I have the BRD jump to my party and give double march and just make sure the WHM keeps me hasted. I use 0 strategems since my recast timer is up every time he does a WS. You are seriously in denial if you think this content is hard. Just face the facts, you aren't a good player and you want SE to nerf it so you can solo it with your trust NPC. Go play WoW or something and stop asking SE to nerf everything into the ground because you don't use your head to figure the content out.
I remember a thread on bluegartr where people were naming the best stunners on their servers, and a few posts summed up the general reaction. You can find the thread yourself, but some of the comments were basically: "You shouldn't be doing shout-outs to stunners 'cause, you know, stunbotting isn't really a skill." If even the elitist bluegartr community equates SCH stunning to stunbotting, then I'm not the crazy one here.
It's unbelievable that three people in this thread have said that stunning on SCH without mods (i.e. cheating) is simple.
Clearly, its the rest of the 99.5% of the population that has it wrong, and there isn't some kind of list of SCHs on every server that no one will ever let stun again because they let Lahar/spells land for whatever reason. It absolutely goes without saying that every player has a perfect internet connection with 0 latency, combined with perfect reflexes. It's obviously very easy to see when mega bosses are preparing TP moves because it's not like there are flashy WS animations and spells going off all the time that obscure it. Undoubtedly, getting Vanir Cotehardie or Hedera Cotehardie and all the other fastcast gear in the game to minimize stun recast is a walk in the park.
If Delve were a lag-free environment, stunning would be simple. The bad moves have long charge times and are not remotely difficult to stun. Unfortunately, SE has overstretched their "layer system" servers and Delve is one of the laggiest, packet-dropping-ist, horrible zones in the game. However, botting isn't popular because it fixes any problems. It is popular because it defers responsibility for failure from the SCH to SE or your ISP.
I ran a Legion linkshell that relied on the Stun method and was one of our Scholars. I carried that job through to Tojil and have hand-stunned many Tojil runs. It's not impossible and it's not even difficult. If you are having trouble with your reaction time, try reading this and seeing what you could possibly change:
http://biae.clemson.edu/bpc/bp/lab/1...ther%20Factors
Greetings,
I'd like to share a bit of additional information closely related to the topic at hand.
There have been suggestions in the past asking for a system that would allow players to retry content if their attempt was unsuccessful. The development team had been looking into this; however, due to the following reasons the plan was pushed back.
- Party recruitment would still be strict even if there was a retry option
This mainly has to do with pick-up groups, but even if there was a possibility to retry content, the development team feels that there would essentially be no changes in the way players create recruitment barriers.
- Battlefield congestion
There is a concern that players will abuse this feature for grieving or other forms of harassment by occupying a battlefield for long periods of time.
In addition to the above reasons, adding a system like this would require very large-scale changes to just about every battlefield in the game. Considering the effect gained through this change and the speed in which it can be addressed, we feel that it would be more effective to focus on reducing costs associated with entering battlefields while we keep an eye on congestion.
I'm sorry, but people trying to burn fights and getting owned because they feed the mob endless TP without a strategy is nothing new. It has happened since the beginning of the game and it is a usually a player problem.
(Yes, there are fights that are broken at launch, but they are usually very specific cases that get patched fast most of the times.)
But anyway, since I don't want to post a wall of text the only thing I'll say is that the dev team should post a few videos of every fight about a month after their release where they show a few different party setups beating the fight and without overgearing. So players see that it is actually possible to do it and try to figure things out for their particular groups instead of complaining about it.
This of course is not meant to solve job/gear elitism, but instead to simply show to all the other players that overgearing and job discrimination is not the only way of doing things.
On SCH, no. I don't have a "Stun Set" or high end gear for it. And anyone I've tried to take with a decently geared SCH or RDM one way or another always seem to have Stun timer down when Lahar goes off, or they Stun Lahar only to have Lahar go off again and they have no way of stunning it.
And @ Draylo you're a known troll so I don't take anything you say seriously at all. You seem to enjoy telling others they suck. Perhaps you're making up for IRL failings of your own? If I were you I'd seek counseling.
@ AppropriateName - I recall also seeing that post on BlueGartr you're referring to. There were also posts in the main Delve information thread on BG that showed screenshots of people openly using Stun Bots.
@ Byrth - I'll take a look at that site when I get a moment. Thank you for at least trying to help.
This is my last post on the topic since it is quite a derail. Check out this thread, it'll give you an idea about what kind of gear you need:
http://www.ffxiah.com/forum/topic/32...ars-education/
Pay close attention to the discussion on recasts, and keep in mind that SCH should be getting Haste and Marches. The key pieces of gear are Apamajas II and relic feet. Also, if you bring two SCH you really shouldn't have any issues at all because they can cover for each other. For most pickup groups I'd recommend this because you can run out of strats if you solo stun depending on the quality of your group. Like anything, it takes practice.
Siviard and AppropriateName, I suggest you actually try things out yourself before stating that something is impossible to do without botting. Or at least read up on it a little more.
Part of party barriers is how some systems are in place. The fact you have to even stun so predominantly in Delve when the skill itself was meant as a support relief is an issue to me. Same with needing an outside party or swapping parties for buffs. They are tactics that I personally don't deem part of the game, but a work around for bad content. I think there's a way to make content difficult and also enticing for alliances without relying on oddball strategies to win.
I'm sure there are people who like stunlocking NMs and party swapping on buff jobs as a tactic. I'd rather they just remove those without nerfing anyone or content. Some of those moves are honestly no different than full armor Encumbrence and they fixed that recently on Ra'Kaznar Skirmish by making it just lock current armor in. I think it's a great compromise. It doesn't become this catastrophic TP move where you likely can't recover, but it is still very debilitating on time management in a timed event. I think that type of mentality should be applied to Delve.
I love that Delve requires teamwork, has tactical difficulty and tricks of the bosses to learn. This coming from someone who has yet to win a single Delve. However, I think it's lame that tactics for endgame content result in stunlocking, swapping parties for buffs, etc. It's part of the game design flaw which makes the community decide who to bring to events. I'm sure for players who have won againist such odds, it is a great accomplishment, and I agree it is so a sincere congratulations to all who are able to. But at the same time, why can't content be challenging but not require different tactics?
A huge part of the reason why jobs are so limited in end-game is the fact that current tactics (really workarounds a silly system) are only easily capable by a handful of jobs. The development team shouldn't punish people for creating strategies but foster alternative ones.
Make high level content like Delve Bosses and Ark Angels difficult in a more engaging way. I'd be completely fine with Lahar if WHM DNC SCH or other healing/support jobs could remove temporary 1 minute weakness.
Create alternative goals. All goals shouldn't be just relying on kill X in X amount of time. Create alternative ways for victory and you create new possibilities for tactics that include other jobs.
Boost hybrid/pet jobs that have a support function to be more durable than full damage. Part of the reason the development team does not want to boost the attack power of jobs that have support functions is because of their utility. Unfortunately that utility does not translate in high level battlefields. Make jobs that have the capability of doing more than just pure damage, not stronger in attack but their utility to matter more. It makes more sense that for example a Puppetmaster, Dragoon, Red Mage, Ninja, Blue Mage, Dancer, etc. is more durable than a Monk or Ranger. Their sacrifice in raw power should be equally made up in the ability to survive in current content. If not by boosting their ability personally, then reducing the intensity in which method through which content is made.
I am sure there are players who would disagree because they have no qualms with winning in the current system. However from a big picture, it makes more sense to make content that is not only more easily accessible to more players, but more importantly more jobs. I think there is a way to satisfy both the players who enjoy the difficulty of having a specific set of jobs and narrow tactics, and also the broad spectrum.
Varying difficulty was the best idea in years, in conception, that is. The best way to satisfy all without compromising the integrity of difficulty is to not make content harder based on your level versus the target's level. But to expand that into enemy intelligence and abilities. And tackling extremely hard AI such as current content which restricts to very narrow forms of tactics should simply increase the rewards. To allow players who accomplish this a sense of achievement without having to dramatically change game balance.
One thing that is easy to forget in a game, is that it is just a game. A game's primary job should be to entertain through varying methods of accomplishment.
How about if the group fails, they are locked out of the fight attempted in question for 1 vana day? roughly 56mins or less depending on when they entered/lost the fight to rethink their strategies, And let them keep their Orb/KI that was used to enter/attempt the battle.
Make it pretty, Slap a Status icon on it too and call it something catchy like
Marshalling or Determination: Your valiant attempts in battle have not gone unfettered, use this time to accumulate your knowledge and experiences in battle to try again.
Posting about this topic does not automatically mean that I, or anyone else, am directly affected by it. I stunned Apademak a LOT back when my friends and I were working on our Empyrean weapons, but I no longer play my SCH that way because I relocated to another country and my latency is an insurmountable barrier. That is, in my situation, not being able to stun has nothing to do with skill.
The reason I posted and felt strongly about this (and it is very much related to the OP's topic, points 2 and 3) is because the way stun SCH is required for Delve I bosses is bad content design and effectively cuts off a majority of the playerbase. I have no stake in this as I can still get into Delve runs, but it would be great if things were different because this issue affects a lot of players. If you could show that webpage you linked (whatever it's about) to every ambitious SCH left in the game, it could be useful, but suggesting it for me is just barking up the wrong tree. I'm not the one stunning or missing stuns.
Well I'm sorry to hear that. Still, that doesn't mean you need a bot to stun. Well maybe YOU do. I just wanted to refute your statement that it's generally impossible to stun without a bot. Basically you got the idea from somewhere that the only possible way to stun competently is with a bot and that is simply untrue. When I stun I don't even change my gear. I type /ma stun <t>, watch the mob, and hit enter when I see it charging.
Well, you just need to consider some things then. Your SCHs need more practice. They simply need to get better. If recast is an issue than gear is and buffs is the problem. If seeing the TP moves is an issue, and stunning the charge animation is not possible, you can still fudge it because the attack pattern is easy to pick up. The reason I posted that link is to show what kind of recasts players have and/or are aspiring for. If you read it, it would help to pinpoint your stunners' issues. If Lahar is such an issue have you considered a strategy that involves removing the aura?
Whether strategies should be so reliant on stuns is a completely separate issue. I think ideally monster behavior should be such that players are either able to manipulate behavior in some strategic way, or we should be able to adjust and respond to the monster without having to worry about dying instantly. That's a fine argument, and I agree.
Are you talking specifically about Tojil or any NM in delve? Tojil himself is very predictable and easy to stun as you said, Tute and Kurma? not so much. Mist and Tremor seem almost near instant to me, even if I get a stun off it doesn't stop them from using it. An LS SCH solo stuns in our lowman runs and never misses either of those moves, even before they appear in my chat log. But we both know why that is.
I'm referring specifically to Tojil, Dakuwaqa, and Muyingwa. I'm glad to see that you agree on that.
As you say, the lower tier NMs do not work the same way and are much more reactionary. Calcifying mist is slow enough to be chatlog stunned, although I don't get it every time. With Kurma, the moves are too fast for me and I just free stun or stun after Tremor. I wouldn't expect any legitimate stunner to have a perfect record with these NMs.
So you complained that certain job needs certain gear set to win, or else whoever call you "suck in a video game" must fail irl.
I fail to see the logic nor connection between telling others you can do better in a video game and fail irl. It's just a video game, if others think you suck at video game because you can't beat a content they can beat, just ignore them. If what they said it's truth, it's just video game and it doesn't matter, it's not like it's the end of your life if you suck at a video game. If what they said is false, why do you care?
But don't try to make yourself feel better by calling someone you don't know fail irl. Do you know him irl?
Ignoring the fact I can't exactly understand your sentence since it's poorly phrased I'm going to go with my best interpretation of it.
This seems directed at how Draylo acts on the forums generally, not simply in this one post, so to say it's only because of something to do with specific gear sets is foolish. I generally disregard Draylo as well because his replies are often the inflammatory 'go play WoW' type.Quote:
@ Draylo you're a known troll so I don't take anything you say seriously at all. You seem to enjoy telling others they suck. Perhaps you're making up for IRL failings of your own? If I were you I'd seek counseling.
Perhaps it should be put differently, Draylo acts like a jack*** a lot of the time by saying people suck without offering much of any constructive criticism. Would you rather it put that way? Sounds less nice to me, but the amount of condesenture coupled with the fact that he constantly tells people to just go play WoW simply makes it the way he comes across. Calling him a jack*** really doesn't mesh well with the rules of the forums and is why this post probably is going to get deleted in the end as well as a possible temp ban for me like I used to get for speaking out. In the end it's about the most accurate way to say what's being said without beating around the bush and being criticized for it I guess.Quote:
It's just a video game, if others think you suck at video game because you can't beat a content they can beat, just ignore them. If what they said it's truth, it's just video game and it doesn't matter, it's not like it's the end of your life if you suck at a video game. If what they said is false, why do you care?
But don't try to make yourself feel better by calling someone you don't know fail irl. Do you know him irl?
Yeah, Draylo said "you're wrong and you sound like a terrible player", and calling him fail irl is even worse than what Draylo said, that's my point.
From what I've seen this is what happened:
Siviard:
I don't have a "stun set", it's impossible to stun without bot.
Draylo:
You're wrong and you sound like a terrible player. (Proceed to explain some tips on how to do things properly)
Siviard:
You should go seek counseling because you fail irl and make up with calling others suck.
Again, I fail to see how Siviard got the conclusion that Draylo failed irl, just because he said "suck less". Draylo said "suck less" because Siviard hinted whoever can stun properly botted when he doesn't bother to try to get a proper set nor spend some time to do the research.
Most of the people who got win, spent their time to build a proper set, read information on the internet, they don't just sit there and expect a win just pop out of nowhere without actually spending time to do research.
How would you feel, if after all the research and practice, only got the "this is impossible, only botter can win" comment?
There are many times I can't win a content, or had hard time winning it. Do you think I just pop on the forum and go "This is impossible, whoever got win are botters". No, I spend the time to do research, read forum, and ask questions in a polite attitude. I rarely, rarely got "suck less" reply when I ask questions in a polite attitude. And if I get such reply, I just ignore them. I don't give a damn about how other strangers on the internet think about my video game play ability.
To sum up: Draylo isn't the only one with jack ass attitude here and it's obvious. I'm not a Draylo fan or anything, I don't defend for Draylo because I like him. I just point out the obvious.
@ Afania - I am not a SCH main, nor do I do Delve on SCH. But anyone that I bring along for a Tojil attempt always seems to miss Lahar for whatever reason despite the fact they have the "proper gear", capped magic skills, etc. So the whole "just cast Haste and Double Marches" seems to be irrelevant anyway, as Tojil spams TP moves enough to the point Lahar gets missed.
The only successful runs I've been on, the SCH or whoever was stunning was using a bot.
How many SCH`s did you have? Was it lowman? In an 18 man alliance 2 SCH's can stun everything tojil tries to do, but its usually best to just ignore spells. He`s predictable in his tp moves, he`ll always do 1 normal attack then a TP move/spell. If your SCH`s are missing Lahar because their timers are always down then they need to be more selective with their stunning.
In a lowman run 1 SCH can stun Lahar without needing anything but gear, haste and marches. And be alert for Lahar. You can stun Lahar only and ignore everything else he does and he won't kill you if your whm isn't asleep.
I agree that some successful SCH uses bot, but not all, I know a few that doesn't. Especially JP SCH, they rarely bot for this(they don't suffer from lag as much as NA/EU). Just because you happened to pt with 1 SCH that stun with bot, doesn't mean everyone do the same.
Tojil is also pretty much the only endgame content that really needs good stunning. Maybe shark too. Every other zone you don't need perfect stun like Tojil.
Just had to quote this and reply. The 7 likes are hilarious, are people seriously this bad? It doesn't take a bot to beat Tojil man. Lahar can get off and you can still win, you need to swap into -DT sets and be on top of heals. Also the linked thread you were sent seems like a joke, you are just bad. Yeah I'll come off like a whatever you want to call me, really sick of terrible players like you dragging this game down into the braindead WoW realm just so you can complete it.
Greetings,
We’ve been seeing comments that a lot of shouts made in-game for certain content are mainly looking to recruit monks, and there have been requests to make it so other damage dealing jobs can compete with monk.
During the recent Freshly Picked Vana’diel, Matsui mentioned that the stats for just about every weapon skill would be revamped in the June version update.
In addition to this, we’ll also be making adjustments to the calculations for how TP is gained, and with this, the aspect where there would be advantages and disadvantages depending on the value of a weapon’s delay will be lessened.
With these adjustments, the gap between the damage over time for each damage dealing job will become smaller.
Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
I sincerely hope this means a wider array of possible tactics and counters. You mentioned making some things strong to "breath attacks" but we still don't have anything that's WEAK to breath spells. Again, this is a matter of making all spells and abilities have their use and, right now, breath spells don't.
I don't think you guys seem to get why MNK is always sought out for events....
Where does this leave Puppetmaster? Our damage capabilities arent at MNK levels and our hand-to-hand attacks are being punished like this. This change is shortsighted and on High level content not a solution. Big reason MNK is popular is their enormous HP pool combined with their defensive capabilities. Other DD are less welcome to these events due to the almost oneshot nature of certain enemy moves. It feels like the development team isntt watching how people play this game.
Also will the June weaponskill changes also include Automaton weaponskills? Current damage on these is still stuck in pre-ilvl times. The damage output is way too low.
And (yet again) I just want the removal of the minimum player requirements for mission and quest fights and Campaign ops. orz
Not sure the DD aspect of MNK Is why they are in demand but more the HUGE HP POOL they have. Lot of ppl mention this but seem dev's think it's the DD part... That sad...
If it's possible make the enemies have random resistance, so they cannot planning to bring certain job only and make the opportunity to bring more dps (including black mage) into high lvl content, so they just not skip 1-3 boss that have resist hand to hand / formless strike and still bring mnk party for other NM
He meant the devs pred. Lol
It's really not just MNK that is seeing the love right now, but there are only a few.
MNK WHM BRD COR RNG THF (but only a very well-geared one and generally Mandau only) SCH BLM and PLD are just about the only jobs that you'll ever see anyone shouting for on current events.
9/22, not bad going, SE!
The dev team must be completely blind if they somehow missed the complaints about RNG as well. And on the topic of job balance, WHM is the only viable healer and BRD is the only crucial buffer. Fix all of this, and do not take your time.
If by "smaller gap" you mean jobs like NIN and BLU will now deal 75% of a MNK/RNG's damage as opposed to 50%, then you might as well not bother. You don't understand your end-game playerbase at all.
As for nukers, unless each tier V nuke does 20k damage and doesn't immediately put you at the top of the enmity list, no one will ever invite nukers to DD in serious content. Their damage cannot hold a candle to super-buffed melee damage. This is in conjunction with the fact that melee DD with no concept of enmity control can tank a bit with PDT gear, shadows, or high HP, but a mage that somehow pulls hate will die. Furthermore, even a very geared and "refreshed" BLM/GEO/RDM/SCH constantly throwing tier IV-V nukes will run out of MP long before a melee DD runs out of TP (i.e. never). Another is the problem of Magic Acc. There is currently not enough M.Acc gear in the game to let nukers land nukes in D/VD content. If SE implements enough Mag.Acc gear, there is still the problem of not having sufficient MAB on anything except your staff/club. GEO/COR/SMN have M.Acc buffs, but we all know their buffs are nothing compared to BRD, so the status quo will not change for small group content.
There are so many problems with nukers atm that SE cannot possibly expect to solve anything by making a few enemies weak to magic. If this change does go through and is not totally botched, at best a single nuker will be brought to counter an NM in much the same way a THF was brought for the singular purpose of building TH every minute when SA was up. It will be the sh*ttiest gameplay ever, perhaps even worse than not getting invited at all.