Originally Posted by
Thundarian
Telling me that you don't believe that putting a party restriction on summoner would make them worthless means nothing. As someone who only plays summoner at the moment, and is very interested in the numbers, and has tried most things under the sun to see what would result in good bayld gain, I can tell you that putting a party restriction without massive changes to how bayld is calculated would force you to not take summoner to reive's.
Telling me to use my subjob is silly. You are basically arguing to not come as a summoner, because if all I'm getting points for is curing as my subjob, then why not just come as WHM or SCH main for bigger better heals? Also light spirit does essentially nothing. Tried a few reive's using only it, in buffing / healing mode, and it cast maybe one heal on someone else, and threw a few protect / shell 5's, and as far as I could tell, I received no bayld / xp for it doing anything.
Your thread is very inflammatory considering the current feeling of summoners on the board, which is why you got angry responses from some people :P The problem is to fix the issue you are having, other large problems must be fixed first. Until those are fixed, simply changing the function of summoner in reive's removes them completely from the content.
On top of all that, I will add that while you may not think it is balanced, I think being able to buff everyone with blood pacts is fun. It is not fun to not be able to target people outside your party with your abilities. I think making it easier to use your beneficial abilities on all allies is a step in the right direction, and the game should be moved to be 'balanced' more around that. I understand the game is archaic and has limitations, but steps should be made to mitigate those instead of accepting them and moving on.