I agree with the above
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Also, considering aht urhgan also is pretty abandoned these days, I suggest that kupowers should extend to those areas as well. Another idea could be to let signet gain the same effects as sanction in addition to the effects signet already offers, and perhaps give all the signet effects to sanction as well. Maybe increased food duration from sanction shouldn't stack with the coming kupower, though. 2 hours duration from a 30 minute food item might be a bit too much.
1,2,4 if it has to be those. My preference would be faster skill up rates and higher geode drop rates.
True it wouldn't be possible, but you listed false reasons.
Only three Super Kupowers require Signet: Martial Mastery, Blood of the Vampyr, and Treasure Hound. However, Super Kupowers are only ever active in what might be considered "Signet areas." This means no Kupowers in the Near East, nor any in the past (the Explorer Moogle in Ru'Lude Gardens even gives you a strange look if you ask whether Super Kupowers go back in time).
Double the amount of conquest points received
Shops that sell San d’Oria/Bastok/Windurst specific items will sell them full-time
Double duration of food effects
I'd pick 1 2 and 4.
Also regarding the Mystery Boxes, they should also expand it to include the region of Tu'Lia, although I don't know any reason why Tu'Lia doesn't get any benefits from the Mystery Boxes even though Caskets exist there.
One, Two, and Four.
4: Shops that sell San d’Oria/Bastok/Windurst specific items will sell them full-time
1: Double duration of food effects
2: Double the amount of conquest points received
i vote for NOT 3, by comparison 1, 2 and 4 are superior in my opinion.
2>1>3 would be my preference.
1, 2, 4, in that order.
Personally I pick
Shops that sell San d’Oria/Bastok/Windurst specific items will sell them full-time
Double duration of food effects
Crystals will be dropped in beastmen controlled areas
Being a cook I can easily say shops selling those goods full time be the best thing ever. I assume this means the regional venders you need control over, but I could be wrong. Either way the other alternative to that guess is Sandy will always have maple sugar in stock when we have the sandy boxes effect.
1, 2, 4
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how about this as a suggestion.
why not make the first 3 kupo powers. Then add the 4th as a full time change to the game as a whole. I think that would be more benificial to the game and its players.
Idiots, going along with Square's suggestions for this topic. Support option 5. Support faster magic skill ups.
Reason they are adding any at all I think is because they want to keep the same number of powers, however they could combine more powers like TH+Mystery Boxes, or they could do something else like AA+MM...
1/2/4
10char
A few things:
First of all, among the choices given, I, too, am voting for 1, 2, and 4.
As many other players have stated, crystals are an inventory clog when you're killing enemies in fields/dungeons. Generally speaking, those who want crystals will farm them via other means. No one wants more crystals to drop off regular enemies.
Second, I am curious as to whether the proposed "double conquest points received" will stack with "Moghancement: Conquest" and the related Conquest Moghancements for specific nation-controlled regions. If so, would the doubling be applied before or after Moghancement effect?
Third, while we're talking about kupopowers, is there any possibility of getting a magic skill up kupopower or adding magic skill ups to Martial Mastery? It seems... IMBALANCED... that combat skill ups are represented in a kupopower and magic skill ups are not.
4. Shops that sell San d’Oria/Bastok/Windurst specific items will sell them full-time
1. Double duration of food effects
5. Magic Mastery<----------------Yes, please!
4 & 1 are time and gil savers for crafters. I won't need to go to ToAU or the past to get sanction or sigil food support to make kitron macrons or rusks to last twice as long when doing mass crafting. Add "Artisan Advantage" and you get supreme crafting support!
1 and 2 (|Yes, please.|)
4, 1, 2 .
4 and 2 at the very least. I'm split between 1 and 3. 1 is already available from several sources on demand, while 3 could be usefull. Can't do wrong with more crystals, even if just to feed the synergy furnaces.
So I guess I go with 4,2,3 (in that order)
All SE sees is everyone saying "OMG #3!!!!!! PLEASE #3!!!! DONT ADD ANYTHING ELSE!!! JUST 3!!!!!!"
As for “Mystery Boxes” super kupower effect could you please get rind of Meds in the boxes, I think all alchemists would agree.
Also please add Caskets to CoP, ToAH and WotG zones.
2, 4, 1, in that order plz
1,2,4 respectively
1, 2, 4 for here. If I want crystals, I'll farm clusters.
Agreed. All nonabyssea areas should get caskets, as well as field manuals and ground tomes.
Except maybe a few places where it would be dumb to find tomes and manuals, such as in a different dimension where gray mindless monsters walk around and the ground is being eaten away by emptiness. In other CoP areas such as lufaise however, there should definitely be field manuals.
Furhtermore, field manuals should be made as awesome as grounds tomes are.
1. Double CP
2. Shop
last 2 i give a "damn" to be frankly
Conquest Points all the way!
2 then 1 then 4.
Change #3 to be increased Geode/avatarite drops, and we'll talk.