Half the people I know have a SCH embrava mule. What are your reasons to invite a real-deal SCH again?
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The whole "support " mule is of course not just a scholar issue. Most people with a scholar mule used to have a red mage mule back in the ToAU era, morphing into a white mage mule during abyssea, now a scholar mule for legion and neo-nyzul. I guess the main job of the support mule is a good indicator of the current most overpowered mage, a position scholar has inherited with embrava.
No doubt a real scholar has a lot more to offer than a scholar mule, but as Raksha says, most people only care about embrava. Look at neo nyzul one scholar is at the lamp all the time anyway.
lol you probably are going to want SOMEONE at the lamp all the time; might as well let it be the one with the broken 2-hour spell, who also gets buffs, raise and such.
BTW I'm still not sure if the OP is serious or trollin'. Because if he is trolling... he's sure been successful.
rofl more SCH QQing. At least you get invited. Try being a RDM then you can QQ.
Sch is a beautiful job that possesses the best 2 hour in the game. What more could a mage seriously ask for? Play the job right and the job will impress you >.>
I count nine.
Modus Veritas - Absolutely worthless.
Libra - Range needs fixing but other than that it needs abilities/spells to supplement it to be worthwhile (these don't even really need to be on SCH).
Penury, Parsimony, Sublimation - Not broken by any means, but game mechanics have rendered these near worthless for the same reason RDM isn't invited for Refresh anymore.
Altruism, Focalization - Same as above, just for magic accuracy, even then Altruism will never really be that useful.
Immanence - Until Skillchains get reformed this is damn near impossible to use properly in any real situation.
Enlightenment - At the very least this needs to work like Tabula Rasa when casting spells from the opposite Arts considering the description is almost exactly the same, the actual mechanics of what this is meant to do don't really work either though.
Like I said before, most aren't broken it's just game mechanics render them fairly useless. Not doing Voidwatch is an easy solution to most of these complaints, but that's probably why most of the time I only complain about Modus Veritas and Libra. I'd add the new 2Hr to the list as well but I guess I should be fair and wait for those long awaited Enmity reforms SE has planned. If we're counting spells I agree with Animus spells sucking (and for the record they don't stack with the Enmity Stratagems which is irksome) but Adloquium is fine as is.
As far as libra goes one of the original abilities of scholar on ff3 was peep(peek) which was kind of useless even then considering it was just an mp free libra spell, depending on the FF libra would sometimes give far more in depth information on monsters.
Considering players tend to analyze most mobs on our own would be interesting if libra instead scanned some or all of a monsters data (some info obtainable via defeating mob, some via using libra, could take multiple tries to fill out 100% for each mob) and added it to some kind of beistary, could contain very specific info on monsters, that'd be cool at least... would probably take too much effort on the dev team, not to mention that'd be way outside what i'd expect from the dev team at this point, letting us know the elemental weakness/strength of a mob? exact int/vit ect??? /ps2limitations
I know everyone plays the job different, but I have to say that I disagree with 3 of the abilities you listed as useless.
Parsimony is great when you're nuking outside Abyssea or VW where MP efficiency actually still matters. These situations are rare, and usually only apply when I'm soloing stuff, but I think it was worth mentioning, given that it used to be one of SCH's biggest advantages over BLM.
Immanence is amazing given you're using Tabula Rasa and you're using it to self-Skillchain so you can magic burst Kaustra/helices. I guess it's not really that effective in VW where people are spamming weaponskills and you can't really properly coordinate a skillchain.
Enlightenment, in my opinion, isn't completely useless, since I do use it frequently-ish(for things other than recasting reraise), but it could definitely use some improvements. I would love for it to work like Tabula Rasa just so I could cast Regen V on myself and gain its full effect while under Addendum: Black.
Wouldn't that just become worthless once you've finished scanning every mob in the game? My initial idea for scan was for it to show what a monster is weak to, both physical and magical, and boost damage dealt to it by those for everyone in the party/alliance. So if you scanned a Colibri it would tell everyone it is weak to piercing weapons and ice magic and both would do an additional 10% damage. An ability that just gives us information on a mob will either be worthless from the get-go because we already know the important stuff, or will eventually be worthless when we know everything thanks to it. We pretty much already know what mobs are weak to so that's the only reason I add the damage boost. It would certainly be useful if they added more mobs like the Jailer which switches its physical weakness.
Like I said, not doing Voidwatch is an easy fix to a lot of my issues with some of these abilities, if we had better endgame content a lot of these would be non-issues. Party situations in general just prevent these abilities from being useful though, MP efficiency used to set SCH apart but now I can't help but laugh when people bring up MP efficiency. Immanence is nigh-impossible to use in endgame, anything with six people (Nyzul) the mobs will die too fast (and you wouldn't be nuking anyway), anything with an alliance and there are too many weapon skills going off. Enlightenment I've just never found useful, if I need to cast a na in an emergency I'll probably need two so just switching to Addendum: White would be better and given the cap rise using it from Addendum: White seems completely redundant, the new merit options on it were stupid and it was fairly weak to begin with like Stormsurge, though I guess since 90% of merits are craptastic someones going to throw more ad hominum my way (I do like how my post gets deleted but all the posts QQing over RDM stay).
Other than Modus Veritas none of them are really broken, and I never really said they were, there are just plenty of issues for the developers to address with them and like I said most of the fixes don't even have to be on SCH. Not being lazy with endgame would make Penury/Parsimony/Sublimation worlds more useful, same for Altruism/Focalization. An adjustment to skillchain mechanics wouldn't even be seen as a SCH adjustment but it would address my issue with Immanence and they're more than welcome to give other jobs more THF style enmity abilities and give us an actual reason to care about enmity levels, SCH doesn't need to get anything to make Libra worth using (except a range increase on it), they just need to fix the enmity system properly.
Also, all the people quoting Raksha, instead of saying "Everyone has X mules" how about you answer the actual question; What are your reasons to invite a real-deal SCH again? Especially when people have already posted the exact same thing. The argument was that as a whole SCH only gets invited for Embrava, "People have BRD mules" doesn't counter that argument in the slightest.
I swear, if I have to make another angry post about how sick I am of all the ad hominum arguments that people make here, I will. If the mods want to delete it again they're damn sure welcome to but they better delete all the pointless posts I'm responding to with such a post as well. Though there is a delicious irony in seeing people complain about SCHs QQing when they're pretty much just posting to QQ about RDM.
As usual, I agree with Sotek on just about all of that. I quote this part because it seems that this is going to be a question that really needs to be answered. The latest dev post on the JP forum mentions huge changes to the new and old 2hrs (adjusting effects for balance, splitting shared timers and lowering recast times significantly). Matsui specifically mentions that accompanying this change, Embrava and Perfect Defense will have to be nerfed. . . (I wonder if the new SMN 2hr will get nerfed as well)?
So as Sotek asked, why invite a SCH? It's a question I've been asking for a long time. Remove Embrava from the equation and you are left with what? This may be jumping the gun because we don't know how much it will be nerfed. The Japanese posters are making the very true point that some of the content needs to be adjusted as well if Embrava/PD zergs are no longer viable strategies.
I'm cautiously opt. . . no, just cautious. We'll see.
If they really plan on nerfing Embrava with the new 2-hr updates, I really look forward to being ignored for all end-game events again. I agree with Sotek that SE never really fixed Scholar by introducing Embrava. The fate of the job is completely dependent on the potency of the spell, and it's ridiculous to think that there are no other ways to make the job useful, but SE and the player-base seem to think otherwise.
It wont get nerfed enough to not be useful.
Besides, it could just as easily be a cover so along with recast reduction to 30 minutes, the merits could increase Potency, Duration or so on. Also since they're going past weakness, SCH will begin being used more often since they can cure ridiculously well, and nuke on top of that, also less temp items to make the MP recovery more useful.
I still fail to see how a job used in EVERY end-game event is useless though. One spell or not.
Lol, welcome to mage purgetory, we've been expecting you just after the Rdms came in all tore up like they had a rough night, but rest easy, being what you are, makes you what you are, you'll always have a place in nyzul.... (At least until the brava/pd nerf)
In anycase, welcome.
Signed, the blms
I wasn't aware that you were a clairvoyant.
Also, I was never one of the people arguing that SCH is useless. I'm saying that Embrava wasn't a real fix for the job, and this dev post is a clear indicator of how fragile the job's position in any endgame situation is.
Why would they go through the trouble of nerfing an ability only to increase it's potency through merits? It's clear they believe that having the ability to keep Embrava on an entire alliance 15 minutes out of every half hour at it's current potency is too much. We'll just have to wait an see how much it is weakened.
And SCH is used at every end game event BECAUSE OF EMBRAVA. SCH is in a similar position to, but admittedly not nearly as bad off as RDM. Hybrids aren't really useful for the current content. SCH is in a much better position than RDM solely because of Embrava.
SCH can heal very well and nuke very well. So? In what type of end game event is having both that useful? Where would this be more beneficial than having a WHM or a BLM? There really aren't many instances when having the ability to cover both roles is better than having the specialty job.
Groups are about efficiency and min/maxing. MP efficiency is not going to make *that* much of a difference. WHM is an incredibly efficient healer and nothing is going to remove it from it's perch as the preeminent healer. (And nothing should). There really isn't need of a back-up healer because that slot would be better filled by a support job. That leaves nuking efficiency. Outside of soloing, it hasn't made much of a difference for SCH.
Take away Embrava and we're back to the question SCH's have been asking for years. I'm not putting the nail in the coffin just yet. The nerf may not be too terrible. But it is a cause of concern when one spell defines an entire job. That is why many of us have been asking for adjustments to our existing spells and abilities all this time.
Saboteur and Absorb-TP is proof they do this.
SCH (and to a lesser extent RDM) will be useful in upcoming content due to them moving from Triggers and TEMP items. So MP will become an issue again.
Say what you will about WHM, but it's use is mainly due to how easy MP is to get, remove that and WHM will struggle again. SCH's Regen, Embrava (even gimped) and Cure IV for 1200+ HP will look MUCH more appealing then while WHM will look less appealing.
WHM got very little from 99+ and depending on how they go, I wouldn't count on WHM or even BLM being as untouchable as they are now. 1 SCH is better than 1 WHM and 1 BRD or RDM for Refresh.
WHM is pretty mp efficient even without temps. +2 Pants, up to 7 tic refresh from gear, /rdm (refresh / convert) or /sch (LA / sublimation / cmp), can keep up whm up just fine. If the event ever becomes that taxing on mp somehow for whm it will probably require a brd anyway due to difficulty. Just have the brd in the pt use ballad (easy 9 tic refresh with just ballad+ harp and pants) and there will definitely be no more issues.
Blm (and sch) will not be invited for nuking except for the few fights that require it. The only reason blm is even invited now is for procs and the rare occasion when you need magic damage.
Embrava is pretty much the sole reason sch is invited (the only other being alacrity stun spam which also happens under TR).
That's my point though, People will always take what can cope, as long as it can do it, you only have to look at the past with RDM.
1 SCH is better to have than 1 WHM and 1 BRD. So people will just replace the WHM should MP become a problem again, which I see becoming the problem again.
Where are my Saboteur merits?
Where is this crystal ball of yours? What content are you thinking of that is so MP taxing a WHM will not be able to keep up? My WHM has not had MP issues in years, even without temporary items.
WHM got very little 99+ because it didn't need much. And I give a huge NO WAY to your last point. I certainly did not say you invite the BRD for Refresh. You are inviting that BRD for songs for the melee. The Ballads are just a bonus. The only time you are replacing the WHM is for Embrava.
where are u tardos seeing that embrava is getting nerfed?
The developers said something to the effect, when they acknowledged our vicious attack upon the implimentation of the new new 2hrs, it was quoted somewhere in this thread.
My bad, in the 2hr thread.
Originally Posted by Okipuit However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments. In 2hr thread
i will punch random people in the face if they nerf embrava
Sure. You could start with those who made embrava required to clear certain events in the first place.
I fucking love this new guy, and I was this close to finally quiting, god damn it.Quote:
As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.
how the hell is nerfing sch 2 hour making them MORE useful?
You're reading it wrong, they're nerfing Embrava and improving the actual aspects of the job. Rather than being wanted for a single spell, SCH has the chance to be wanted for what the actual job is. Rather then the developers sidelining any work on SCH because we have Embrava, they're actually going to work on SCH.
If they don't nerf Embrava, they can easily justify never touching SCH again. We have Embrava, we're automatically invited to everything, giving the job anything else would just be overpowered.
Their logic for nerfing Embrava and Perfect Defense is solid, such an adjustment is long overdue, 2Hrs like this are just awful for game balance. Like it or not they're nerfing them, the good news is that they're going to focus on giving the jobs something in compensation. You can disagree with their, and my logic over the need to nerf Embrava, but they're hardly going to make the job less useful when they're going to be focusing their attention on it.
Also, SCH is fine except for Enlightenment? What about Modus Veritas, Libra and several of the Stratagems being down right worthless? I'll admit though, the job is pretty much fine, it works as what it was designed as, a support job. The issue is endgame content is absolute trash, something they also intent to adjust.
ah i get it now nerf something useful to pay more attetion to the job makes perfect sense now
The idea of Sch is flawed for this game, if you want a Whm, you take a whm, if you want a blm you take a blm (or a sch)..... The idea that a job would be chosen over their dedicated couterparts to fill in is goofy, ..... Along with 1/2 the other jobs, the schs who main the job know their strengths and weaknesses, but they make it work, Sch's embrava spotted them into spots , the adjustments to Whm (cure skin, massive addition to cure potency gear), Blm- better efficiency, aspir 2, aja's /rdm /Sch killed a lot of the reasons a sch could function better than either at their respective arts..... Sch shouldn't have bulldogged Whm out of whms job, nor blms, but they did, and now the schs want to cry injustice...... Least that's my take, it is what it is, blms been living that for a while, put the big boy pants on and suck it up.... But yeah, s.e giving new toys to compensate for something that maybe was a bit rediculous to begin with..... Meh, well see it when we see it,..... But sch is just as useful as ever imo. Just not better at things than the masters of the respective arts.