I figured it out. He has a Maats cap and he's upset people can get it for way less effort than him.
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The only thing wrong with Abyssea is they need to get rid of this stupid 10-15- whatever time spawn NM. It's just so dumb. I can't even do what I want to do because I can't claim a NM because it is overcamped. They should make all NM spawnable by trading some kind of item to a ??? Doesn't SE see these kind of things do not make people play longer. These artificial time sinks do nothing but make people cancel their subscriptions.
What gets to me is when they level fast, but then don't bother spending the time to get skills up to cap (and then spend time complaining it takes too long to skill up) They hop on the flavor of the month job to get an abyssea invite, then don't have the procs they were invited to get. It used to be assumed that a 75 player would have their weapons close to cap and mages all their spells. Now it seems to be a crapshoot whether somebody leveled the job because they wanted to, or leveled it just because they could.
I also feel its bad to tell a brand new player to GoV in gusgen to 30, then leech in abyssea til cap. I think it hurts them from the standpoint of not exploring the world. Then when it comes time to do any missions, they have no OP warps, no tele crystals except dem, and don't have any idea where zones are located.
what wrong with having a lvl cap 70 in abyssea? seriously if that place was lvl caped it would force people into pting etc in Conquest, white gate, would be way more people looking for pt and not just the leech/key bs. seems like the people that disagree just want to leech to the top. iam not saying abyssea a bad place but at lvl 30 yes.
Not necessarily true.
Gear/Spells mattered for two reasons, one being more important than the other.
1. Traditional Exp Setup
2. Endgame
Since leveling is so quick now most people don't bother to keep up with gear and spells until they're done leveling or meet personal goals.
However, that only means that the standards for endgame are still there. The players who do endgame have the same expectations of other players now as they did back in the day.
To be perfectly honest, I've ran into so many poorly geared or even naked people back in the day. Most notoriously were hot shot newbies who would play WHM naked. I knew a thf who simply refused to wear a SH. One of my old endgame shells had a blm who joined wearing melee gear, including ACC+ belt. Needless to say he didn't stay very long.
That's just the tip of the iceberg with how lazy people can be.
^ In the end, truer words were never spoken.
If such a cap had been implemented when the first Abyssea expansion hit, nothing. That would be the normal thing. I'd be drinking twice as much just thinking about the kind of people I would meet while leveling Geomancer or Rune Fencer next year. That's just me, though. A lot of people would be cool with it. Some people would be happy with it.
If such a cap were suddenly implemented now? That would suck the biggest, oldest, droopiest, most vinegary balls to ever hang low. Good luck making several hundred parties with 2 Rune Fencers and 3 Geomancers and 1 Puppetmaster each next year because many jobs that have even a niche use were leveled by many people while they were at work.
Plus, a cap just would not do that weird thing many people want it to do. I don't know why anyone thinks it could do such a thing.
This is because nothing can make people who are dedicated to playing Final Fantasy XI badly into people who are dedicated to playing Final Fantasy XI well. That is a personal decision. At best, it would increase the bare minimum from "This horribly terribly horrible player is terribly horribly terrible at everything." to "This Dancer/Thief in AGI rings who uses only Hand-to-Hand weapons has surprisingly high Hand-to-Hand skill. I can really tell he's been honing this brand of gross incompetence for a while!"
This. Abyssea has been out for almost 2 years, and while my views on its impact on FFXI has changed somewhat in the last year, and I'm more inclined to agree with those saying the cap should have been higher - it's far too late.
Also, as others have already pointed out - this subject has been beaten to death over and over and over on this forum.
People have never fight "harder mobs" for xp, they have always targeted the weakest mobs that give enough XP. Crabs before aht urghan, colibri after aht urgahn and it went worst with lvl sync :it became lvl sync qufim crab=>37(or just SMN burned) then lvl sync colibri (with 37/50ish/75 cap camp)
To implement this (raising Abyssea level cap) now is closing the stable door after the horse has bolted. Move on.
As iv said many times before.
Yes: aby should have had a lvl cap around 70 when it was first introduced. However it is far to late to add one now. In fact, it would probably do more harm then good now. We have become used to aby leveling. I don't think ppl will ever want to go back...
When I go to an event, I don't want to be in a party with the white mage who just spent 3 months curing a paladin and helping the thief pull crabs with dia. I want to be in the party with the white mage who burned his to 99 in 1 day and spent the last 3 months building out gear sets and fighting notorious monsters.
Personally, I'd rather have the WHM who learned the job doing old school Dynamis, than either of those. Gear is great, but give me someone who knows which Status Ailments are necessary to remove, knows how to Conserve MP and rest if necessary and can make the difference between winning and losing a Mission / Story fight.
As a newer player on a console platform (360), I'm thrilled that SE has made it possible for me and other newbs to catch up on a decade of missions and allow us the option to level and use a wide breadth of jobs that we would otherwise not be able to do if we hadn't picked the game up Day 1 back in 2002. I'll be one of those "leechers" you speak of at some point, but I'm quite content to build a character to at least lvl 75 by normal means and enjoy what my jobs have to offer before diving headfirst into Abyssea. It's comforting to know that SE is still supporting the game for long-standing players while still making it accessible to newer crowds as well.
I think it is too late for abyssea level cap, but it should have had one maybe at 65 just like old school dyna, heres what ive noticed, i leveled WHM in old school parties and now do VW and Abyssea with aby leeched WHMs. ive noticed diffrences like:
1) They dont keep reraise up. and then tell the paladin or ninja they suck when they get 1 shot.
2) They dont keep buffs on correctly
3) Their buffs wear off after a short period of time due to bad skills.
4) They run out of MP and stand there like an idiot waiting for something to happen.
i AM not the best whm but i would much rather have one that at least partied until level 50 so they knew what the abilities were, and ied much rather have a PLD that knew how to play the job well, over a Ninja who leeched up slapped on Empy+2 and a Kannagi.
Implement the 75 cap; I don't mind exping either way. (My LS mates did EXP the traiditional way the other night and with rings and chains going, were getting 1k exp per kill)
But just remember that most people have all jobs to 99 or the jobs they want to play there already.
Only jobs that aren't at 99 for me yet is DRK, SAM, COR and RNG. But DRK, COR and RNG already have decent to generally ok gear. They just need a few days or so in the Boyahda Tree etc.
Then why don't you just exp the old way then?
Doesn't matter for the others what you do.
The so called "problem" is that little to no people want to go back to the way it was. I sure as hell don't. It took too long to level, far too long. 5k an hr was what a decent pt could pull in. Parties with the best camp, rdm, and brd got 5k+ an hr of exp, usually around 10k unless they were something else.
Even as bad as that was back in the day you still had people who leeched. People leeching is nothing new and to be perfectly honest, Abyssea didn't change that fact. It's just more noticed now because you can see it happening with an alliance rather than noticing it in individual parties.
But you are right in one part, Abyssea did change things. It changed them for the better. The grind has been cut down considerably. It allowed players to get gear that is basically a middle ground between grinding and endgame. It used to be much harder to outfit yourself back in the day before trying to do endgame because of how things were. Lastly, it made things much more casual.
As much as people bitch and moan about how presently everything is "easy mode" they need to realize that time consuming does not equal more difficult. Very few things were difficult in the "good old days" but they sure as hell were more time consuming. People seriously need to stop looking at the "good old days" with rose colored glasses because they're only fooling themselves.
There is a new standard for the modern MMO and the way FFXI used to be is not it.
That being said, as others have mentioned it... it's too late for that level cap increase and even if it wasn't, I'd be totally against it for the simple fact that people who want to leech, will leech and those who don't want to, won't. People simply need to stop being lazy and look up information on the job they're playing.
Personally, I tried the aby alliances and the gov alliances. I didn't like them. I didn't like not doing much to nothing so I opt to solo or duo GOV with a friend. Yes, it is a little slower to level that way but to be perfectly honest it is what works for me.
The only fix i could possibly come up with to fix that so called gap of lvl'ing old school instead of abyssea, is for Adoulin expansion should have areas with mobs you can "exp" on at 99 and rewards you with a different set of "points" to go towards something like a new merit category that only those points can be used on. That or some type of different reward system so that people will get back to old school leveling. I for one am a leech in abyssea whenever i feel a need to play a new job, I then bring it to a couple of events, learn to play it correctly, maybe ask someone who's main is that job a couple questions, and thats it. 7 years later i do not have the time investment to level the old fashioned way anyways. But i could find time to kill 2 hours killing mobs EXP style in new areas if its remotely rewarding. Just saying
That's what I'm talking about. Do people want the guy who has been doing Dynamis / VW / Sky / Sea / missions / quests (this is where gear comes from) on his 99 whm for the last 3 months? Or the guy who just dinged 99 by playing in parties that consist of tank, healer, dd X 4 (a set up that you will almost never use post 99) in his auction house gear? And what is he gonna learn about buffing and removing debuffs when he's fighting crabs and colibri anyways?
I want my DDs learning how to build out WS / TP / -DMG sets etc. and learning when to use them. I don't want them wasting time learning to line up so the thief can SATA the Paladin, or holding their TP for a awesome skillchain (weeee!) so that the red mage can magic burst thunder II.
That is the major flaw in the whole "experience through leveling" argument. When people are EXPing, the goal is not to get actual experience, but to get experience points for their character. And that's done best on easy targets. That's why EXP parties almost always pick the easiest mobs that are available. That means no nasty status effects, no nasty AoE moves, no damage immunities, no terror moves, no hate reset, nothing of the fancy stuff that people will be exposed to constantly during actual endgame, which is actually meant to be challenging content, so in other words the exact opposite from EXP targets. Those are two conceptually entirely different contents, experience in the former will mean nothing in the latter.
If your not going to do your homework on your job it won't matter how long it takes to get to the cap. I knew plenty of bad players that took years to level they was bad back in the day they sucked then and suck now. Why they refuse to do the research and learn the job the truth is xp parties isn't the best teacher experience doing big things is having ur ass handed to you learning what to do and what not to do to win is that experience isn't learned in a old school xp merit party at all. Doing big events over and over is where the rubber meets the road.
People still make these posts .... damn thought they would of died out already.
Summary answer: NO we're not going to play the way you want to play. We don't want to be forced to play the way you want to play. And we most certainly don't want people with brains the size of kumquats telling us we're doing it wrong for level up so many jobs so fast.
Experience points should removed from the game. I'm dead serious.
I'm playing a bit of devil's advocate here, since I personally I don't want experience points to go, and I don't like abyssea burning and never have, but from a practical standpoint there is utterly no point to experience points anymore.
The point of experience points was established in order to create a sort of gradual curve of progression, to lengthen the game and to highlight individuals who were able to make it to the top. A fully merited job at level 75, well geared, was a big deal, and they got extra props. Along the exp path you met people, you skilled up, it facilitated learning your job and in particular it taught players how to make quick decisions when faced with difficult scenarios (I say facilitated, obviously you can learn to play your job otherwise and its not only in exp party).
What we have now is level a job to 30, and jump into an abyssea party. The climb to level 30 is nothing more than a required step to get into Abyssea, you won't learn your job in that period because the abilities you get from 30-99 will vastly change how you play the job. People just burn in Gusgen and every job is a DD, then you go and you AFK in Abyssea while the rest of the exping is done for you.
Why should experience points be removed? Because the 1-98 block has become a waste of time. A game should not include so much content where it becomes "Okay, now go and sit in an abyssea party while we level you to 99." Why? It's unnecessary. Fix it, or cut it out. People should ding to 99 the moment they create their character, or unlock a new job. Because I cannot see how that would be any different in terms of how exping happens now with burning aside from it removing a massive waste of time.
I can kinda agree with this, but make it an option. When you create a character or unlock a job, you have the choice to either have it start at 1 or 99. However, if you start at 99, it is indicated on your player someway (star by the name or whatever). That way people have a better idea who they want to invite. The guy who started at 1 and worked his way up, or the guy who started at 99. (for whatever his reason was). That way, we can separate the 'smart' and the 'dumb' players, though nobody will agree which is which.
oh god why this again.... if you want to go make traditional pts, go make them. Noones forcing you to do aby exp pts, dont try to force somethign you WANT on other peoples
Besides they were plenty of peoples in the olde days that didnt know how to play their job either
Leveling to 99 the "old" way will have NOTHING to do with a player's skill at that particular job. Think of it this way, who do you want in your party,
A) the guy who just tagged 99 after 6 months of fighting in low-level parties, who has no ability/spell specific gear because they haven't had time during their rush to 99.
or
B) the guy who's been level 99 for the last 6 months, working on perfecting their gear sets for all the different abilities their job has.
Old school parties make no difference in skill level. Period.
so in other words people just wanna leech now? so it much fun leeching and afk 30-99? how is that challenging?
i remember having fun lvling in Bibiki Bay dying to bomb toss and trying to deal with 3+ IT links,
Kazham pts mandys spaming sleep and that 1 gob always seems to kill me first near the zone><
Garlaige Citadel pullers falling in holes and bat links to deal with
sky/moon (Ro'Maeve) was a pain but fun
Kuftal Tunnel good pt spot till wyvern NM pop his head in>.>
King Ranperre's Tomb bone burn pts! but watch out for the hp low
Bhaflau Thickets bird pts! once in while links happens:)
Caedarva Mire imp/toad pts! was fun and bit challenging at time when mages/tanks not watching what they doing>.>
etc list goes on. with all the exp boost updates that happen over the time it alot better, but now since abyssea came out and 30+ can enter THAT when the leeching being. not saying abyssea bad but that lvl 30+ hurting it alot.
oh well iam happy i had my fun before people started to leech
i was under the impression that enhancing magic only enhanced the potency of the intended bar-effect of the spell.
only time i can think of a spell wearing early is if the mob has a stronger slow than your haste, or if you cast a high level spell on a low level character.
Why bother to differentiate when there is no difference? Why set one apart? Is the guy who gusgen burns to then and then Abyssea burns to 99 really going to be any different at all compared to the guy who started his job fresh at level 99? There's no smart and dumb and that equation. There's a player who wasted time to get the same effect. Remember though, I miss old school parties. But there is no logic to experience points anymore with the game is currently set up. And I disagree that players take nothing from the old school ways of leveling up with the rampant abundance of untalented 99s I see running around. I'm not saying it makes 100% the difference, or even 50%. But it did something.
That argument is nonsense. Of course, any player dinging to 99, no matter how they got there, isn't going to be as good as someone who got to that level six months earlier and has had the time to perfect their gear. Would you invite someone who just spent 24 hours getting BLM from level 1 to 99 because they burned their way? No, of course you wouldn't. You'd pick the guy who has been the job longer. That has nothing to do with how they chose to exp. You are trying to skew the debate to somehow say "Because this guy just leveled to 99, because he exped slow, he sucks" when all you are really saying is "He got the job to 99 six months ago, so he's better than a newly dinged 99." Well, YEAH. He should be.
What does me leeching have to do with you? Your welcome to make old school 6 man parties with the 5 other people who think that is fun, if they really exist. I'm pretty sure people say they like the old methods, then go and burn their jobs just like the rest of us. I personally found leveling the first job to be a fun experience. The second job got a little tiresome. The third, fourth, fifth............. screw that.
I've leveled white mage on three characters now. There is no way in hell I am gonna learn anything new about it by being in a level 40 beetle party when I level it on my fourth character.
Yeah, he should be better... so... why would you pick the guy who just dinged?
The bottom line is this: you either spend you time in xp parties, or you spend your time doing things on a 99 character. If you like not being 99, then by all means... stay at a lower level as long as you want.