I think three biggest problems with neo-nyzule are that they:
1) Removed the one truly static, saving grace of nyzul that allowed for the randomness to at least be fun (recording progression)
2) Took an event already based around randomness and added another element of randomness to the mix (Floor ???)
and 3) Left the original 30 minute time limit.
The combination of those three factors is what creates, in my eyes, the biggest issue. An idea I had after reading someone else mention that it would be a lot better if it were even just 45 minutes instead of 30, was this: +5 minute time extensions for each boss floor cleared.
My reasoning is this:
- It keeps the random element of luck that SE wants for this event, if you overshoot a boss floor, you can't backtrack to get the time, so you can still get unlucky, and to get every time extension would require a good deal of luck.
- it makes reaching the top floor bosses at 80/100 a lot more feasible, since you can theoretically get a bonus 15 minutes by floor 60, and 20 by 80.
- It also negates the age-old issue of "Beat the boss but the time out hit before we could lot the drops" by giving the five minute window to lot your drops, and the likelihood of being able to get from one boss to the next and still have enough time to fight and kill it in 5 minutes is fairly low unless you're a leprechaun and get back to back 9 floor jumps and super fast/easy floor reqs on both those floors, and the next floor, and the easiest boss of the ones available.
Is it perfect? no. But it's a lot better. I would say it'd also be wise to only apply the time extension to the first 5 20's floors, 20/40/60/80/100, to prevent the likelihood of some group getting insanely lucky and going on indefinitely (or at least until whatever the programmed last floor is, I want to say that they said it was 200 but I can't remember for sure).
Nyzul's always been about luck and being random, the only problem with neo-nyzul is that it's a step to far into being random.
