Amazing idea and really well thought out :)
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Amazing idea and really well thought out :)
I like the Melee Skill ups picture because it looks like a miniature Babe Ruth homerun swing. Kind of fits the bill, too, because staff skill ups are so sloooow and sometimes you wish you could just swing for the fence on the monster and send it back from whence it came. The taru's facial expression says it all.
One of the best idea's I've ever seen!
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@_@; I went to lunch earlier today only to return to see a response of this magnitude!!! /brainexplodes lol
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That is absolutely all I could've asked for, Camate /bow + /salute Thank you for taking the time to read and respond to my post. Coolest thing ever, and my day is officially made lol ^^/
Awesome ^.^ I really like the ideas and sketches you have posted. I would totally bring my main and mule to there in a heart beat. ^.^
Why not just give more reward for the current method, instead of making everybody's previous efforts a waste of time?
That really was an "Enix" style idea... well done. /sigh
Wow, one of the better suggestions out there. I hope the dev team looks at this and considers it. Would be a cool idea but this is very similar to assault and moblin maze mongers. I always wished that MMM had been a more user friendly thing like this idea.
im sorry but i dont support this idea they should just increase skill ups instead its less hassle
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Yep ^^ "Gym points" and "Medals" would take care of just that!:
"Gym points called "tokens" (these accumulate to be used to purchase key items called "Medals" which offer redeemable items and benefits that enhance regimen performance),-- "acquiring certain Self Improvement "Medals" could drastically improve regimen results since they will be designed to enhance certain aspects of a players performance, like the rate of which skill ups occur, enhanced attack speeds, rapid refresh, and more, while undertaking training regimens."
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So with Gym points alone, a player would be able to purchase weaker buffs such as food/drinks(refresh)/etc., or pretty much all the buffs you can purchase currently using the Fields of Valor system. With Medals, a player would see the really good stuff such as the increased skill up rate, increased att speed, super refresh, and more :) And yep, everything would wear off upon exiting the Gym zone.
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Thanks for the feedback, you and your wife ^^/
gratz for having your idea noticed. anything that could make skill gains less boring is a welcome addition.
/salute kingfury
I like the "gym" idea but I would have to admit that they USED to have a very easy way to skill up and was actually not as dangerous as you would think... If people would engage in Campaign battles already in progress without getting tags you could skill up off of mobs that were busy attacking other people. And pretty fast I might add. I have a WHM I got Divine skilled very very fast. At Least .5 per every other spell cast. Then Enix took it away. I was very upset. I think they should reinstate that.... I think I only died 2 times using this form of skilling up...and with EXP so easy to get now thats not too bad really
I think this is a fantastic idea and seems really fun. I could see me and 5 of my friends sitting in windy waiting to go to the gym and work out lol. When I saw this tweet i actually thought SE released this info for their next version update. Great idea, fun, lots of rewards and great for team building in your linkshells. SE why not?
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Yep, seeing skill ups in Campaign was cool no doubt, but just imagine never having to leave the comfort of you're city and having access to start, stop, and engineer skill ups the way you like'em. I posted this response earlier:
"--there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike."
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The system I'm proposing would both directly and indirectly answer the wishes of both sides of the spectrum of folks asking for "better + more rewarding"/"increased rate" skill ups with the use of Medals. Campaign could never hope to win over a system that would reward Exp, Gil, and make skill ups enjoyable in my opinion lol.
Wish one of those moogle guys can relay the problems I had with the wrongfull labeling of my account..
anyways dear op, I made a comment ealier and I didn't see the pictures then, putting cute tarutaru pics is a good way to prove something esp when it looks like mine >.>
http://i19.photobucket.com/albums/b1...ms-frame-6.jpg
that is sooo my taru
Simply Awesome People, such as yourself who are able and willing to submit Good Ideas like this should be given special status in game (Credit not Items). It would be amazing to have any other ideas you deem worthy to improve our beloved game. I /salute you!
Time to get to work with another awesome idea kingfury lol
Gotta keep the crowds guessing, and I believe now alot of people will be searching your posts for your ideas.
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@.@; /stagger lol No pressure huh? >< I'm technically not even completely done with this one o.o
Originally posted by Kingfury:
"There is, by the way, a lot more that I've thought of to continue building onto this system, like "Recreational Games", "Player Challenges", "Survival", etc., but I wanted to just get this idea posted as I work out the kinks of the additional concepts."
Thanks for the compliment by the way ^^/salute
Like the idea...it would add something new at least....would give players a reason to work with others again rather than just blasting to 90 and dropping the job cold turkey like most do when they abby burn.
It's a novel concept, but the OP basically devised an overly-complicated skill-up party. I never realized it was so hard to beat up crabs for a few hours.
I think its a wonderful Idea, well thought out and shouldnt be all that hard to implement so long as "Ps2 limitations" dont complicate it's ability to be implemented.
I hope that the game will grow past those limitations and i hope the players still using those old systems willingly or at least understandingly grow with it.
There are tons of crabs in FFXI. I'd imagine it's possible to go from 0 to a capped A+ skill solely off crabs.
By the way, there are a ton of crabs north of Conflux 04 in Abyssea-Grauberg. If you kill them fast enough, you can rile them up enough to /check IT to Level 90s. That'll cap any skill you need.
Can you solo them? If they're IT+. not every job can solo. The whole point of this idea was to have some skill up time whether it be soloing or with a party. Me personally, I'd rather solo my skillups in my own time while seeking. Grauberg's a good idea though. I'll have to see about putting a 6-man party for skillups there.
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^^; I think it just sounds complex when the process is spelled out lol. Like could you imagine trying to type out the explanation of gaining access to Abyssea, understanding everything about how the Abyssea time system works, and what is the/how the Atma system works in forum post style lol? Actually, you don't have to wonder lol >>Abyssea:How to get Started <<this page is a monster ><;
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Anywho, Nah, the entire process to begin both the "Self Improvement" and "Sparring Instructor" regimen would be about as fast as starting a Fields of Valor Page give or take a few more specific options should the player wish to exercise them. Even the inviting friends aspect should feel as easy as just selecting the "Open Mog House" option we have use of currently and just porting your friends inside the training room with you. So if the system was made smooth like this, folks would be breezing through those regimen menus in no time, and perhaps even faster with saved "pre-set" regimens!... That's a good idea to add by the way... lol
I'd be seriously concerned about any small party that cannot handle IT crabs with atmas and cruor buffs.
I noticed a good number of people on Asura who would team up at crabs for skillups. I didn't need to do this since all my jobs solo well and I like to AFK, but I did see plenty of others team up. Or, you could shoot /tells to friends and ask LS members if they have something they'd like to skill up.
It's basically the same thing as the gym, but it already exists in-game and doesn't waste development time that could be spent more wisely.
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Whoa now, there's no current in-game system that would help increase the rate of skill ups like what's being proposed here... unless it's hiding on top of Shinryu's head somewhere lol. Plus, again, this system is fixing the whole "/shout/ask/beg/plea" for folks to help or join up with you to skill up by giving the power and choice to each individual player to JUST DO IT whenever they want to. /pays old school Nike for their phrase ^^
When I read this, the people that usually stand outside Mog Houses popped into my mind. For instance, you know the person you go to if you want to enter a party members MH? Have them not only give you an option for entering a party members MH but also a separate option for entering the gym. :o