Awesome ^.^ I really like the ideas and sketches you have posted. I would totally bring my main and mule to there in a heart beat. ^.^
Awesome ^.^ I really like the ideas and sketches you have posted. I would totally bring my main and mule to there in a heart beat. ^.^
I like the "gym" idea but I would have to admit that they USED to have a very easy way to skill up and was actually not as dangerous as you would think... If people would engage in Campaign battles already in progress without getting tags you could skill up off of mobs that were busy attacking other people. And pretty fast I might add. I have a WHM I got Divine skilled very very fast. At Least .5 per every other spell cast. Then Enix took it away. I was very upset. I think they should reinstate that.... I think I only died 2 times using this form of skilling up...and with EXP so easy to get now thats not too bad really
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Yep, seeing skill ups in Campaign was cool no doubt, but just imagine never having to leave the comfort of you're city and having access to start, stop, and engineer skill ups the way you like'em. I posted this response earlier:
"--there's the horrible "/wait till the campaign to actually start" aspect of the system that is just mind numbing at times ^^ Not to say it's impossible, but just no where near as efficient.
The concept I'm proposing has multiple enjoyable ways to both skill up and enjoy the heat of battle without forcing players to twiddle their thumbs waiting for something else to tell them when to start. That includes game systems and players alike."
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The system I'm proposing would both directly and indirectly answer the wishes of both sides of the spectrum of folks asking for "better + more rewarding"/"increased rate" skill ups with the use of Medals. Campaign could never hope to win over a system that would reward Exp, Gil, and make skill ups enjoyable in my opinion lol.
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