The reason they will never do a Voidwatch Slip is because you know, there'd be no need for it because like, you need to GET the items before you can store them, and the drop system on Voidwatch is terribad.
The reason they will never do a Voidwatch Slip is because you know, there'd be no need for it because like, you need to GET the items before you can store them, and the drop system on Voidwatch is terribad.
I thought salvage was a fantastic event for its time BUT
I payed 16M for my skadi body... 16M
SE didnt fix the problem with Imperial wootz ingots until the event didnt mean anything anymore
I think I was doing 1 khroma ore from 1 hour of mining with my mule so bodies werent that bad if you didnt have monney. Same for the hands ( 2-3 logs per hour in mamook, or just farm soulflayer staves), and for head there wa a 100% drop KSNM.
Let's just hope they don't funnel all the new *** into ToM. I have have kill some random mob XXX times or turn in XXX items to upgrade my gear I'm going to flip a table.
They need to add the proc system to Salvage and increase the mob levels. That will make things fun again. Look at the success Dynamis is having. People are soloing/lowmanning their own relics now with ease. Fix Salvage like that and update the gear please. :)
I dunno, I wouldn't mind seeing a proc system in Salvage that gives you the option of, for each mob, either speeding up cell and/or gear drops or causing it to drop more alexandrite (but you can't get both procs on a single mob).
(And as far as what I mean by "causing it to drop more alexandrite": guaranteed single + chance of a second on mobs that don't currently drop, cotton pouch on mobs that currently drop singles, linen pouch on mobs that currently drop cotton pouches, and a new "silken coinpurse" - 200~300 alexandrite - from chariots under the effect of this. Enjoy your cheaper mythics - up until they start using alexandrite as part of the cost of upgrading Salvage gear.)
[size=20]NO MORE PROCS PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/size]
I've had it with procs, forever.
I want to go back to ripping *** apart without a care in the world
Actually nixing the procs would make dynamis even better. The changes to Dynamis made relics more reasonable to do. Procs, however, are just an unnecessary task to make this more work.
The only thing I can understand about it is that it is something that encourages having more people to help you out with.
The people who *** about salvage are those who couldn't or wouldn't do it at 75 (they probably didn't try hard enough), and haven't tried it since. Actually, it's the same people who *** about any remotely challenging content, or content that whilst easy does actually take a bit of communication.
Current salvage at 95 is easy to do with a few friends (it might take a few runs to learn it and get used to calling cells, but just don't cry because you can't do it perfectly immidiately), it's actually pretty fun when you do it with 2-3 other friends, and some of the drops are still very good, or even best in slot for certain circumstances even at 95. Usu feet are used in the best TP setup for Nin, Morri Body is still the best Rdm nuking body, Ares cuirass is the best Torcleaver body, Skadi feet have +12% movement, good whilst waiting for fuijin boots to not drop, or for bst who don't have muh else, marduk body is still a great FC piece for whm, skadi hands are still great WS hands for cor. They hardly cost anything to upgrade now, and you should be getting at least 50 alex a run which is about 500k split between you.
People who complain about salvage being a bad event are either people who struggled at 75 and don't want to give it another shot, or just terrible players.
I'm just hoping that the availability of Alexandrites will very significantly increase is that is the case. Even originally, when Salvage was the big thing, MYthics were still unreasonable to do, especially due to the Alexandrites. Now it's even more unreasonable to do and the price for Alexandrites are ridiculously high.
Back then, the difficult of obtaining Alexandrites were even more difficult than Dynamis currencies, obviously, nowadays, it's beyond ridiculous. Especially given the fact that 30,000 Alexandrites is only one part of the quest, which honestly made this even more unreasonable.
It's great that Alexandrites would be dropping in Nyzul I've been wanting this for a long time, seeing it'll go hand in hand with the Nyzul token requirements. However, my main concern is whether this will interfere with the main Nyzul goal or not, but I guess in the end we'll see.
bleh i remember when they announced dropping the cost of the dyna glass from 1M to 500k it had the opposite effect everyone and there mom all of a sudden thought they could build a relic, at least on my server thats what happend
Alexandrite prices need to be fixed fast. They're hitting 20k per piece on several servers. 600m is the price of three relic weapons. Add in the fact you need all this other work to complete a mythic it's beyond ludicrous.
Without incentive to do Salvage, or additional supply this situation is not going to improve. You might as well write mythics out of the game honestly. I have a good proportion of the requirements for a mythic complete and all of the rest are within my grasp except for the alexandrite portion.
The supply is not high enough, the interest in Salvage for many people is not high enough. I love Salvage but even my group is now struggling to maintain momentum.
Please let us know
a) whether we really are going to be able to upgrade Salvage gear and (if so)
b) when that is likely to happen. Right now, it looks like not until next summer. If the upcoming new magian trials include it, please let us know.
I'm utterly sick of being a WHM right now in terms of rare weaponry. I have my Surya's staff +3 and that is great. But the mythic weapon is irrelevant to my job. WHM are not DD. We can (and do) mess around and DD but that is not our required role. I have a gambanteinn, over halfway to 85. It's a personal trophy piece. Yagrush is not. Yagrush is useful and inaccessible.
I'm not adverse to farming, I'm not adverse to spamming events but the Alexandrite component of the mythic is ridiculous. Alex needs to be in such plentiful supply that you're buying it for less than 1k a piece. Even at 1k that's 30m gil.
Mythics aren't about hard work, right now they're about RMT or extreme selfishness/devotion.
I just looked back and saw notices of making mythic weapons easier to obtain back in mid march.
I can understand revamping an endgame area like salvage could take awhile, but why not apply band-aid fixes to adjust drop rates instead of make your player base wait nearly a year for major changes when your game is slowly dying? The old code is crappy and all, but there is no freaking way that it would take long at all to just double the drop rate of alexandrite from mobs.
Because applying those band-aid fixes would delay the implementation of the more permanent solution.
Even I play "casually", maybe 4-5 hours a week on weekends only, but there are very different connotations that you have to apply to the word when dealing with an environment like this forum. Calling a player with +2 armor and/or an Empyrean "Casual" on these boards is tantamount to blaspheming and I do not have the patience to deal with it.
No, it's not. "Casual" versus "hardcore" is only a matter of the time spent, not a measure of skill level. Being a "casual" player doesn't mean you're a bad player.Quote:
Calling a player with +2 armor and/or an Empyrean "Casual" on these boards is tantamount to blaspheming
Oh hay. Yes. I know that. The question becomes public perception and how the audience you're posting to determines what connotations you assign to things.
90% of the typical readership of this board would be up in arms calling me full of crap if I said a Casual player could have multiple Empyreans and +2 armor. Basically, they'd refuse to believe that I exist :(
Increasing the availability does help, but I think that they've forgotten what Mythic weapons were supposed to be about when first announced. It was supposed to be a series of lengthy (and difficult) quests to get relic level weapons, as an alternative to the money sink that was required for relics. It just isn't practical to complete the Alexandrite stage without buying a lot of it when the average run might yield 300 pieces (and that's being very generous), and then that's split between at least 3 people.
As it stands, the Mythic weapons include a single stage (actually, a quarter of a single stage if you think that Alexandrite is just part of a bigger quest) that is equal to the entire path for relic weapons. In addition to the Alexandrite stage, there are numerous other quests that include at least 6 months of Einherjar runs, several months of Nyzul Isle runs, redoing all assault missions, and a LOT of zenny farming. Now don't take this as a complaint of these requirements. I actually enjoyed the quests, and find them entertaining (certainly more than handing a gob stacks of ancient currency). I also understand that the entire point of Mythic and Relic weapons is to reward a huge time investment from the players. I just think the purpose of the mythic weapon has been lost, that being, obtaining a very nice item though methods that weren't "have a buttload of gil" and instead "put in a buttload of time.
These would be my recommendations for fixing mythics.
1. Increase Alex Drop Rates, and availability (in addition to announced methods)
--make Pouches a 100% drops from NM's and/or pouches have a fixed 25 and 99 piece drop.
--Add alexandrite to dynamis.
--Introduce a 100 piece
2. Lower the amount needed
To complete a relic, one only needs to hand in a minimum of 17,500 (max 19,300) pieces of currency, and that's not including the nice 3,000 piece refund at the end. If you include that 3,000 piece refund at the end, the Alexandrite part of the mythic quest line is double that of the entire relic line. And that's only a fraction of the overall quest line for a mythic weapon. These weapons are pretty much equal to the relic weapons (admittedly, there are some weapons in both relic and mythic categories that are much more suited to certain jobs, but on the whole, these weapons can be considered on par with each other), the output needed to get them should be comparable. The requirement really should be only 10000 or even less. Assuming the high 300 piece a salvage runs, and 3 people doing it, all trying to get a relic, that's still 100 days of work doing 1 run a day.
3. Little more radical, but going back to the time requirement needed to complete the Einherjar stage, and the Nyzul isle stage, as well as othter requirements, just give players a choice. Complete three of the four requirements for the "Duties, Tasks, and Deeds" quest (look at that Square, there's three things mentioned in that title, be perfect to only have 3 requirements!). Skip the Alexandrite stage all together if you complete the other three requirements for the quest (or skip one of the other ones. lets say you cant get a group to do Einherjar for 6+ months). Keep in mind that's only altering part of one stage. Players still need to complete the other quests required for the weapon, as well as the very time consuming parts of quest 2.
Dear SE Dev Team,
Please make Salvage gear upgradable through magian trial like you did for relic armor, You will make me a very happy customer if this is done :)
From his post, we're still a couple months away from any Salvage updates. If I remember right they're also behind on their roadmap, so probably tack on another month or two after that.
I know reading 3 posts above yours is hard but here it is again:
They clearly stated that they planned to adjust the drop rate of alex in salvage "when we renew the nyzul isle investigation content." They also clearly stated that the increase in alex drop rate would happen before the salvage renewal.Quote:
In regards to the availability of alexandrite, we do believe that alexandrite will be easier to obtain after our renewal of Salvage, but we also understand that something needs to be done regarding alexandrite before that happens. Thus we plan on adjusting the drop rates of alexandrite in Salvage and adding NMs that drop alexandrite in Nyzul Isle when we renew the "Nyzul Isle Investigation" content.
They lied :/
Not the first time SE has lied or screwed people over.