Well it doesn't work with Cure5/6 right now because SCH doesn't learn it natively or at subjob levels, if SCH were to learn it, then WHM and any other job that could use Cure 5 would be able to accession it.
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Well it doesn't work with Cure5/6 right now because SCH doesn't learn it natively or at subjob levels, if SCH were to learn it, then WHM and any other job that could use Cure 5 would be able to accession it.
So we're going to unlearn that whole lesson we were taught while we were pursuing our Artifact Armor, about how charming and fluffy the Blood Grimoire is?
To be clear, I'm completely okay with this. But SE occasionally gets this storyline consistency bee in their bonnet...
Uh-huh. Counterargument. Haste has been available from sub for longer than Refresh, yet one's accessionable, while the other's not. Trust me, as a WHM, I'd kill to be able to Curaga-bomb another party at times. But I don't think SCH-access is their deciding factor for accessionability.
Honestly, the only reason haste was singled out was because it was just that useful, and I think it was specifically restricted so that whm would have the option of subbing something other then scholar.
Scholar has been able to accession spells that it normally wouldn't have access to. Phallanx, stoneskin, blink, and aquaveil all fall into that category. In addition, reraise is a spell that by description should be able to be accessioned, yet it is not. I actually need to do some testing with some of the new spells and see if sch can accession/manifestation them (reprisal, dread spikes, aspir 2, redmage merit spells, tier 2 enspells). I think a lot of the new spells don't work with accession though. :(
The behavior of non-accessionable spells has always been a fun little exercise in group theory and ven diagrams, one appropriate for SCH :)
I think the limitation would have been better stated as "if SCH doesn't have access to the spell via main or sub job" then the spell is not compatible with accession. The only exceptions were 6 months of Refresh and Protect V, and 12 months of Shell V, but that's presumably because SCH would get access to them soon. New 50+ spells for other jobs are all incompatible. Currently, the stated restriction applies.
Note, however, this says nothing about spells SCH does have access to. Of course we know there are additional incompatible spells which SCH can use (Haste, Reraise). In other words, spells SCH cannot use are currently a proper subset of the full list of incompatible spells - all inaccessible spells are incompatible, but so are others.
With that in mind, given spells like Haste and Reraise, it is certainly possible that if SCH were to get Cure V, it too could be incompatible if SCH were to get it. And what scares me is that Refresh, Protect and Shell V were allowed before SCH officially got them, but Cure V is not.
I think it's safe to say that no matter what the rule seems to be, SE can do whatever they want based on balance or any other reason.
I'd be seriously ticked if that happened, though. It's a huge letdown to give SCH a job-defining ability and then go around exempting spells from it. Additionally with the way that MV was treated, and the lack of power in storms, animus and adloquium, another limitation like this would be maddening to say the least.
I thought I would share with you Sch's future 2hr only spells, from JP side
「ブレイブ」
対象:単体(戦術魔道書で範囲化が可能)
効果:リジェネ+リゲイン+ヘイスト(効果値、効果時間は調整中です)
使用Lv:5~(連環計専用魔法)
スキル:強化魔法スキル
Brave
Target: Single (Possible to make area effect)
Effect: Regen+Regain+Haste
Level of use: 5+ 2hr only
Skill: Enhancing magic
「メルトン」
対象:単体(戦術魔道書で範囲化が可能)
効果:ダメージ+スリップダメージ(スリップダメージは、初弾のダメージに依存します)
使用Lv:5~(連環計専用魔法)
スキル:暗黒魔法スキル
Merton?
Target: Single (Possible to make area effect)
Effect: Damage+slip damage (Slip damage depends initial damage)
Level of use: 5+ 2hr only
Skill: Dark magic
So now you can all stop guessing ^^
Wow thanks!
Hmmmm, one enhancing and one nuke(?). Well, at least if the nuke is indeed called Merton (maybe more likely Meltdown?) I'd obviously be happy :)
Brave seems odd for a 2 hour spell, unless it is uber potent of course. Nice to see a dark magic spell, allowing it to AOE. Hopefully it's a nuke type and not just Bio IV.
These could be great or terrible, we'll obviously have to wait for numbers. I'm still not really excited about any new spells being 2 hour only, though. It certainly doesn't help us fill our advertised roles.
We're in agreement again Merton. (Sadly, メルトン will probably be translated to Meltdown in English. It would have been awesome if you had a spell named after you! :) It's appeared as Meltdown in almost all FF games and Terra uses it most recently in the Dissidia games.)
They HAVE to be incredibly potent. I could see Brave possibly having potential uses in zerg type fights (will those even be possible with lv99 end game content?) The Regain would have to be very high and the haste effect maybe stacks with normal magical Haste or pushes you past the cap? Otherwise you're basically left with just regain, because a WHM can cover Haste and Regen. And the duration has to be decent as well. We're surely going to use Accession and Perpetuance for the spell, so I'm hopin ga 5 minute duration will be possible. That only leaves 115 minutes to fill with something else useful :D
Meltdown - I really have no idea. I will entirely have to wait and see on that one.
I will say that I am a bit worried by these details. Perhaps I am just being a bit paranoid, but it seems like the possibility of a stronger Aldoquium and tier II Helix spells just slightly decreased?
Its probably Meltdown.
http://finalfantasy.wikia.com/wiki/Meltdown
Fire Damage + Sap? Sounds like what it does in FFXI.
Yeah I've always kept my screen name Merton as a nod to the original translation from the SNES FFIII (US) :) I'd love it if they left the English version named Merton!
My first thought was fire nuke plus fire helix, but it's supposedly Dark magic ...???
I took a peak at the JP thread and there is some more great information from Mocchi. He/she says because SCH has a lot of abilities they are going to break up the answers into separate responses. Mocchi is planning to post again tomorrow regarding tactical magic(?) I'm not sure how best to translate that.
Anyway, here is the info! I've included the original question/request and then also Mocchi's answer. I'm sure an official translation will come in the coming days, but I know some of us are impatient :) Also, if any other Japanese speakers spot some mistakes, please correct me!
First: Job AbilitiesQuote:
Originally Posted by Mocchi
I would like the effect of the Grimoire to get stronger as we level.Quote:
グリモアの効果をレベルに比例して強くなるようにしてほしい
これは調整を行う予定でいます。メインジョブ学者の方がより恩恵を得られるようにしたいと考えています。
We are planning to adjust this. We are thinking that the SCH main job should receive a greater benefit.
I'd like Libra to show the enemies weakness or TP.Quote:
「ライブラ」で敵のステータスや弱点、TPなども調べられるようにしてほしい
予定はありますが、「ライブラ」の性能を変更するか、他の手段を用いるかという点は検討中です。ライブラ以外のアビリティになるかもしれません。
We have a plan for this, but we are examining whether to change Libra's properties or use another method. It will probably be another ability.
I'm worried that SCH's magic will not be able to land on HNMs.Quote:
学者の魔法がHNMなどに入らなくなるのではと心配です
全く入らないということにはしない予定です。
ただし学者の魔法の場合は、レジスト率というよりは弱体効果の発生頻度や持続時間といった面で、効果が変動することにはなると思います。
We are not planning to make it impossible to land. But in the case of SCH magic, less than resist rates, the occurence of the enfeebling effect or the contiuation of the effect are likely to be changed.
I would like effects obtained through weather increased and there to be additional effects associated with the atrributes for battle(?) magic. [not sure of the translation on that]Quote:
陣系の魔法に、天候の効果を得られるのに加えて、属性にちなんだ追加効果を付けてほしい
これはメリットポイント「陣頭指揮」の追加効果として、メリットポイントの見直しをする際に検討してみます
For the additional effects from the merit ability Stormsurge, we are currently studying ways to revise merit points.
Nice job, thanks! This sounds better than I feared at least, given the other job responses. Always vague of course, but at least it's not 5 NO's.
Something else is worrying me about these two hour spells though. Since they are combination of other spells, I wonder if these are being added just to prevent us from having to spam 20 strategems and 5 spells. In other words, the potency will be the same as Regen III + Adloquium + Haste and a tier V nuke + Helix, and the only benefit will be the time saved in casting "combination" spells...
Ah, again good catch Merton. I hadn't thought of that. Again that would be a disappointment. I really want Modus Veritas changed so that we only have to hit each strategem one time! Half of our 2hr is spent hitting strategems, unless you have windower and some good equip swaps programmed in.
And if it really is just normal potency wrapped up into one spell, then that is a serious let down. You would be better off using Tabula Rasa for something else honestly. But, we will just have to wait and see. It could be awesome. Or it could be horrible. Fingers crossed!
That's some great information!
Brave could be interesting if it lasted at least 3 mins (5 mins would be the ideal amount in my opinion) and the effects were really potent: Regen IV or more, Regain of 3/tick or more, Haste of 15% or more. And regarding Merton, if it were some kind of Helix with a potency inbetween what a TII Helix would be (around Stone II - Aero II of potency) and a normal nuke, it could be interesting. Doing the damage of a high TIII or low TIV and repeating it Helix-like would be loads of win.
Why does Brave give Haste? We don't get Haste natively, not to mention you can AoE it. Better not be getting my hopes up here, SE.
At level 99 cap /RDM, arguably one of the best subs for SCH, gives Haste. (level 96, to be exact).
That aside, Brave conceptually infuses the player with tenacity, attacking faster (haste) and harder (regain) makes sense for that.
The potency has to be higher or stackable with base Haste for it to be worth it, though.
I know that, I recommend you look up the word "natively" some time.
Seriously, we get Haste under Tabula Rasa at level five and it's Accessionable. Yet we don't get actual Haste, which isn't Accessionable. I find that to be a minor annoyance; not the fact that we don't get Haste so much, but rather Accession.
I'll hold any real judgment for when I actually see these spells, but first impressions are "they're not making Tabula Rasa actually useful, just sticking shiny spells on it" and "they don't want to give Scholar Haste or Accession Haste, so they made that a Two Hour spell", both disappointing to say the least.
Anyone who can speak Japanese go correct them:Quote:
I'd like Libra to show the enemies weakness or TP.
We have a plan for this, but we are examining whether to change Libra's properties or use another method. It will probably be another ability.
Displays enemies weakness and increases damage dealt to them by that weakness.
Just seeing a mobs weakness is worthless unless SE plans on adding more mobs that switch weakness regularly; though that's still an incredibly worthless role since it would be such a small niche.
Seeing TP would be somewhat more useful, but not by much. Now seeing "The x is readying y" would be a lot more useful, would have been great if you could tell 10 seconds in advance that Cerberus is going to use GoH, for example. Though I'm guessing mob TP mechanics work nothing like that so it's unworkable. Seeing TP values would only be great for Dark Knight really, something like our future -TP/tic spell isn't something you'd only use after seeing TP levels just like Libra and Animus. God it pains me to see the same mistakes being repeated.
Brave has potential, but it does indeed need to be powerful. A poster on the JP forum mentioned that they would want the haste comparable to a Soul Voice'd March/March. I'm not a melee or a Bard, so I have no idea how strong that would be, but I definitely think it should be stronger than the normal Haste spell or stack with it.
The regen effect should be Regen IV or V depending on whether we get Regen IV by lv99. The regain effect should be 3tp/tick minimum and a duration of 5 minutes would be great.
If we have Brave, where's Faith?
Spell: Faith
Effect: Refresh 3mp/tic + MaB20-50 + Cure Potency20-50% (AoE? I mean its a 2hr spell after all)
Duration: 3-5min?
Spell: Brave
Effect: Regen IV + Regain 3tp/tic + TP Bonus100-200 (AoE? Again, it would be a 2hr spell)
Duration: 3-5min?
I don't really think Haste is really needed, as its already too easy to get REALLY close to the cap, instead I would like to see a direct damage increase (SCH's manipulate the strengths and weakness of the mobs and players; hence the TP bonus) to the ws on Brave.
Merton (Meltdown) is pretty neat, but I would also like Ultima and make that the Divine counter point to Merton. And the initial damage should be around the T3 elemental nukes (non abyssea T3s to clarify); again this is the 2hr spells, not something we can just spam spam spam.
OR!
Just thought of this make them a little weaker (but still stronger than t1 helix) then make Modus Veritas work 100% (up to 4-5 can stack before it gets completely resisted) on Ultima and Merton. That would be nifty and hold true to the old saying "Two heads are better than one" lol :x
Official translation is up on the general Manifesto thread. My translation was pretty good :D
One thing, the spell is called Merton!! Merton you are obligated to use this spell every 2 hours :)
Faith would be a nice addition indeed. I'd make the Refresh more potent than 3mp/tick though. We can already do that with /RDM. Maybe 5mp/tick, MAB and Enfeebling Potency Up. You can cover MACC issues by giving weather and Klimaform.
Ultima as the Light magic equivalent of Merton is also a good idea.
Not Light Magic but Divine Magic! (Give some use to that almost useless magic skill category lol)
LOLOLOLOL The spell name is totally awesome. I seriously expected that if a version of that spell were to be added to XI it would most certainly be named Meltdown. Wonder if they chose Merton because the doll move is already Meltdown? Whatever, the spell name is actually the most exciting part of the announcement to me :)
Good job on the translation btw!
@OMEGA_HACK
Good idea on Faith and Ultima. I still think MACC would be a good inclusion - after all we will also be able to provide Regain, Regen, and Haste in addition to Brave, so adding MACC to Faith in addition to weather + Klimaform would be along the same lines.
Ultima as divine and Merton as dark would be fun and fitting. I was always hoping for a SCH only divine spell just for a completeness - we have all other magic types natively.
I'm going to say make it elemental magic lol Partly because I'm lazy and don't want to have to make a divine build on SCH and also because I have a feeling that SCH will not be on a lot of that gear.
From a lore standpoint, I don't know if it makes sense for SCH to wield a powerful divine spell like that. Yes, we study both sides of magic, but that is a particular branch that is mastered through prayer and meditation. That doesn't sound like the kind of research a SCH would do. We would probably want research light magic in order to find a tactical use for it in battle. That sounds more like elemental magic to me. This is entirely my opinion obviously.
I wouldn't mind native Repose though! haha
Part 2 of Mocchi's SCH adjustments was posted this morning. I'm a bit pressed for time, so I don't have time to translate it all, but I'm sure we'll get the official post later today.
The post today was all about strategems and it was a little less encouraging. The questions/requests chosen this time around were not really issues I wanted to see addressed. (Have Manifestation work with nukes, I want alliance wide effects, I want Rapture to raise the potency of Aldoquium, etc. Incidentally the responses were 1) They're looking into Manifestation but b/c the effect wouldn't be reduced in the way -ga spells are it would be unbalanced. 2) No. 3)I'll address that one in a second)
They said Modus Veritas is working as intended and they have no plans to go back to the way it used to be. (I wish they would consider removing the ability to have it stack with other SCHs and let it be 100%.) On the other hand, they said they are looking into lowering the recast timer.
Someone asked that we be given more charges. The team is looking into this, which is why we may not see large increases in the potency of some of the strategems. Being able to use them more often is the trade off. I'd be all for more charges at our current strengths to be honest. They point out that revising this is complex so give them some time. Please, just natively make Aldoquium stronger.
There was one question I didn't quite understand. Something about Haste or Fast Cast being influenced Alacrity and Celerity. Mocchi said they are examining those strategems, but if they did something like that then Slow or other demerit would also be effected. As I said, I wasn't quite clear on that question so wait for the official translation.
We can look forward to a Part 3 regarding magic and other general issues the beginning of next week. I'm glad the team is spending so much time addressing SCH. It seems that they are at least aware that the job needs a lot of attention.
Fucking great SE. Now I can resist Modus Veritas every five minutes instead of every ten. Christ, just remove the stacking ability and make it 100% accurate again. Even if it had a one second recast it would still be worthless crap since it doesn't hit anything of value. How bloody dense can you be? You completely broke it. It doesn't fucking work at all. No one ever used the stacking ability outside the exploit. How is the answer not painfully obvious? How can it possibly be "working as expected" when it doesn't fucking work?Quote:
They said Modus Veritas is working as intended and they have no plans to go back to the way it used to be. (I wish they would consider removing the ability to have it stack with other SCHs and let it be 100%.) On the other hand, they said they are looking into lowering the recast timer.
They better deliver on the spells and general issues, because right now they've just once again displayed how bloody incompetent they are. Maybe they should just delete the English sections if they're only taking suggestions from the Japanese ones, it would save the the trouble of putting forward obvious fixes and watching them get completely ignored for one thing.
Thanks for the translation again Sasaraixx! I'm such a spoiler junkie I can't possibly wait for the official one :)
Modus Veritas
I'll defer to Sotek. All I can do at this point is roll my eyes.
Strategems
I actually never thought about making these more powerful. We have been suggesting that the spells themselves be magnified (storms, adloquium, animus), or that more powerful spells be added or suitably substituted (Cure V or a damage prevention equivalent). If Rapture potency were to be increased, or charges for that matter, it would help with healing in some way, but they'd have to double charges at least to come close to simply adding Cure V. If they actually did make Rapture capable of augmenting enhancing magic, that might work for storms, adloquium, animus, but again our charge count would have to soar. I wouldn't mind if all these things were dealt with via strategem charge count and potency, as long as the charge count increase is dramatic. It would actually be kind of interesting and scholarly to base what spells you decide to enhance on the limitation of strategem charges.
As far as the rest there's not much to comment, and I'd guess most of the US posters feel the same. It seems SE is using the Japanese feedback only to guide their response, and do us the service of just translating what they tell them. It's a little aggravating.
On the other hand it is definitely encouraging that SCH is getting at least three posts from the community team. Let's hope all the talk actually translates into something.
I think they just go and find the most retarded questions to answer, tbh. I don't think I've ever once heard someone suggest that the current stratagems are underpowered.
Personally I just toss Modus Veritas in with Libra and the merit stratagems as things I don't ever have to bother trying to use. It would be great if they were made functional, but its not like they fill gaping holes in SCHs playstyle.
You're very welcome :)
The news today was a bit disappointing. Our fellow SCH's on the JP forum weren't overjoyed either. There is a concensus that while having strategems improve some of our enhancing spells is a nice boost, it ignores the fact that the spells are weak to begin with. I shouldn't have to use Rapture to make Aldoquium worth using. We would literally have to have charges out the wazoo to pull that off.
I cosign all comments regarding Modus Veritas.
I think some of those questions may not have been because the person thinks the strategems are weak, but that by increasing their potency/potential it might help fix other areas of SCH. I don't agree with this personally.
I'm waiting for the official translation to pop up because that Haste/Fast Cast comment didn't make sense to me.
Oh well, I hope the spells information will be more encouraging. I was actually fairly excited by yesterdays news.
I like this point, and it's exactly what I've learned to do regarding MV, Libra and merit strats, but just for my own peace of mind. The problem is they added this official forum and said "Hey, what do you guys think about these proposed adjustments?", then nearly everyone that responds proposes the same simple balanced adjustment for MV, and the SE response is "Nope, we like it this way." Huh? To me, it's annoying not because these abilities are so crucial for the job but because the invitation to comment was made and then ignored for no reason.
I'm also stuck on the Overpromise and Underdeliver problem that plagues FFXI announcement to implementation history, especially for SCH. Modus Veritas, Libra, Adloquium, Animus spells, exemption of spells from Accession/Manifestation, and even storm effects all fit into this stigma. Sure more jobs are crying for updates, but it seems like SCH has been stuck with the most lemons.
Sasaraixx, if it's not beyond your ability to translate, could I trouble you to take a bunch of ideas you like from here and go slap them in the Japanese forums? If you're not already, that is.
Anyway, I give up trying to hammer common sense into SE, back to new ideas:
Rather than adjusting Stratagems I think a new JA would be OK as a replacement for Cure V. I never looked at Cure V as a spell I even particularly needed, I've always suggested tagging a hefty amount of enmity on it for Scholar, so it was never going to be something to spam ala-White Mage, it's just having a spell for when the shit hits the fan is a lot more useful than not.
Something that Doubles the Potency of the next Stratagem while making it cost extra Stratagems. Slap a ten minute timer (or whatever works) on it and let it work with any Stratagem, in the case of something like Manifestation it would allow for AoE nukes - that's not something I've ever really wanted for Scholar, but on a ten minute timer it would hardly be game changing and it would fill a demand.
I doubt it would actually fix Scholar in terms of Light Arts, but if they're buffing Arts anyway I can't see it being too useless. I've main healed with Cure IV before, the only reason it's not something I regularly do is because I lack any tool for bad moments, Cure V would have filled that as a spell I hardly ever used (yet somehow still crushes White Mage toes), but a Double Potency Double Stratagem ability would work fine. Had I got Cure V I was temped to get Tranquility just for it just to reduce the enmity gain, so the Stratagem cost is no real problem for me. Recast would probably need some work though.
I also feel like bringing up another idea I had at the start of these forums since it kind of fits with the above idea, basically lets you use a single Stratagem twice. Effectively what I'd want Tabula Rasa to be doing, another reason I bring it up, of course. Though that idea kind of waned when I stopped using Immanence for solo Skill Chains, it would still be very useful and stack well with the other ability, though.
As for actual Stratagems, they mention adding more. I dislike that idea, I'd rather have "Grimoire Recast" changed to "Stratagem Recast" for our merits. I'll be undoing my Modus merits anyway, would be nice to have something that actually effects my game play, even it it's just -2 seconds per merit. I guess I'll go with Sublimation in the mean time but Sublimation is already overkill since it got updated a while back.
Scholar merits really need some work, they've always been shit, Stormsurge was the best and that's just +Stats for crying out loud. If they're changing that I'd opt for +2% Potency for weather per merit with the first merit making Storm spells the same as Gain spells with Enhancing Magic effecting the Stats gain, 5/5 Stormsurge would equal Gain spells while also effectively providing Double Weather. When Storm II was something everyone expected anyway, I hardly see it as being a problem.
Looked this up on Wiki just to be sure:
http://wiki.ffxiclopedia.org/wiki/Alacrity
Alacrity and Celerity stack with FC sources to lower casting time, but the recast reduction is not increased by Haste. Maybe they're asking to factor in Haste? What confuses me is the response you translated seems to be saying they'd look into making Haste matter, but then they'd have to make Slow matter too, but wiki says it already does....
I hope metron is like Scourge from FFXII, GIANT LAZER! I'm hoping the damage and DoT on this is very potent. Here's to hoping. Brave sounds cool for zergs. Just get a sch to tabula rasa and do perpetuance, accession brave in all 3 DD parties immediately before the bard rotation begins. Especially if it stacks with haste. I still have my fingers crossed for ultima. You can't have a FF game with the spell ultima. Ultima the mob doesn't count >.> (was a summon in ffxii but that is irrelevant)!
Sotek, I sure will. I posted a few of my concerns on the JP forum this morning (got a few likes as well :D) and I will start to do so more in the future. Over the weekend I will tackle the MV ridiculousness. Takes a bit of time for me to write about SCH because the abilities and spells are completely different in Japanese. I have to type with JP wiki up :)
I've seen some intelligent posts over there as well, which is why today's questions seemed a bit bizarre.
Thanks, I'd be grateful if even a tenth of what I've said gets through in the end.
Since they're actually considering something that resembles my Scan/Libra idea, I'd appreciate it if you corrected them on that. If they added an ability that shows a monsters physical and magical weakness and nothing more, I would be extremely disappointed (and I don't want to fire up the rant engine so soon after all that Recall/Retrace business). It should increase the damage dealt to weaknesses else it's just as worthless as Libra is. Ideally it would make Stone V on a monster weak to Earth a better choice than Blizzard V, but that's a whole different topic considering how that's how magic damage should have been in the first place.
Sotek, I can't agree with you enough about magical damage in this game. I never understood why certain spells innately did more damage than others. They should all do the same damage the way that avatar nukes do. I want elemental weakness to effect damage as well as resist rates. I play mage jobs in every RPG game I play and part of the fun is adapting your spells to exploit monster weakness. That could have been implemented better in this game, particularly because weapon types receive bonuses versus certain monsters.
That scan ability would be weak, unless they start implementing mobs that change elemental affinity without any kind of visual indication. And not only that, but it would have to be necessary to deal the correct damage for the ability to have a use. (For example, if you cast the wrong nuke the mob goes into a brief rage mode and the correct element must be cast in order to remove physical damage immunity. You'd need both, otherwise leaders would just tell everyone not to nuke.)
The official translation is up. I didn't do as badly as I thought on the translation. Even in English, I still don't understand what they mean if Fast Cast already affects the strategems.
"I want haste and fast cast effects to be added to Celerity and Alacrity.
We can look into this. However, if this were to be implemented, we would need to look into negative effects like slow, too."
And I apparently made a mistake on this one, but it's because I never knew that . . .
"
I would like Manifestation to be able to make Elemental Magic AoE.
We will continue to look into this, but the effects of spells that are turned into AoE by Manifestation are weakened, so adjustments to maintain that balance would also be necessary. Please be aware that implementing this will take a lot of time."
So when we use Manifestation, the effect of the spell is weakened? I never knew that . . .
What he's saying is that for Blizzaga3 or Blizzaja or any kind of AoE nukes theres a "Multiple Target Damage Reduction" that lowers your damage. Thats why if you nuke 1 mob with a GA3 it will do more damage than if you nuke 2 mobs with a GA3 (the damage gets "spread out" a little bit).
Since there's no MTDR on single target nukes you'd be getting an AoE full powered Nukega.
Raskha, I'm not at all confused about how MTDR works or the fact that single tier nukes would have to be adjusted to work with Manifestation. I'm commenting on the part where he says spells that are turned into AoE by Manifestation *are* weakened. They would have to make adjustments to "maintain" that balance, implying that is already the case. I've never heard that. So if you Manifestation Gravity, the effect is weaker than if you just cast Gravity on a single target. It makes sense, but I don't remember reading any confirmation on that.