Page 6 of 62 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast
Results 51 to 60 of 619
  1. #51
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    I took a peak at the JP thread and there is some more great information from Mocchi. He/she says because SCH has a lot of abilities they are going to break up the answers into separate responses. Mocchi is planning to post again tomorrow regarding tactical magic(?) I'm not sure how best to translate that.

    Anyway, here is the info! I've included the original question/request and then also Mocchi's answer. I'm sure an official translation will come in the coming days, but I know some of us are impatient Also, if any other Japanese speakers spot some mistakes, please correct me!

    Quote Originally Posted by Mocchi
    第1回 ジョブアビリティ編
    First: Job Abilities


    グリモアの効果をレベルに比例して強くなるようにしてほしい
    これは調整を行う予定でいます。メインジョブ学者の方がより恩恵を得られるようにしたいと考えています。
    I would like the effect of the Grimoire to get stronger as we level.

    We are planning to adjust this. We are thinking that the SCH main job should receive a greater benefit.


    「ライブラ」で敵のステータスや弱点、TPなども調べられるようにしてほしい
    予定はありますが、「ライブラ」の性能を変更するか、他の手段を用いるかという点は検討中です。ライブラ以外のアビリティになるかもしれません。
    I'd like Libra to show the enemies weakness or TP.

    We have a plan for this, but we are examining whether to change Libra's properties or use another method. It will probably be another ability.

    学者の魔法がHNMなどに入らなくなるのではと心配です
    全く入らないということにはしない予定です。
    ただし学者の魔法の場合は、レジスト率というよりは弱体効果の発生頻度や持続時間といった面で、効果が変動することにはなると思います。
    I'm worried that SCH's magic will not be able to land on HNMs.

    We are not planning to make it impossible to land. But in the case of SCH magic, less than resist rates, the occurence of the enfeebling effect or the contiuation of the effect are likely to be changed.

    陣系の魔法に、天候の効果を得られるのに加えて、属性にちなんだ追加効果を付けてほしい
    これはメリットポイント「陣頭指揮」の追加効果として、メリットポイントの見直しをする際に検討してみます
    I would like effects obtained through weather increased and there to be additional effects associated with the atrributes for battle(?) magic. [not sure of the translation on that]

    For the additional effects from the merit ability Stormsurge, we are currently studying ways to revise merit points.
    (2)

  2. #52
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Nice job, thanks! This sounds better than I feared at least, given the other job responses. Always vague of course, but at least it's not 5 NO's.

    Something else is worrying me about these two hour spells though. Since they are combination of other spells, I wonder if these are being added just to prevent us from having to spam 20 strategems and 5 spells. In other words, the potency will be the same as Regen III + Adloquium + Haste and a tier V nuke + Helix, and the only benefit will be the time saved in casting "combination" spells...
    (1)

  3. #53
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Ah, again good catch Merton. I hadn't thought of that. Again that would be a disappointment. I really want Modus Veritas changed so that we only have to hit each strategem one time! Half of our 2hr is spent hitting strategems, unless you have windower and some good equip swaps programmed in.

    And if it really is just normal potency wrapped up into one spell, then that is a serious let down. You would be better off using Tabula Rasa for something else honestly. But, we will just have to wait and see. It could be awesome. Or it could be horrible. Fingers crossed!
    (0)

  4. #54
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    That's some great information!

    Brave could be interesting if it lasted at least 3 mins (5 mins would be the ideal amount in my opinion) and the effects were really potent: Regen IV or more, Regain of 3/tick or more, Haste of 15% or more. And regarding Merton, if it were some kind of Helix with a potency inbetween what a TII Helix would be (around Stone II - Aero II of potency) and a normal nuke, it could be interesting. Doing the damage of a high TIII or low TIV and repeating it Helix-like would be loads of win.
    (0)
    Frejan from Ragnarok, at your service.

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    391
    Why does Brave give Haste? We don't get Haste natively, not to mention you can AoE it. Better not be getting my hopes up here, SE.
    (0)

  6. #56
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Sotek View Post
    Why does Brave give Haste? We don't get Haste natively, not to mention you can AoE it. Better not be getting my hopes up here, SE.
    At level 99 cap /RDM, arguably one of the best subs for SCH, gives Haste. (level 96, to be exact).

    That aside, Brave conceptually infuses the player with tenacity, attacking faster (haste) and harder (regain) makes sense for that.

    The potency has to be higher or stackable with base Haste for it to be worth it, though.
    (0)

  7. #57
    Player
    Join Date
    Mar 2011
    Posts
    391
    Quote Originally Posted by Horadrim View Post
    At level 99 cap /RDM, arguably one of the best subs for SCH, gives Haste. (level 96, to be exact).

    That aside, Brave conceptually infuses the player with tenacity, attacking faster (haste) and harder (regain) makes sense for that.

    The potency has to be higher or stackable with base Haste for it to be worth it, though.
    I know that, I recommend you look up the word "natively" some time.

    Seriously, we get Haste under Tabula Rasa at level five and it's Accessionable. Yet we don't get actual Haste, which isn't Accessionable. I find that to be a minor annoyance; not the fact that we don't get Haste so much, but rather Accession.

    I'll hold any real judgment for when I actually see these spells, but first impressions are "they're not making Tabula Rasa actually useful, just sticking shiny spells on it" and "they don't want to give Scholar Haste or Accession Haste, so they made that a Two Hour spell", both disappointing to say the least.

    I'd like Libra to show the enemies weakness or TP.

    We have a plan for this, but we are examining whether to change Libra's properties or use another method. It will probably be another ability.
    Anyone who can speak Japanese go correct them:
    Displays enemies weakness and increases damage dealt to them by that weakness.

    Just seeing a mobs weakness is worthless unless SE plans on adding more mobs that switch weakness regularly; though that's still an incredibly worthless role since it would be such a small niche.
    Seeing TP would be somewhat more useful, but not by much. Now seeing "The x is readying y" would be a lot more useful, would have been great if you could tell 10 seconds in advance that Cerberus is going to use GoH, for example. Though I'm guessing mob TP mechanics work nothing like that so it's unworkable. Seeing TP values would only be great for Dark Knight really, something like our future -TP/tic spell isn't something you'd only use after seeing TP levels just like Libra and Animus. God it pains me to see the same mistakes being repeated.
    (0)
    Last edited by Sotek; 07-29-2011 at 03:22 AM.

  8. #58
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by TimeMage View Post
    That's some great information!

    Brave could be interesting if it lasted at least 3 mins (5 mins would be the ideal amount in my opinion) and the effects were really potent: Regen IV or more, Regain of 3/tick or more, Haste of 15% or more. And regarding Merton, if it were some kind of Helix with a potency inbetween what a TII Helix would be (around Stone II - Aero II of potency) and a normal nuke, it could be interesting. Doing the damage of a high TIII or low TIV and repeating it Helix-like would be loads of win.
    Brave has potential, but it does indeed need to be powerful. A poster on the JP forum mentioned that they would want the haste comparable to a Soul Voice'd March/March. I'm not a melee or a Bard, so I have no idea how strong that would be, but I definitely think it should be stronger than the normal Haste spell or stack with it.

    The regen effect should be Regen IV or V depending on whether we get Regen IV by lv99. The regain effect should be 3tp/tick minimum and a duration of 5 minutes would be great.
    (1)

  9. #59
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    If we have Brave, where's Faith?

    Spell: Faith
    Effect: Refresh 3mp/tic + MaB20-50 + Cure Potency20-50% (AoE? I mean its a 2hr spell after all)
    Duration: 3-5min?

    Spell: Brave
    Effect: Regen IV + Regain 3tp/tic + TP Bonus100-200 (AoE? Again, it would be a 2hr spell)
    Duration: 3-5min?

    I don't really think Haste is really needed, as its already too easy to get REALLY close to the cap, instead I would like to see a direct damage increase (SCH's manipulate the strengths and weakness of the mobs and players; hence the TP bonus) to the ws on Brave.

    Merton (Meltdown) is pretty neat, but I would also like Ultima and make that the Divine counter point to Merton. And the initial damage should be around the T3 elemental nukes (non abyssea T3s to clarify); again this is the 2hr spells, not something we can just spam spam spam.

    OR!

    Just thought of this make them a little weaker (but still stronger than t1 helix) then make Modus Veritas work 100% (up to 4-5 can stack before it gets completely resisted) on Ultima and Merton. That would be nifty and hold true to the old saying "Two heads are better than one" lol :x
    (0)

  10. #60
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Official translation is up on the general Manifesto thread. My translation was pretty good

    One thing, the spell is called Merton!! Merton you are obligated to use this spell every 2 hours

    Faith would be a nice addition indeed. I'd make the Refresh more potent than 3mp/tick though. We can already do that with /RDM. Maybe 5mp/tick, MAB and Enfeebling Potency Up. You can cover MACC issues by giving weather and Klimaform.

    Ultima as the Light magic equivalent of Merton is also a good idea.
    (0)
    Last edited by Sasaraixx; 07-29-2011 at 07:47 AM.

Page 6 of 62 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast