This is most unusual that you only get 60 exp if you have been there for one hour. Can i ask how low is your blood pact delay, which avatar, are you hitting with your staff too?
In my experience, if I only use summons, I get nothing most of the time. If I melee and support I get decent XP/bayld.
If all you're doing is hitting roots, you're not doing it right. If you get a billion gil, exp, and cool new gear for hitting roots, SE is not doing it right. The answer to boring things is not to increase the reward for doing boring things.
Reive Unity, accomplish the scores it requests, everyone gets bonuses.
All I can say is welcome to the professional endgamer's version of Campaign, where fun is anathema and mages need not apply.
I was not aware a mage was incabable of meleeing or curing.
When I show up on PLD and I see a single mage I always wish they'd say "hey don't use waltz/cures I'll keep you alive while I widdle the roots so we both get points while waiting for more to show up. We can all dream I guess...
I think the point is that, if I should decide that I want to do some reives as BLM, I should be able to attend and recieve full rewards for performing the role my job is designed to fill. The same most certainly goes for SMN. If SE has given us all these jobs then they should all be able to access broad-spectrum events like reives. That they cannot is essentially a design flaw.
I'm not adverse to hitting things with staves as a summoner, nor to healing people who need healing. If someone is in dire need then I'll drop what I'm doing and support them as best I can. It isn't nice for someone capable of assisting another not to do so! However, people need to realise that I'm there to play SMN, and that I should not be penalised for participating in an event that's obviously supposed to be broadly accessible - just based on my job selection.
I think it's also worth pointing out that, just like in Campaign battles, healing is yet another thing that is is not particularly well rewarded and that "Mage" is not a job, it is a very broad category of many different jobs that all have different roles - most of which are not dedicated (or even remotely proficient) healers. I wholeheartedly agree that it's nice to support your fellow reive participants with healing when possible, but people should not feel entitled to it when, in fact, it often results in another player that you don't even know sacrificing their own gains in bayld and EXP. That is why "mages" didn't focus full time on healing in Campaign, and why many don't do so now. It may seem selfish when you're not getting full time one-on-one "mage" support in reives, but it's also selfish to expect others to make these sacrifices in every reive they engage in.
just so all of you know, Luvbunny has expressively expressed that she doesn't like anything about SoA, so I wouldn't waste my time debating her, and more time just ignoring her, anyway I enjoy the expansion, but everything has had a lot of simular problems, I remember never being able to cap my ISP in besieged when I went as smn... they have it fixed now, but just got to give it time, they probably templated the old besieged formula of dmg vs ISP, so they have to work out the kinks. Other than that I love meleeing on smn... it makes ppl have a shocked look, just have the right gear/staff and it's amazing (also if you can try to get the staff off Jormungand, the one that attacks 2 to 5 times) so yep... just keep at it ^^
Look, if you want to become a beta tester for SoA and paying for it, by all means, go right ahead. It is very obvious this expansion is not ready to be released and there are tons of bugs that needs to be ironed out. You can like it, no one stopping you, but the same goes to others who do not really enjoy it, and being vocal about it. It did not stop me from trying to see what the expansion all about. At the end of the day though, I am tired being used as guinea pig for this expansion - so I am gonna wait a good 3-6 months to see what they will plan on fixing it. It's good to take a break from this game :)
I tried this as a Summoner duo with a buddy of mine looking to clear some Peacekeeper missions... While we did (eventually) clear the Reive, we received almost 0 exp/Bayld while doing so. I think I got about 100xp and 10 Bayld across the whole thing?
The problem as a Summoner is that our avatars have, to put it lightly, really lousy DoT. Going purely on auto-attack DoT, our avatars don't generate enough points to pass the minimum evaluation threshold. Thus, each time the evaluation happens, we get rated at 0 and set back to start. A solid BP Rage can still do an OK chunk of damage... but that puts us smack within aggro range and drops invisible. Dead Summoners are the only result of that!
As a side note, our use of the Assault (pet attack) command also drops Invisible, while the equivalent commands for BST and PUP do not. Even getting the avatar on the lair is down right risky.
I was interested in trying it as PUP, though. If I may inquire, which frame did you use? I'm afraid I've rather dreadfully neglected my non-mage frames...