As a Summoner, I get about 60 EXP per Reive. And now I realize I'm close to being level 98 again, because I've lost almost 40,000 EXP during Reives.
Can we have EXP loss taken out of Reives, or have pets earn exponentially more EXP? There are Reives where I get no EXP at all, even though I fight for more than an hour and the Reive ends in victory.
WHAT I DO IN REIVES:
This may be what I'm doing "wrong:"
I attack the main targets: the lairs and the obstructions. Thanks to the enmity update, that's all I can do. Attacking a monster is death. There's no room to stand far enough away: I have to either aggro or get caught in other people's monsters' AoEs, or I have to stand next to what I'm fighting. Matamata and craklaws have AoE normal attacks, and all reive monsters survive longer than one avatar. I can't resummon when I'm that close.
I do reives on SMN for campaign assignments and to clear paths. The EXP and bayld don't exist. If the lairs and obstructions don't count for much, akin to Fortifications in campaign, that needs to change. Fortifications are almost always unguarded. Reive targets are always surrounded by death.
WHY I DON'T MELEE:
Unfortunately, my staff skill as a career summoner is badass because I use the job for literally everything, and there are plenty of times I can safely melee with my avatar. Therefore my staff is accurate, although not stronger than an avatar's Assault. However, if it's a monster, I still die due to Edyth's enmity spiking despite her avatar dealing more damage, or the monster dies before I whack 4 times with my staff due to bonafide melee jobs attacking the monster. If it's the main target I'm fighting, meleeing with my avatar gets me killed due to danger all around me.
CHANGES NEEDED:
Even if you want to keep the main targets of the Reives "worthless" in terms of EXP/bayld, these changes should be made I feel:
- Pets should earn EXP in Reives.
- EXP loss should be eliminated in Reives. Eliminating EXP loss makes it so that players who prefer to focus on the true objective of the Reive (lairs and obstructions) are neither punished nor rewarded for ignoring the infinite small fries that spawn.
Currently, the system is like this: Your objective is to kill the metaphorical king. We will profusely reward those of you who take out the king's infinite grunts. To the man who kills the king, you get nothing, but you will be punished severely for the injuries you incur.
Note: I do indeed possess "Logging," Demolishing," and Reive unity, so that's not the issue.

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