The Shantotto effect! Chain spell Ancient Magic II GO! /evil laugh!
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i think maybe you could add your subjobs 2 hour to your job but double the cooldown on the 2hr so make it a 4 hr cooldown.
How about one-hour abilities? >.>
Assume shared timers with 2hr JAs and 30 or 45 second durations here...Possibly require a certain level (which would be the same for all jobs).
PLD - RUNIC: catch those spells. Think Final Fantasy 6's Celes. If it weren't on massively long recast and a short duration this would be so ridiculously overpowered to have.
mnk - NO NAME: aoe super sized subtle blow effect, foes gain zero tp from being struck. Didn't think of a suitable name for it.
thf - STABBITY: 100% triple attack...I'm kidding, I didn't think of a name here either.
rdm - DOUBLE: every cast that gets a resist gets duplicated free of a 2nd mp cost, with double magic accyracy. For enfeebs this requires a full "Resist!" not a partial.
blm - MAGIC COUNTER: each time you take damage, your last spell is cast again at half potency (probably still to much power? I'm concerned with enabling blm to counter things to death)
If it was your subjob 2hour make it wear you got to fight the NPC from the af story line in a maat type fight capped at 49 on the sub you want to use on your main and have to do it for ever sub you want the 2 hour from. Or a insane amount of merit points not like they hard to get.
Hey gang! Thanks as always for the feedback! We're letting the dev. team know about your comments and ideas, so make sure to keep 'em coming! :)
Let your imagination run wild! Then reel it in a little bit... then post! Or, don't reel it in at all!
Woot, I really like the sound of subjob 2hrs.
But make it a "Combo", so for example a rdm/blm when using 2hr would use both at the same time no matter what. so its chainspell Manafont. And also the 4hr cooldown I like. (ofc make this optional)
Also make it so reset items/cor can only reset MAIN class 2hr.