The new upgrade items drop from quite literally all new content. Wait a week and see what the supply is like after people spam the AF fights a little. I bet we see our first 119s this weekend.
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The new upgrade items drop from quite literally all new content. Wait a week and see what the supply is like after people spam the AF fights a little. I bet we see our first 119s this weekend.
Maybe so, but I just don't want to invest more gil on it. I just want it to magically become level 119, free of cost. Like if it were to have a life-time warranty for free repair & maintenance once it reaches level 99. What would happen if level increases to 139, do we need to go through with this process again? If that is the case, then R/M/E are just a luxury with a very expensive maintenance.
Massive cancellation is the only thing they will understand
Massive cancellations for what? I usually agree with complains about SE but I really think they did a good fairly good job with this update. I'm confused. What exactly did we want?:
Well, we certainly were upset that RMEs were being left in the dust, being outclassed by gear that we have no "connection" with and by gear that is easily obtained (Oat) so I hear. So, SE said, "OK, it was a mistake to do that. We'll give you the option of upgrading RME." Good, problem solved. At this point we've figured out that the only way people are going to make new RME is if they're some of the strongest weapons in the game so we expected the update to be potent.
Free, automatic upgrades for life? So, we wanted to log in and be given the most powerful weapons in the game? And what then? AFK in Adoulin? Believe me, I know that it's a lot of work to get these. I spent literally months farming gil everyday to get the HMP and Riftcinders I got. Isn't that why we were upset in the first place? That all our work was being invalidated? Wanting free, automatic upgrades doesn't make much sense, does it? Wouldn't that be like SE releasing new content and then giving us the gear to be gained from that content when we log in? It doesn't make sense to me.
The issue I had initially with this part of the update was that the drops came from Delve because I don't like delve or most alliance content for that matter. So, when people were saying, "Delve drops? I don't want to do Delve." I said, "Yeah, that's really lame." but then I found out, as Byrth said, they drop from other things AND they're sellable. So, now they're pretty much like HMP and Riftcinders, which I'd remind you we complained about too (I did too) until people started completing the trials.
*Sidenote: It's also I huge economy boost to make these sellable which is another issue people where having.
Don't get me wrong, I'm not an SE apologist. I still think Stymie is silly and, frankly, the whole iLvl thing was/is a mistake (lateral, "sidegrade" gear would be better, if for no other reason for power creep's sake). I just think might be a little off base in what we wanted/expected. Because it seems like what we wanted was the best weapons without bothering to play the game.
here is my situation, I got my relic level 95 like a couple of days before the whole ilevel stuff. got it to level 99 like 2 or 3 months later. So practically, i haven't been able to use it and it sucks that I still am not able to use it any time soon. The result got me frustrated and i began venting that energy on the forum.
Also, I gave up on mythic and blew my gil on affordable weapons and spent nearly 45,000,000 on Verdigris Stone +2 to try and obtain Critical hit +2 for my Iuitl Armor set. Sadly, I only was able to obtain Critical hit +1 on just 2 pieces.
after read the post about the 300 items and and Devs asnwer... have they chacked how much ppl asking for those items, 1m each, you need 300, just do math and that is 300m, adding those items to old cotent should be make ppl to do that content, for example, let them drop on salvage, dynamis and VWs too, you can add them to legion or even drop off arch bosss on limbus, just do supply easy, more and more ppl get REM 99 nowdays, we dont want a gruop of ppl to monopolize the items and teh price just because the content where they drop can be too hard
But.... if they add it to old content..... How will they force people to go do Delve more?
...
The only way to make them so common that they aren't 1M a pop....
Would be to make them rain from the sky like bayld does...
Easiest way?
Make them the new -ites.
Have them drop off of every adoulin mob by a small %.
Then the most you'll see is 50k.... I think that was the highest I've ever seen a geode in recent times.
But chances are.... They'll be cheaper if they make them super common.
HMP are still 100k per pop.... Because there's only one way to get them really...
And these are basically HMP and Riftcinders' evil devil baby.
Either flooding the game with them.
Or severely lower the number needed.
These are the way to "fix" this.
(I think lowering it 50 would be best... since you aren't guaranteed which of the three you're gonna get... and that puts it on the same level of getting 55 geodes and 15 -ites from the old trials.
It's still only feasible to farm them from Delve.
But the demand to do Delve is down to the level that it takes to get a 119 from a MegaBoss... maybe even a bit less. But considering the work to get it to 99.... I think letting this 119ification be easy is ok.)
EDIT: Especially Mythics.
3k Alexandrite.
Up front.
Plus a whole expansion and a few other stuff... NMs... random items from random places...
The 75-99 is about as demanding as a Relic or Empy trial... depending on the weapon...
But Mythics demand SO friggen much to just START.
Feel free to add them to colonization and lair reives, I won't complain.
you all know these drop off tier 1-5 nms as well and you should be happy about that quit complaining so much
Can you make a way to cancel quest......I didn't know you could only do one relic at a time and without thinking handed in my dagger instead of my gun......
They should randomly drop from mobs like geodes there problem solved.
Yeah, or not. I have 19/300 and I'm essentially two nights of casual farming in. The 300 number is really a non-issue.
Do you dual box? Because I know someone who dual box hardcore he has over 150 after 3 days of doing it, the other person who dual box more casually got about 80. What this game turned into is well do you dual box here you can do the content. Certain delve nms just lend themselves to dual boxing because they are that easy. Not many people left play this game and the when there is a huge grind like this you know nobody will want to team up to do it when it can be dual boxed.
Someone who doesn't have another character on a 2nd account the only option is to buy them but even that isn't good at the moment because several people are doing the same thing.
The only solo option is buy from bazzars and that is pretty bad at the moment. So yea they do need a solo option.
I never bought my mule Adoulin because I disapproved of the direction of the expansion, so I don't dualbox. But yeah, there are people on BG that have already finished two trials just by farming Matamata.
Better yet, have the relic rocks drop from Dynamis mobs/NMs, the mythic from ToAU NMs and stuff, and the empy drop from Abyssea NMs and/or VW NMs...
That way people can get the ones they actually need by doing content that is associated with the item in question.
You know... like how the magian trials for 75-99 work.
At least when they aren't "use the WS X times" or "kill X with the WS Y times"...
Relic trials involved Dynamis NMs.
Mythics involved NMs in ToAU area.
And Empys involved both Abyssea and VW NMs. (for the body parts and the HMPs respectively... I know Empys are a bit different because their "base" is technically an 80 and not a 75 weapon... but it's the same for them 80-99 as R&M is for 75-99)
It should have been like this from the beginning... channeling everything through Delve... just to get ppl to do it MORE...
Some people are tired of it.
Other people aren't having fun with it.
And other people just don't like it, and never have.
And forcing it on everyone just so they can keep competitive is not going to get these three types of people to change their mind about Delve.
EDIT: But don't make it dumb like how they might drop once in a blue moon like they do in WKRs.
The great thing about the REMs is that you used to be able to get "the best weapon" by only doing the content that you enjoyed doing.
Like Dynamis? make a Relic.
Like NM camping in and out of Abyssea? make an Empy.
Liked ToAU? Sell your soul to the Empress and make a Mythic.
Obviously there are some exceptions... "I want X, but I don't like Y content"... But that's a choice that the player makes. Is the specific weapon worth doing the content they don't like?
And if it's not... There are other options for them.
And to all the ppl saying "well the stuff is in the next login campaign"...
Not everyone has 20 mules to get enough points for everything.
Some of us are poor college students who can only afford 1 character.
It's just plain wrong to assume everyone has access to your resources.
To use the horse-paste saying: "check your privilege"
So whats the official word on being able to do this quest if you have a 2nd mythic in progress (on Duties, Tasks and Deeds stage?)
Is the upgrade quest supposed to function with people in this situation? Do we have to finish/cancel the 2nd one in progess or what?
- Players were unable reforge their mythic weapons if the weapons were obtained through Mog Bonanza.
- Players were unable to accept the quest which enables them to reforge their mythic weapon if they were progressing with the following quests.
An Imperial Heist / Duties, Tasks, and Deeds / Forging a New Myth / Treasures of Aht Urhgan
So... I think you're good to go now.
Seems like they fixed the mythic problems.
Really quick too.
Not only that but SE has made very clear they want to give us choices in how we do this. I am tired of people coming here and acting as though Delve is the only method in the world. They included the RME drops in nearly every piece of Adoulin content to date, I haven't done any Skirmish in a while, but I would take a guess it may even drop there as well, just everyone finished their gear and so no one does it anymore. SE left this very open for us, complete a Delve boss win OR... not AND, not INSTEAD OF, OR, you can do a Hard Difficulty SKCNM, not Alliance content, with a good enough party likely not even 6 man content, likely some of them can probably be done with as little as 3 if your good enough players, but no, people complains Delve is the only way it seems.
Because there's a difference between doing content that *MIGHT* give you the drop you're looking for... (the drops of them in WKRs is just abysmal)
And one that actually will give you a drop.
It's the same reason why no one farms seals in Abyssea using the quests.
It's just shitty to do it that way.
You're not guaranteed the ones you need... or even a drop to begin with.
Delve, like hunting the NMs and yellow procing them for seals, is the currently only reliable way to farm these items.
And even then... you're not guaranteed the ones you need.
You made the argument that it makes no sense to do level 75 content to get "119 items"....
Why did it then make sense to do 75 content to make a 99 weapon?
Because that's really the exact same thing.
Actually, to make a 99 weapon we did Arch-Dynamis Lord, which was not a level 75 NM, same with doing VW to 99 an Empyrean, and Pandemonium Warden may have been released at 75, but he was so infamously difficult he made news because he caused players who fought him to long to become physically ill because they could not beat him and yet persisted to try from what I recall, though I could be mixing AV and PW, since I know one of them did it. The point being with PW that he is not exactly your ordinary level 75 NM, so unless your telling me you want to farm 300 items from him or AV, its not the same thing as leveling to 99, very different. Now if you are talking about the trials before that, sure, they are level 75 mobs, but that was done for convenience on their part I am sure, just throwing those in as kills on trials, they didn't have to add new drop or anything, just make it the target of the trial which I am sure took less work. Your talking about adding drops to old monsters from years ago, and not just 1 or 2, but multiple NMs.
As for the who idea of not being assured a drop, you are complaining Delve is the only option, its not, its the best option, and part of why its a 100% drop is likely for the very reason you don't want to do it, you are lotting against 6~18 others! how many people would ever do Delve NMs if the drop rate were 10% and you only got 1 every 2 runs on average, only for 1 person in the Alliance to get the thing? That would be stupid. Its not that bad.
Yes I am talking about adding drops to older content... because then maybe there will be more to do then just more Delve.
The main reason I argue for this is because, the upgrades for the Relics and Mythics involve fighting and killing not 99 content to make them 99. In fact, the "use the WS X times" trials are all done for lv60 mobs... but it gives you a lv80 and higher weapons.
Why then should the 99>119 trial be any different.
I am not arguing that we should have similar drops to Delve... but I would like a viable alternative to more Delve.
And I proposed adding them as rare drops to wherever appropriate because then it give the player OPTIONS.
(not to mention by making areas where only one of the three drop allows for prices to not go crazy...)
PLUS it would revitalize content... much like NNI did...
Let's use Dynamis for the rough guide, since not only do I enjoy dynamis runs... but it's also the easiest and cleanest to implement.
(I also think that Relics are slightly more common than their doppels: Empys? Though I think that has to do with HMP and Cinders...)
I'm not talking about having everything drop a box 100% of the time...
But what if the NMs dropped a box (that's the medium one right?) on the rarity that they drop 100 pieces?
Or, more likely, they dropped them at a lower rate.
Adding singles to the regular mobs is just a suggestion... but if they did, it would be at a rate comparable to armor/weapon drops... or maybe less.
And while this might sound like a lot of work... It's really not.
It's literally intern level work with spreadsheets.
Don't you remember when Adoulin first hit and nothing had any steal table? That was patched in like a week... because it takes no work.
It is at worse typing rf6548 300x... but I'm betting they aren't running FFXI off of MS-DOS... so they can probably copypaste the reference ids.
And my comments about not getting what you need isn't about having to compete against others for lots... you have to do that in base Delve.
It was about not getting any of the NMs to drop whichever you're needing.
If they added them to the content associated with them... then people could target the ones they need: need relic stones? well you can farm delve or go farm dynamis... Dynamis will take longer, but you're guaranteed to only get relic stones.
THAT's what I'm talking about.
And more about "that's old content"... Relic+2A requires xp in dynamis areas... but... that's lv90 armor?
(and just making it 90 takes items that drop from... gasp! lv75 mobs... which thinking about it... the pluton stones should drop at the rate of forgotten pieces... or are those more common than armor? bluh. it'd be the rarest drop.)
And remember, not everyone has access to Delve.
While you and I might have our Delve wins and all the gear we want from it...
Not everyone is lucky like us.
There are some who can't get in because they are new or whatever...
And updating the REMs would have given a LOT of people who couldn't get into Delve for whatever reason a chance to be able to get in... because they now have a 119.
Which, again, if they added the drops to outside Delve at a reasonable rate...
Then more people can play together equally.
Which was why the REMs being the top was so good.
I know I've said this before, but I would like the RME upgrade items to have a slightly higher drop rate in WKR to keep people doing them. Like, a person that shows up should really have a 50:50 shot of getting one. If these items find their way into the hands of more players (especially casuals), I think everybody wins.
Hardcore players can still grind Delve NMs at a far faster pace if they would like.
about Woe weapons, i notice if you have already lv 90 weapon you just need 35 dice adn 35 residuals but if you decide start a new weapon and take the -1 version from chest you need full items for that, 30 coins 20 crest 50 highcrest 100 dice and 100 residuals? how is this possible when they said that number of items were being reduded?
Minikom,
The old trials had their item requirements reduced, while the new, alternatives, have higher (one does skip a bunch of monster that way, after all, so I guess it makes sense).
The question is, why? You have said before that the Relics were not made with the jobs in mind, but how does that change things? Half of the gear in the game was not made for DNC, BLU, PUP, or any of the jobs made after the gear itself was, but they were included on it, and in places they were not, near was made for them. I can understand somewhat, but you make it very unfair to people who play those jobs.
Mythics are by far the hardest task in this game to undertake, Alexandrite alone are more difficult than the entirety of a Relic or even an Empyrean for the most part, most people will never own one because of that. Anyone who plays 1 of the 15 jobs from the original game and RotZ has 3 options of which super weapon they wish to make, a Relic, Mythic, or Empyrean, everyone who plays the 5 jobs from ToAU/WotG has only 2 choices, Mythic or Empyrean, the latter of which is incredibly more difficult to get from 75 to 119 than the other two because of the Heavy Metal Plates and Rift-Items which are required, meaning their choices are both much more difficult than a Relic, and the last two, RUN and GEO, have only one option, which is the hardest of the three.
I ask you, is it not unbalanced that people who play and love these jobs have such limited choices for their best weapons? Wouldn't it be more balanced to add them to their Relic and Empyrean counterparts, or even make special Relics and Empyreans for them specifically?
Is would assume it's due to their unique nature, what weapon type(Read as what the weapon is.) they are, and how specialized they are that determines what jobs go on them. Although empryean I don't understand it could merely be that maybe Audolin was the first to get wiped out during the invasion I mean those guys in audolin do live a pretty sheltered life up until we came along for colonization... and even then it still was no picnic for them what with an ever growing population and food shortages looming... I'm sure a monster attack didn't help anything. It could also be because those weapons were designed by the job and not crafted by expert hands... I mean cmon... whoever heard of a moogle being a master smithy? they are masters of magic...
I am just trying to make the point that its not truly fair to the other jobs. The first 15 jobs in the game have a massive advantage over the other 7 in the fact they can build Relics to 119 so easily.
For Relics. Currency is not hard to get, access to Dynamis is simple, there is no entry cost, the event itself is easy and has been since they changed it let alone with Adoulin tier gear making even DC mobs a joke to fight, the trials after getting the Relic are simple just like the Mythic ones, being killing blow trials followed by some NMs, then marrows, which are in no shortage today and can be farmed quickly(I am in a LS who does about 4~5 ADLs a night when we go) and then you have 300 items to get from Adoulin which has the same drop rate as the others it seems.
For Mythics. You have to complete any entire storyline, then every single Assault once, just to get Captain Rank to begin the quest. At the start of the first quest you have to trade in your vigil weapon from Nyzul Isle, which you have to do for the weapon in the first place. After this you must beat every Beastmen leader in Aht, every Chariot, and Odin. The Second quest requires 30,000 Alexandrites, 150,000 Tokens from Nyzul Isle, 100,000 Therion Ichor, and you have to redo every Assault again. The third quest requires you to get 3 items from ZNMs then do a battle against a NM, and finally get a CS that gives you the weapon in all its glory. After that, you have to do the same kind of thing as Relic, Weapon Skill killing blows, and then you have to get 3 items from Pandemonium Warden, which takes much longer to kill, is more out of the way, and takes a lot longer to get pops for than ADL does. After this is the same 300 item type of deal as Relics, though a different item.
For Empyreans. You have to camp 6 pathetic NMs you never cared about any other time which are lotto pops and can take many hours to pop and must be killed many times, which provide no challenge or entertainment. After this you must fight 3 different VNMs which are annoying to pop and take 1 hour to repop. After this you have to collect 50~75 items from NMs across 3 different Abyssea zones each with their own KIs needed to pop them. After all of these trials you have to get 1500 Heavy Metal Plates which are gotten at a 10%~ish drop rate from a few NMs in VW which no one does anymore, and then get 60 Rift items which come from only 4 NMs in VW, and have about a 1~3% drop rate, and no one does. After this is the same 300 items kinda thing as the other 2.
Relics are by far the easiest of these 3, only 15 jobs have that option, Empyreans are almost as hard as a Mythic now days because of the VW issue, but not quite as bad as Mythics, and these are only available to 20 jobs, Mythics are for all 22, and by far the hardest. There is no balance, all 22 should have access to 3 weapons, 1 of each class at very least.
Well... I hope that this starts being a thing.... cause it's kinda hella stupid to not do it.
I've had the argument made "well RUN, GEO, BLU, DNC, SCH, PUP, and COR didn't exist in the past on 'the mainland' so they can't be on relics"...
Which is absolute garbage.
RUN has apparently been around since the Zilart.
And seeing as how the Zilart are First Ancestral Race beings....
Yeah.
RUN is one of the oldest jobs in Vanadiel.
(You can even argue that "David Bowie" is a "Zilartian RUN"... Cause his special abilities act nearly identical to RUN's runes.)
And the same person who said that argued that RUN and GEO should NOT get a mythic because they aren't ToAU jobs... Which completely ignores the fact that DNC and SCH have mythics...
And the fact that RUN has been a thing since the Zilart.
(their reasoning is that SCH and DNC are "from the past" so "surely one or two found their way over to Aht Urghan".... Again. Zilart RUN. Argument invalid.)
But the bolded part of the quote has me worried.
Because it's not "but RUN and GEO will be getting Mythics"...
It's "RUN and GEO will get something *LIKE* a Mythic".
And that is no where near the same thing.
Furthermore, putting the appropriate jobs on the Relics and Empys will not only do everything Demon6324236 said about player choice....
They will also allow RUN and GEO access to the empy WSs.... which... kinda is an unlockable now.
GEO and RUN got the "250" Quest WSs.... they should really get the Empy too.... at the VERY least if no one is ever gonna get on Relics but what they already have.
This is especially egregious when it comes to RUN.... Because this is THE GS job.... and yet it has access to none of the GS RE(M)s...
And that's just kinda hella stupid for the only A+ GS job to not have access to "the best" GS WSs.
Saying that they are 'Mythic-Like' is most probably due to how they will be made, rather than how good they will be. I would assume that it will consist of needing all WKR wins, all Delve Boss wins, lots of plasm, lots of verdigris stones, lots of skirmish wings, every coalition assignment completed (and as such, max coalition rank at all coalitions). Probably have to then redo all coalition assignments with a book in your hand too.
Dear god lets hope not. Bad enough doing it in level 75 content... if that were the case they better start at 119 no questions asked.
I only play BLU and COR and I have both arma 99 and Death Penalty, I wish I can use anni too so I can have all 3 legendary guns to fulfill my gun fetish :D (And do hateless ranged WS)
Joke aside, they're lowering salvage/assault entrance requirement, and HMP probably gonna be soloable in the future too. In the end it's probably gonna be the same difficulty. Further more, Mythic is strongest weapon atm and empy being weakest, there's nothing wrong with Mythic being hardest to obtain but empy needs to be stronger.
Which contradicts nothing I said. Two jobs in the game have Mythics as their only choice in a super weapon to build, 5 other jobs, BLU, COR, PUP, DNC, and SCH, have only 2 options, Mythic and Empyreans. That is what I said before. It has nothing to do with Mythics being hard or Empyreans being the second hardest, except for the fact that RUN and GEO only get the hardest one to make, and the other 5 jobs only get the hardest two. 15 jobs in this gave have access to Relics, insanely easier to make than a Mythic or an Empyrean, access to all 3 choices, while the other jobs are left with much harder to obtain weapons as their only choice. That is why its broken. Difficulty is icing on the cake because it makes it worse, but the end result is always that they are stuck with less options, which is what's messed up.