Originally Posted by
noodles355
I really liked the idea about SA and TA always force criticaling from any position, but only getting the DEX and AGI bonuses from the correct position. Think that would be a pretty huge boost.
I also really liked making Steal take temp items, and on NMs taking r/e items and putting them in the drop pool.
Despoil giving a fixed debuff on a separate timer from steal, not linked to steal is also a great idea (as long as debuff and recast were close).
Accom/Collab having lowered recasts and separate timers, and thf having a means to dump that enmity on someone or altogether (hide fix) would also be awesome.
Aura steal having a lower timer and separate from steal would also be epic (but they'd have to nerf absorb rate).
Those are the kind of ideas that get thrown about the most for thf, excepting the first point, none of those are really DD related. Thfs aren't complaining about DD so much. Yeah it's lower than other DDs, but theoretically it's because we have our TH/debuffing/enmity management to fall back on too. Problem is those factors fail to deliver right now.