Here's an interesting question; how much better does Hvergelmir become in non-melee situations if we get a Regain BP on the way to 99?
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Here's an interesting question; how much better does Hvergelmir become in non-melee situations if we get a Regain BP on the way to 99?
I predict more mocking of the magian +2s as useless(and a waste of time because it's easy to zero out perp with basic gear), while inisisting Hvergelmir is the only way to get free Avatars indefinitely, and all this without a hint of irony.
^This, or one of his usual examples of comedic genius(shame he's serious):D
Once more, viability arguments that rely on Atma are a waste of time. No one needs MP in Abyssea, and no one needs Summoner there either.
2 ways to "fix" Hvergelmir (or adapt it to the BLM/SCH playstyle)
1) Add a Job Trait that allows you to keep TP when switching weapons of the same type. Since both BLM/SCH both have Occult Acumen, problem solved.
2) Add Magic Potency or the like to the weapon.
SE isn't going to do either.
please dont have babies with rosina...
If you're farming NMs or boxes, sure... but what about gaining XP/Merits, skilling up, breaking trial weapons, grinding Magian trials, or simply testing your skill against a NM for the personal value?Quote:
Once more, viability arguments that rely on Atma are a waste of time. No one needs MP in Abyssea, and no one needs Summoner there either.
This thread isn't about how SMN is useless in Abyssea, it's about Hvergelmir supposedly being useless. It isn't. I don't see how your point has anything to do with it.
Thanks for doing all that hard math for us, but I was looking for more of an answer regarding the applications and implications of such an ability.Quote:
Right now, 100% TP = 360 MP outside of Abyssea. 1 regain = 3.6 refresh. A theoretical 4 regain Cait Sith favor is the same as 14.4 refresh.