The blm and sch mythics are pretty terrible, nirvana is awesome though
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Hey Korpg, is it time to point out that 400-250 = 150 = Bp/release fail?
Hey Dallas, is it time to point out that I never said I did BP/Release and that your whole argument fails? Your ENTIRE argument fails completely.
You would seriously rather have a weapon that is only useful when you don't even need to be at an event over one that augments SMN's BP damage and perpetuation costs? So SMN meleeing > Avatar BP x1.3 and Perp -6 on a single staff? Remember, it's going to have about the same crappy base damage and delay, so all you lose out on is ODD and ~1500mp that you aren't using anyways, and you gain some random crap staff WS damage in the mix.Quote:
Originally Posted by Al
At 254dps on melee swings with ODD 60% your regular dps would be 158ish. Lets say PC goes from 4500 -> 5850 average, you end up with 1350/45 = 30dps from better BP damage, so now you are at 188dps. You need 66dps to make up the difference. Lets say you WS once every 4.1 seconds, plus JA delay so 6.1 seconds. Your random crappy WS only has to do 400 damage and you are back on par with Empyrean meleeing, while having a staff that isn't actually completely gimp for every other SMN in the game except Dallas.
Except he assumed the Smn is getting the same buffs - you know, forget it, your skull is too thick to get it.
If we attribute damage increases from buffs to the buffers, how do we determine who gets to "have given" the last 15% Haste? Furthermore, if you remove the DD from the party the efficacy of the buffs diminishes dramatically. It's a stupid point, but I'm pretty sure he has just been trolling this entire thread. No one could really be that dumb.
Holy shit you are thick, The 'other' buffing/healing jobs aren't meleeing if it's a detriment to their roles, yet you claim your melee is somehow worthwhile enough that you meleeing the mob is more worthwhile than you staying out of range and not eating resources from taking TP moves/spells/being in range of Aoe debuffs versus staying back and supporting/healing the party. No one cares if you melee weak mobs, knock yourself out.
Hint: He's not retarded.Quote:
No one is talking about your playstyle. Wonder why.
There are only 6 slots in a party, and 3 parties in an alliance. SMN has to earn it's spot over other jobs. It's clearly not a good DD, and aside from a few situational buffs it's not good at party support, either. If only there weren't better strategies out there, maybe SMN would finally get some recognition!Quote:
Did Byrth say "buff cycle from SMN" in his list of BG-approved SMN uses? Nope, most of the game population does not recognize you like a BLM nuking or WHM healing.
I said MOST. By my own experience having never once been told to heal or GTFO tells me you're wrong. Even in pick ups I find myself put in a party that will benefit much from my buffs so everyone I encounter seems to know of SMN support and its uses or this wouldn't be the case.
Assuming that SMN is eating RCB, and getting Haste, Marchx2, and Haste Samba, yes. And it's 150/400.
I'd rather have a WHM who can Haste everybody and keep them alive, but hey, you showed up on melee SMN. Doesn't mean it's a good idea.
In which case, replace all melee SMN with real DDs. Problem solved.Quote:
Originally Posted by dallas