You are 100% correct! It's not a PC! Or at least it's not until you obtain the fabulous Linux kit for PS2!
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You are 100% correct! It's not a PC! Or at least it's not until you obtain the fabulous Linux kit for PS2!
Just a random comment out of humor...
PS2 is a 64 bit system so the PS2 FFXI is already a 64 bit program (lol)...
PS2 CPU is a custom upgrade of the MIPS64 core (as seen on the Nintendo 64 and other systems like the PSP, for example) with a lot of custom stuff from Toshiba packed in. It's so specific it got a special numbering for itself "R5900" as it has a lot of the R5000 features in it.
It's old but it's still quite powerful and if SONY wanted they could easily make a real PS2 handheld today if they felt like it.
They don't, simply because the feeling of "old is bad" is soo strong on our society. SONY and other companies actually spent 40 years to create this feeling on the society, they won't stop that trend now.
SE is being victim of making a product "so good" (yes FFXI is still good) people don't want to stop using it ... lol
i say do it lol let this game go the way of skyrim on the ps3 >.>
incase no one knows how bad it is for skyrim (a game with memory issues just look) for ps3
http://forums.bethsoft.com/forum/182-playstation-3/
Did you see the age of the original post? Why are you posting sarcasm at this point? Did you read the whole topic? The post just before yours contains technical info. The second post in the topic says SE is working on a better inventory method. :p
Oh wait, your bumping the post because you agree with everything in the topic that says I'm right. Hows that sarcasm?
Thank you for your support.
Personally i'd rather have 10 (namable) sacks with 80 slots than 1 sack with 800 slots cause then i can sort things by sacks (like consumable, Melee gear, DRK OCD gear, Mage gear and so on)
Imo 80 items per sack or w/e is enough.
I kind of agree with this but, the real solution is a different "storage" method. Eight named spaces would be awesome but having another storage space that holds AH levels of items (IE: a real mog house) would enable players to store stuff without the mini systems we have today. The slips are nice, the key items are nice. No matter how we put it these items are limited to what the developers choose. This makes them cumbersome and inefficient to store/retrieve.
I stand by the AH menu like warehouse storage system that is linked to all content ID's on the account. The problem I have is explaining it to the community/development bros. It's like trying to explain how one men can lift ten tun monolithic stones using only fulcrums.
http://www.youtube.com