I like how people say abyssea was so horrible and shitty, yet they ate it up and did everything it had to offer, lol.
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I like how people say abyssea was so horrible and shitty, yet they ate it up and did everything it had to offer, lol.
I find it a amazing how many people (still certainly a minority though) consider Abyssea to be the death of FFXI. Those are the ones that found it OK to repeat the same, years old content, over and over and over again, comfortable in the sameness of their world. Abyssea and the Magian Trials saved this game. Before these events, all content was focused on restricted access events repeated endlessly for very low percentage random drops. Abyssea and Magian changed this to systems where people could measure their progress to goals in a predictable fashion with much lower access restrictions. This made it much more player friendly and was overwhelmingly (a certain vocal minority excepted) applauded.
So, what do we have now? VW is a return to big alliance, restricted access, repeat endlessly for low percentage random drops, now made even worse by not being able to direct alliance drops to those who actually need the item. Now we read that the development team seems to think that this is the right model, despite the opinion of the majority of players.
Here's the solution. Create a single (one will do) server for FFXI "Classic" and move all of the dinosaurs there, where the level cap remains 75 and they can live their endless MMORPG groundhog day. The rest of us can move on and not be bothered with shouts of "get off my lawn" when we walk past.
FFXI needs more content that has Abyssea / Magian modelled systems of reward, not fewer.
What is really missing in the last few years though is real FF content. What is the hallmark of the FF series? Gameplay yes but more so character and story. That has really fallen off. WoTG was actually great from that respect - except it took way to long to play out. It was like trying to read war and peace one paragraph every 6 months. What the game needs is more new zones, more adventure, compelling stories written through challenging quests and missions.
And more Abyssea style content.
Partaking in abyssea, because it was the only relevant EG event after 94% of the game was replaced/outdated by it doesn't mean everyone was all titillated & swooning. We did it because that's where af3, and new age weapons were placed at.
Also I am not anti everything about abyssea. I was happy to see casual gamers get a chance to gear themselves out properly.
I was less enthusiastic to see a lot of those casuals then become the next gen elitests, and/or suddenly think they were master tacticians.
I am a fan of the proc system. Empyreans. WoE versions. Seeing unloved jobs getting some playtime.
Not so much of a fan to see DA botfest become spam trade ???, apradar to track timed spawns, or fleehacking to pop vnm.
Imo the level 30 entry to abyssea was the biggest mistake.
So it had it's good, and bad points. For me it just broke the game too much.
Eh, level 30 entry really didn't matter as most of the people still playing had already leveled a few jobs to 75. If they didn't really understand how to play then, having to wait till 75 to enter abyssea wasnt going to teach them.
I hate scrubs. They ain't good for nothin'. The worst kind are the ones who don't even know they're scrubs and call other people out on it. They're usually people who are pro anon so they can spew whatever the hell they want without backla-oh wait look at my mule character under my name nevermind what I said.
You know on a serious note the direction that Abyssea could have been would have been accomplished if SE hadn't jumped the gun with FFXIV. It really was like 5 years ahead of it's time. We didn't really need it and that's the problem for both games. No one was ready for a different FF experience with 14 and 14 is killing 11 by lack of developer support. It's an expensive lesson learned but hey, what doesn't kill you makes you stronger.
I mean less about people not knowing their jobs, and more about them having 10, 15, or in a lot of cases 20 95's now. The thing I liked when xp was a horrible grating ugly chore were people had a few jobs only. So they tended to take more pride in them. Nowadays players just burn up jobs like some sort of crack fiends. They get minimal gear on them, and run right to the next.
Really though that trend started with smn burns. Abyssea just exacerbated the problem.
Eh, as long as they dont bring their bad jobs to things I do, I dont care, lol.
It mattered in the sense that it killed 6 man parties. I like leveling in Abyssea at low levels too but let's not pretend here, it killededed the hell out of the game pre end game and overall that's a bad thing because new folk can't get anywhere. They chug along on life support to the old 75 cap before someone gives them the time of day for Abyssea experience. As a veteran it's real easy to sit here and tell them to suck it up etc but it's never as easy as we like to think it is. There's a difference between newbies and returning players, by the way.
Without new players coming in there's no one to replace old players that quit. Maybe we don't care today because it don't effect us right now but what happens when the servers close because there's few left? Oh, oh shit it's too late now to welcome newbies. But none of that matters because SE decided it was a good idea to risk it or they didn't foresee entire alliances in Abyssea as is the case usually. So whatever. For right now the game is alive and kicking.
I do understand what they are saying about abyssea. Sure, we all loved it. It's incredibly fast experience, you don't have to grind solo to get your levels anymore, its low man friendly, etc. You go in, set your concoction of atmas and cruor buffs and you're almost unstoppable. Even the lower level players are getting in on the action. But the problem is IMO people are spending too much time in abyssea. The people who are taking in 30ish jobs to level them aren't taking the time to level them correctly and learn the job, creating a whole new slew of problems. Then you get players who are doing events with under leveled skills and no idea how their job even works. I won't say I'm the exception to the rule. I have leveled that way, and while I don't know all the ins and outs of the jobs I have leveled, I'm currently taking the time to learn from more experienced players. But not everyone wants to put in that kind of effort.
Another problem is that while people are comfy and warm in abyssea, outside, it's turned into a cruel, unforgiving place. Stuff you could normally do in abyssea, you can't do outside, because we've grown so accustomed to the abyssea system, we've forgotten all the work it takes to do endgame. Granted, stuff like storyline (CoP, ToAU, RoZ and the add-ons) and stuff that used to be end game like Nyzul, Limbus, and Sky Gods have become a cake walk, there's a whole new set of end game stuff that's gonna rip us apart because we're ill prepared for it. I give major points to those already doing VW and conquering that part of end game.
I don't know; it may just be me, but I'm afraid we've become soft because of Abyssea. I'm not saying we need to get rid of it. Like the producers said, they opened a can of worms with that one, and its one they'll never be able to close. It's too engrained in the players. I do think we need to stop spending most of our time in Abyssea though, and go back to the days when end game was alot of blood, sweat and tears. I think we'd feel more accomplished then.
Again, this is just my opinion and not meant to offend anyone. I apologize if it comes off that way.
I'd hate speed leveling if there was actually things worth doing mid game. Sadly, there isnt.
I personally found Abyssea to be really boring. I started the game a few months before it arrived, and had just gotten to like the style of partying in the game. Then the parties were slowly disappearing... ; ; By the time my BRD was level 60 I caved in and went to Abyssea, even though I really wanted to get my first 75 the same way everyone else did. I was wary of levelling up so fast, but I kinda wanted to spent time with my LS friends, since I was always left out of stuff because of my low level.
Well, at first it seemed okay, but it became just spamming March, trying to land Threnodies, which got resisted most of the time then, >.>; and watching people kill stuff. Slowly. Oh Goddess, so slooooooowly. It became "Stand way over there out of the way everyone, (player) will tank it and (player) heal him/her."
I liked the idea of a different dimension or whatever it is. And I thought the gear was good, but I'm still trying to get a full set for BRD, DRG and SCH, which are my only jobs...That's prolly my fault because I had to stop playing for a while and everyone stormed through the content while I was gone. XD
But in general, I found it to be really boring having an alliance but watching a couple of people duo everything. Recently I've been going through all the CoP and Zilart stuff, and I wonder why Abyssea didn't have such an awesome storyline! Even doing the Windurst missions was much more fun, and I've started Bastok's now. I've been doing some sea and sky with LS friends, and to me it's a lot more fun than Abyssea... But maybe that's because a lot of stuff is still new to me and everyone else had been doing it for years!
Anyways... That's my noob-style opinion. =3
Edit: Sorry, this so didn't look so big in the reply box! o.o;;
I'm not going to read 38 pages of pro and anti-abyssea arguments but I find it hilarious that they take the words of the complaining ffxi sado-masochists over the majority of the player base. I was going to quit before Abyssea came out, despite the excitement I felt hearing the news of the level cap rasing, because I couldn't take leveling a job to 99 the old fashioned way or playing sidegrade fantasy xi any longer.
Abyssea breathed new life into this game by streamlining the xp process for veterans that had done the same old shit before AND gave actual upgrades to gear. Voidwatch and similar content will snuff it out with horrendous, dare I say plain evil, loot distribution for mostly side grade and novelty item treasure.
I am not sure FFXI would have survived without Abyessa, I saw so many old players come back after abyessa was released because the grind to catch up to other players wasn't as steep.
Don't worry, Walk of Echoes would have saved FFXI without that pesky Abyssean content.
Nahh definitely Voidwatch. People are so into having to "work" for their gear now. Before in that nasty abyssea they would get their item in only a couple of fights, such a tragedy. They were spared from the wonderful experience of fighting the same monster dozens of times with no drops. They definitely should protest being forced to endure abyssea and all their gear being obtained.
Devs: Abyssea bad, grind good. Me Tarzan, you Jane.
This thread is much less fun with only people who have Brutal Earrings.
PPS: I've been a leader in an endgame shell for years, and while I'm antsy to get some real, scheduled, alliance size events on the board, I am in no way looking forward to world spawns, 1000+ NM grinds, and 0.0001% drop rates any more.
The Endgame community grew up. We can't all stay up till 4am camping fafnir like it's high school any more.
It's almost as if we have to have a gathering of former endgamers, sign an official document highlighting the grievances the previous system of endgame and our intentions to create a new endgame. We could call it the 'Declaration of Incompetence'.
In all seriousness, if SE is going back to 3hour windows and .01% drop rates, im done. It seems that Tanaka's intention is to destroy anything that seems fun under a banner of "balance".
This isn't HS where I can deal with 30 year olds fighting eachother over Ebodies, immature pre-pubescents yelling profanities cause mom 'n dad are asleep or being chewed out cause I decided to skip an event to do what I want done. Abyssea had its flaws but I'll be damned if it wasn't exciting to see the Berlin Walls of endgame crumble, people chill out for a change and some progress could be reached within a few days.
But who needs that crap?! Voidwatch is the new revolution in alliance combat. Behold as you recieve NINETY pieces of loot every battle!
The game would have survived without abyssea many more years with content additions as normal and level cap increases, we are not masochistic for our preference in game play for a game we pay for and choose to invest time into. Games lifespan got murdered, and tons of working fun content was destroyed, keep disputing that if you wish, abyssea did not revolutionize ffxi, everyone likes abyssea no doubt, even I do, but it did more harm than good, I think people have a problem looking at the after effects of things par to how it made you feel.
This, this is the situation. If you have a playerbase that is continually cycling in new people like wow then fine but most of the hardcore kinda grew up with the game and can't do that stupid old mass time sink stuff anymore, or just don't want to. It worked in the past, it won't work now. Taking 1 year to get 1 piece of gear isn't acceptable now, especially since it's only cause they want to put out as little content as possible.Quote:
PPS: I've been a leader in an endgame shell for years, and while I'm antsy to get some real, scheduled, alliance size events on the board, I am in no way looking forward to world spawns, 1000+ NM grinds, and 0.0001% drop rates any more.
The Endgame community grew up. We can't all stay up till 4am camping fafnir like it's high school any more.
The old content that has become junk since the cap was raised was doomed to become marginalized because... the cap got raised! Not because Abyssea happened.
Abyssea was a great tool to get people interested in this game again. It gave people an easy access point to get gear with significant improvements over previous sets, EXP alliances were fun and refreshing over the old 6-man "I want X classes onry" and NMs were fun, exciting and at times creative. Make no mistake, the game would be in a much worse place without Abyssea. Many people wouldn't have come back to XI, people would have been thoroughly driven off by Voidwatch 80-95 (its like VNMs, but with NINETY pieces of potential loot!) and we'd not be here having this conversation.
This isn't to say Abyssea didn't have serious flaws. Razed Ruins was just too good and poorly thought through, Heroes of Abyssea was utter overkill - brews for 200k? Dominion (AFK) OPs? Capping lights for you and infinite-RR3? Ridiculous. However, the overall CONCEPT of Abyssea was sound in that every couple of months you'd get a new (lol) zone, some trinkets to chase after on your own time, minimal drama, minimal headaches and plenty of visually engaging upgrades for your character.
I hate to toot my own horn but I did the endgame Tanaka seems to want to put back into place and it was terrible and I probably only survived as long as I did because of my leadership duties and what I felt were obligations to my shellmates in making sure events went smoothly.
I've climbed the PW mountaintop, beaten AV when it meant something, did Shinryu without brews @90, cleared SCNMs, capped Campaign rank, beat the Shadow Lord, camped Khimairas, beat Yilbegans, got Rank 10, got Captain, did hardmode CoP and have seen the promised land and I'll tell you this: Abyssea was closer to something ideal than what we had before. Oh, I have a Brutal Earring too, for what that's worth.
It may have been imperfect and I disliked the much of it once Heroes made everything Brew Fantasy XI but if you think the answer is to go backwards like SE is obsessed with doing via Voidwatch, you're going to see this game burn up in re-entry.
The answer is to learn from Abyssea and tweak future content to be balanced between the old XI and new XI and not to jam old XI down everyone's throats because you feel bad too many people had "fun" during Abyssea and that those expansions were a development abortion.
Do you even know what you're talking about? Now were cycling out playerbase and it took one year to get gear? I guess we forgot only hnm were super stingy and it wasn't even that bad, limbus Ect wru? It never took one year to get a piece of gear, if you got a ls and actually tried in the game, people who idled on forums complaining or sitting in town shout bickering and woe is me to their socials about how hard ffxi are the people who never got a foot in the door. But f**k land kings again, I want more shit like limbus sky sea Ect back, those types of endgame.
Until Voidwatch came along I didn't even have a reason to have an LS at all. There's practically nothing in Abyssea that can't be soloed or accomplished with a quick pick up group. I enjoyed the ability to pick up the game and put it down again at will.
Having to schedule endgame events and maintain a hardcore grind for weeks/months/years is just not very appealing for many anymore, myself included.
Honestly though, I think the reason the devs feel that Abyssea was a failure is because now we will be forever complaining that we aren't as powerful as we were in the level 76~95 days inside Abyssea.
I'm perfectly content with voidwatch, the un-shared treasure pool is kind of a bummer. But when compared to weekends spent\wasted camping timmy for a dragonblood or holding kiting nq behemoth for 8hrs to keep it out of jp time it's like a blowjob from jessica alba
I don't mind challenging battles but the days of the 18 player alliances are over. The days of the time sinks are over. The thing I hated the most of this game is spending a lot of time in game and getting nothing out of it. There were many things in the game that felt like you were making no progress.
I liked nyzul, you got somewhere, and the drop rate on the gear wasn't that bad, your party of 6 could deck themselves out by putting time into it, but not a stupid amount of time.
but on that note, this is probably my last month. they finally fix pup and I am going to leave, go figure. Whether I like the game or not is irrelevant at this point, I just don't think SE deserves our money, especially not 12.99. If they dropped the price to 5.99 which seems reasonable considering the support we get now compared to before then I may reconsidered. But I will not do the time sinks every again.
Watch, even the more casual friendly trial of magians (elemental paths) allowing casual players to obtain good weapons, i guarantee they will mess that up by putting the final upgrade items in non-casual settings.
You know to clarify I agree abyssea helped the game out with a breath of fresh air, but it went too far, I'm sorry but replacing everything was horrible, replacing ls organization with 3 buds or 1 guy and his mule is not fun after a point, and when you want to break away it's pointless considering everything is crap now outside the red skied reskins. People did come back cause of abyssea yet Many left as well, so who is anyone to say what benefitted the playerbase, only se knows this for a fact. I do know however my friends list decreased near the second installment of abyssea, rose back up for the last and maintained itself for a bit now it's dropped more than the first time it did. Aby was a great twist but I'm sorry it pretty much closed the book, ofc se can fix this but that entirely up to them.
I really think "Mr.T" who take care XI now (You can find his excellent work with XIV original state). Try bring back 2003 FFXI, that you need spend 1 hr for gather party, and take year to get 1 gear, so can keep you play long long. (I guess XIV original state is not teach anything and too bad that Abby is there so he has no chance to bring back old ways of party that you spend 6 hr for get 2-3 lv - just if you lucky and get good party, and may 3 hr for 1 lv if you got some bad pt - or 30 min pt since thy use too long for seeking and no time to play anymore, or they just keep afk - or 10 min pt with DELV you.)
These day it's not 2003 that people will spend whole day for seeking or need to spend year just for 1 assasin amlet (you will get special content on this events sometime - DRAMA, LOST FRIEND, ECT), If SE want ppl play longer, MAKE A LOT MORE CONTENT! that addict ppl not just make it harder to get item cuz it's super rare to drop. IT WAS SHOW HOW LAZY DELVELOPER WAS!.
Sorry for any impolite comment, Many of my firend stop playing FFXI right now and what thy say is "VWNM is super boring..." I'm totally agreed.
You can't find it's fun , 1st fight oh it's excitement, no drop oh just bad luck. 5 fight, oh my god how bad luck me. 10 fight omg i hate this nm badly but i want it's shining gear so bad i will endure it. after hundred fight on many same nm again and again and give you just junk. what is the point of fun.? it's just tortune.
WAKE UP FROM UR OLD DREAM, IT'LL NEVER COME BACK.
Nyzul was never decked out gear, nyzul if anything was casual equivalents to good gear which was perfect considering it never screwed anything over. And I hope final weapons will be difficult, this game needs diversity of player back and a sense of accomplishment that is no longer there for achievements.
I know it benefit the base because servers and zones were packed (relative to the dismal '09 showing), life was breathed into the shout channel and overall community sites started to buzz again. Are they right now? Nope, back to dormancy they go save the 'test server' results.
With or without Abyssea, those old events were doomed. Chalk it up to SE deciding to raise the level cap.
Cycling in new players means younger new players coming in that can do the stupid mass time sink again, most of us that play now can't/don't want to go back to that.Quote:
Do you even know what you're talking about? Now were cycling out playerbase and it took one year to get gear?
When you join a group you/set one up you don't get every drop yourself, you are in a waiting list. Dynamis, took me over a year to get rdm af2 hat, many waited far far longer. Limbus? It took me well over a year and a half to get the 3 bits of homam I wanted going twice a week and I gave up on body cause we had horrible luck with it and I was last on the list anyway. Salvage? took me nearly 2 years to finish Morrigans body doing 3-4 runs a week and at least half of those killing the rats for me since it was my Tier 1 want. HNM not that bad? Maybe you were in a hardcore botting ls (or never did them till recently). 5-6 months to get my aces helm, about 18 months to get my eb and dalmy (camping them every possible HQ day), over 2 years to get my heralds gaiters camping it every time the windows were open (or at least getting tod). Most people will say the same, unless you lucked out or joined a shell that was capped on gear.Quote:
I guess we forgot only hnm were super stingy and it wasn't even that bad, limbus Ect wru? It never took one year to get a piece of gear
Yeah you're the one that has no idea what they're on about.
Valhalla pieces, ridills could easily take someone over a year to get. Lets not even mention Drings and silver sea drops
Trial of magian elemental path was created to help casual players obtain something worth while if they put the time in, since they dont really add much in weapons anymore. Why do you seem to always want to punish casual players? Why should something like trails of magian force a casual player into some time sink 18 man battles. Those harder content are for the emp weapons. Those people made a choice to get the best weapon and work for it. The casual player choose to go the casual path for good weapons but no where near the best. They should not be punished for that. Adn if they are, they will leave and you will be sitting, crying in a corner wondering why the servers were shut down.
It is a game, if I want a sense of accomplishment, I look outside the game, to things in life that actually have real meaning. A digital piece of gear has no meaning.
Oh you people are so cute. Will any of the Abyssea defenders, just for one second, stop pretending they're arguing against someone and present one reason why they believe the development team can keep Abyssea-like content up? Please? No? I thought so. Have fun confirming each other's views on Abyssea another five hundred times in here.
Abyssea did kill old events. It wasn't just the level cap. It was mainly the gear from Abyssea that made old gear completely obsolete. I still did Limbus, Dyna, Sea, Sky, Einherjar, etc. with whomever was interested. But guess what, people weren't interested, and not because it was too easy (hell, isn't that why everyone loves Abyssea?), but because there was no incentive to do so. If you wanna pretend that's not the case, go ahead, I'm fairly sure most people in here already know how to put their fingers into their ears and sing, to keep the bad voices out.
On a side note: the Fafnir at 4AM was not meant for everyone. It was meant for people who were awake at 4AM. You made it your own personal mission to camp it at 4AM. It's precisely why HNMs have a 21~24 repop window and not a 23:45 repop window, so it changes timezones after a while.
Oh I see, because you had a touch of horrible luck that means I don't know what I'm talking about? Your experience dictates se's entire game and every players individual experience? I see where this discussion is ganna go with someone as dense minded as you. Your plight is a simple fix, you had the wrong group, a human fault not a game fault. Oh as I said, woe is me attitudes, fanks buddy