Originally Posted by
Atomic_Skull
If it wasn't capped somewhere what would happen is that 100% haste would cause a literal "divide by zero" situation. Whenever someone achieved 100% haste and attacked something the server software would lock up. I think what happened was that the whole issue went unnoticed until people started getting dangerously close to 100% haste and they went in with the intention of just capping it at 99% or something. But once they took a good look at it they said "holy %#&@ that's overpowered" and implemented an 80% cap.