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  1. #1
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99

    [DEV1234]Lift the delay/haste cap

    With every other "cap" lifted like crit,crit damage,fast cast etc. Its time to get rid of the 80% cap on delay reduction. This will help out a number of jobs from the buffers (COR,BRD,Hasters,DNC) to all the DDs that can break the 80 mark. When the 80 cap was implemented FFXI was a very different game. 5k WS were unheard of (let alone the 10k plus ones) DoT was a major factor and zerging was a common strat. Now that things have changed its time for to lift the overall cap. Individual caps should be kept, 25 in gear, 25 in JA, 43.3 in magic etc.
    (3)

  2. #2
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Taint2 View Post
    With every other "cap" lifted like crit,crit damage,fast cast etc. Its time to get rid of the 80% cap on delay reduction. This will help out a number of jobs from the buffers (COR,BRD,Hasters,DNC) to all the DDs that can break the 80 mark. When the 80 cap was implemented FFXI was a very different game. 5k WS were unheard of (let alone the 10k plus ones) DoT was a major factor and zerging was a common strat. Now that things have changed its time for to lift the overall cap. Individual caps should be kept, 25 in gear, 25 in JA, 43.3 in magic etc.
    Why not ask for brews 100% of the time.

    Cap at 80% is fine as is. If you want cap to be at 100+%, then what's stopping you from asking for 300% TP all the time, because that is what you are going to get....
    (5)

  3. #3
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Yeah, give us Brews with ISP, AN and CP while we're at it.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #4
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    yes give DRK 100% haste with their new JA that inhibit TP gain (since with100% haste the 2sec delay after WS will be a bigger lost in dmg than not wsing)
    (2)

  5. #5
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by hiko View Post
    yes give DRK 100% haste with their new JA that inhibit TP gain (since with100% haste the 2sec delay after WS will be a bigger lost in dmg than not wsing)
    This would actually be a good adjustment for DRK.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #6
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by hiko View Post
    yes give DRK 100% haste with their new JA that inhibit TP gain (since with100% haste the 2sec delay after WS will be a bigger lost in dmg than not wsing)
    Not really, the mob would be dead far before you ever even get the chance to consider ws'ing, lol. 100% haste is infinite attacks.

    You'd spend more time engaging and disengaging than doing anything else, lol
    (3)

  7. #7
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    Quote Originally Posted by Cream_Soda View Post
    Not really, the mob would be dead far before you ever even get the chance to consider ws'ing, lol. 100% haste is infinite attacks.

    You'd spend more time engaging and disengaging than doing anything else, lol
    I'd be willing to bet 100% isn't infinite. It all depends on if they allow more than one attack via auto-attack per frame, which I doubt they do.
    (0)
    If your argument favors realism over fun, you've already lost.

  8. #8
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by RabidSquirrel View Post
    I'd be willing to bet 100% isn't infinite. It all depends on if they allow more than one attack via auto-attack per frame, which I doubt they do.
    100% haste would indeed be infinite. The % is subtracted from your delay. If you take say 6 seconds to swing, at 80% haste you would take 1.2 seconds to swing. Which would be as stated earlier 5x your normal actions at 80% haste. At 90% you would take 0.6 seconds to swing. 10x your normal actions. The haste formula is one that approaches infinity the closer you get to 100.

    If you took 0 seconds to swing it would be nonstop actions and the mob would die in an instant. If you imposed a restriction on how often an autoattack can initiate say 0.1 seconds is the lowest it could possibly go, then it's not truely 100%. For the 6 second swing example you would only have aprox. 98.3% haste, so it would never truely be 100%.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  9. #9
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by CrystalWeapon View Post
    100% haste would indeed be infinite. The % is subtracted from your delay. If you take say 6 seconds to swing, at 80% haste you would take 1.2 seconds to swing. Which would be as stated earlier 5x your normal actions at 80% haste. At 90% you would take 0.6 seconds to swing. 10x your normal actions. The haste formula is one that approaches infinity the closer you get to 100.

    If you took 0 seconds to swing it would be nonstop actions and the mob would die in an instant. If you imposed a restriction on how often an autoattack can initiate say 0.1 seconds is the lowest it could possibly go, then it's not truely 100%. For the 6 second swing example you would only have aprox. 98.3% haste, so it would never truely be 100%.
    If it wasn't capped somewhere what would happen is that 100% haste would cause a literal "divide by zero" situation. Whenever someone achieved 100% haste and attacked something the server software would lock up. I think what happened was that the whole issue went unnoticed until people started getting dangerously close to 100% haste and they went in with the intention of just capping it at 99% or something. But once they took a good look at it they said "holy %#&@ that's overpowered" and implemented an 80% cap.
    (1)
    Last edited by Atomic_Skull; 07-20-2011 at 08:29 AM.

  10. #10
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Hundred Fists for everyone! Nothing will survive longer than the time it takes to engage!

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    (0)
    Last edited by Melodicya; 07-19-2011 at 09:36 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

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