General Musings on Community and Causality
This thread was inspired by looking at Magian Complaint thread #9002. Specifically, the complaint was about weapon trials (in general). I couldn't help but remember, "gosh, these Magian things were hot stuff when they were first introduced." Distinctly, I remember complaints that (barring Relic and Mythic Weapons) previously existing weapons (and later, armor) were not compatible with the system, thus rendering them outdated (and later, utterly obliterated with the advent of Empyrean equipment).
Fast-forward a few updates, you start seeing the average player getting rather tired with "fetch quest number umpteen," with even something as utterly unrelated to weapon and armor augmenting as job-specific emotes! With the advent of the official forums, this leads to, among other things, Magian Complaint thread #9002, as well as the 9001 Magian Complaint threads before it.
Going back to my flashback on the early days of Magian Trials, it occurred to me that the dominant equipment of ages past are finally going to be augmentable after all--randomly through Synergy. I wonder if the community, through gripes of "too many things" being thrown in to the otherwise well-implemented Magian system, unintentionally begot themselves an inferior option, lacking in either choice or control, for upgrading their old, rare equipment . . .
Then again, probably not, since S-E seems to lack enough discretion about player complaints about the Magian system to throw further Adventuring Fellow limit breaks in to it, as well . . .