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  1. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    I personally feel they need to redesign the crafting system from scratch, it need to be based more on skill and less on random chance. (said this 100's of times)

    I agree rapid is a waste of time and should be removed, very few people use it (outside of accidental hitting it)

    Recipes need to have requirements such as whether they favour mg craftsmanship or craftsmanship, what the optimal level to try the recipe is.

    There is just too many hidden stats and random crap, its not fun its a complete drag, crafting will only become fun when I actually control the fate of what I am making.
    heh i mentioned that about recipes in a suggestion long ago.

    This:

    As we all know, there are certain recipes that require Craftsmanship, and others that require Mg. Craftsmanship. This is a multi-suggestion really.

    1. Display the crafting stat the recipe uses on the recipe, so we know if we are wearing the right gear for the task

    2. When the recipe details open, display a warning "This recipe would benefit from higher craftsmanship/Mg. Craftsmanship." or something like that.

    Either of those will work.

    Another Suggestion is to combat an issue. As some of us know and have tested, These crafting stats actually have little effect on your actual success chances. It is really your rank vs recipe rank that is the major determiner. My suggestion is this:

    Make recipes have an optimal stat level to have more effect than the optimal rank. The Optimal rank can still be used to determine how much SP you get from the recipe vs your own rank, however, the actual stats the recipe requires vs your stats make the major determination on success, quality, and progress gains.
    (3)
    Last edited by Reika; 05-05-2011 at 11:26 PM.

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