
At least he is being positive, which is what a community needs. By being negative you're only making yourselves seem immature and unwilling to actually provide legitimate help to the community. Thanks to the OP on some nice tips for when I hit 50![]()

Oh wow never thought to use Holmgang but now I know what to do!
Really helpful and thanks!

And again to War defense. Though there maybe argument for End fights about WAR ability to stay alive. In dungeons; if you want a speed run... you want a WAR; and one that hits hard and fast. Broke or not Broken; WAR is still useful.
Don't think I saw it so here it is :
Holmgang is awesome on demon wall as it prevents your from being knocked back.

And Another
Storm's Path
Heavily under used skill; however if you well establish hate it makes for a nice small regen. Think of it like cutting the mobs regular hits in half every second hit.
Let's say you hit the mob for 200 per Storm's Path; however just to execute a proper combo it would take 2.5 sec *3= 7.5 sec. Surprises you to know most mobs dont hit every 2.5 sec; more like 3 or even 4 sec.
So lets say you vs a 4 sec hit mob which hits for 450 regular hits
that means every 8 sec you'll take 900 dmg
But at the same time (if you already have no hate issues) every 8 sec you'll also take 100 HP bk
Which in turns appears like you only taking 800 dmg every 8 sec; in that example that's a 11.1% mitigation
(note: my GCD is down to 2.39 with food and there are gear to make it go down more if you wanted. In my opinion after Vit Str, I prize speed over critical, determ, parry, etc. B/c this class is heavily dependent on landing our skills; and landing them on TIME)
the longer the mob take to hit you; the more you dmg you do with Storm's Path; the higher the mitigation factor

Another Tip
Brutal Swing
This is one of your best moves; yes one of your best moves in game. It has a 30 sec recast but is not effected by GCD (global cool down). This means you can string it with any other attack to increase DPS by that much each 30 seconds. (Everything counts. Like having throwing axes bk in 1.0) Even if the mob can't be stun it will still do dmg equal to a Heavy swing.
Another thing about Brutal is if the mob can be stun, always stun on the move; either going through the move while swinging or quickly around him. The benefits of moving while using this skills is most mobs can't hit you without directly facing you. This means you get a 6 second stun turned into a 7 sometimes 8 second stun (...yes seconds; but again it counts in a long fight)
Just to add Holmgang works on Garuda HM, I use it during the add phase, it makes it even more of a cake walk.
Friends don't let other friends play warrior. /PSA
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