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  1. #1
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Crafting wouldn't be such a waste if it had a purpose beyond making materials for other crafters to use to level crafting.

    i.e. gear and weapons and tools. If gear/weapons/tools weren't handed out so bloody easily on every single damned quest, for every class, then we may have something that people desired.

    Perfect example: I came back with my ALC already nearly 50. I do all the class quests and get handed every single tool/offhand i needed through some fairly easy class quests. I secured my Luminary alembic in 1.0 only to realise i get a bloody Blue one which matches it stat-for-stat at level 50 ALC quest (which took me 5 minutes). So any armourers who, say wanted to make Alembics for ALCs, have absolutely no use in making Alembics.

    This can be applied to every single craft which makes any tool/offhand. A similar thing is applied to every single craft which makes gear/weapons.

    The only market is for HQ versions, but then people don't want to pay for them, because you can outlevel them so fast.

    Add to that the nerfed as hell materia, so people are even reluctant to soulbind/convert gear for currently mainly useless materia.

    In short: There is no incentive to recycle gear, make gear, or buy/sell gear!
    (1)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I agree, I don't understand why we're given out free infinite decent gear leveling up basically anything in the game 1-50. The only crafted gear that's useful is HQ gear for crafters and gatherers because fates exist, dungeon drops are better, you get free GC weapons every 10 levels(I feel sorry for carpenter/blacksmiths..) and relics are a joke to obtain and +1. You're just constantly handed out infinite free gear leveling up a battle job so you never need to go buy some crafted stuff, and since it only lasts a few levels, those levels zoom by instantly, and you can just pick up GC/quest reward/dungeon gear, there's no reason to even think about bothering with it as a battle job.


    Cross linking my post here, but I think it would've been better if they designed the game something like this:
    http://forum.square-enix.com/ffxiv/t...gned-like-this

    It would make crafters and gatherers very useful and wanted for end game. Hell, all parts of the game if dungeons ONLY dropped tattered gear the entire time, and quest rewards didn't give out gear and GC gear didn't exist, but that might be too extreme for the "intended" MMO audience now.
    (2)

  3. #3
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shiyo View Post
    It would make crafters and gatherers very useful and wanted for end game. Hell, all parts of the game if dungeons ONLY dropped tattered gear the entire time, and quest rewards didn't give out gear and GC gear didn't exist, but that might be too extreme for the "intended" MMO audience now.
    Craftered HQ gear is better than Dungoen drops for theemost. But at end game it is better to just go for the raid drops.

    But the problem does lie in with fates and materia caps. If they scaled fates to be more difficult as more people joined (not to mention buff dungeon exp) then people would have a reason to purchase crafted HQ gear. Plus there's also a matter of lack of gil generation and over taxation.
    (0)

  4. #4
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Just to chime in..

    1. The game would have more use for gear if we were allowed to change equipment mid-fight. Some games it's worth your time to macro in XXX shoes or XXX cap for a certain skill. As an extreme example, in XI, you could have as many as 5 complete sets in use if you were really into endgame. While it took a long time to get those, it was by no means necessary; it was just icing on the cake for the elitists. In a game where you are essentially restricted to choosing one OR the other, you lose the need to obtain varied gear.

    2. If the "best in slot" items took longer to get, we wouldn't have this conversation. Crafting would become the "normal" gear, and there would be an economy, while endgame gear would be for the dedicated players after several months. I would expect the ilvl 90 gear to be on <5% of characters this soon after launch, but just walking around in a city...

    3. If gear wasn't freely handed out constantly by quests, we would have at least bought gear to make it through story dungeons.
    (0)

  5. #5
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    My only problem with crafting is the road block of getting to 315+ control so I can make mailbreaker, obelisk, etc. I cannot seem to get over 280's and I can't think of any way I possibly can.
    (0)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ramzal View Post
    My only problem with crafting is the road block of getting to 315+ control so I can make mailbreaker, obelisk, etc. I cannot seem to get over 280's and I can't think of any way I possibly can.
    Whaaaaaaat? HQ gear, materia melds, and food; simple as that. You can go way waaaaaaaay over 315 (for example, my weaver is sitting on 350 control without any food), so I'm not sure how you could possibly not see how you could increase it. Salt Cod Puffs would give you +18 control (and they're not even the best control food, just probably the highest reasonably priced one), so you're not even that far off.

    You're a blacksmith, so my first suggestion would be to bang out your own HQ Militia File. That would add 6 control, to put you at 286. Salt Cod Puffs puts you at 304. A mere 4 tier-3 control materia (because you probably don't want to shell out the cash for tier-4s) later and you've breached 315. And that's not even your only way to hit 315.
    (1)
    Last edited by Raldo; 09-25-2013 at 10:50 PM.

  7. #7
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Raldo View Post
    Whaaaaaaat? HQ gear, materia melds, and food; simple as that. You can go way waaaaaaaay over 315 (for example, my weaver is sitting on 350 control without any food), so I'm not sure how you could possibly not see how you could increase it. Salt Cod Puffs would give you +18 control (and they're not even the best control food, just probably the highest reasonably priced one), so you're not even that far off.

    You're a blacksmith, so my first suggestion would be to bang out your own HQ Militia File. That would add 6 control, to put you at 286. Salt Cod Puffs puts you at 304. A mere 4 tier-3 control materia (because you probably don't want to shell out the cash for tier-4s) later and you've breached 315. And that's not even your only way to hit 315.
    Annnd that's what I get for relying on just the raw stats from the equipment. Thanks a lot, this helped.
    (0)
    Last edited by Ramzal; 09-26-2013 at 07:01 AM.

  8. #8
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Raldo View Post
    Whaaaaaaat? HQ gear, materia melds, and food; simple as that. You can go way waaaaaaaay over 315 (for example, my weaver is sitting on 350 control without any food), so I'm not sure how you could possibly not see how you could increase it. Salt Cod Puffs would give you +18 control (and they're not even the best control food, just probably the highest reasonably priced one), so you're not even that far off.

    You're a blacksmith, so my first suggestion would be to bang out your own HQ Militia File. That would add 6 control, to put you at 286. Salt Cod Puffs puts you at 304. A mere 4 tier-3 control materia (because you probably don't want to shell out the cash for tier-4s) later and you've breached 315. And that's not even your only way to hit 315.
    Geez how much did those materia that cost you?
    (0)

  9. #9
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Darlantan View Post
    Geez how much did those materia that cost you?
    All of my T4s came from 1.0's cracked materia exchange. It would've cost me a fortune to do that in ARR. Unfortunately, by the time I was done with WVR, I was out of cracked 4s. Same for the T3s, though I do still have some more of those. T2/1 materia wasn't too bad, all in all I probably spent a couple hundred thousand.
    (0)

  10. #10
    Player
    Voodoofreak's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Kwiki Mart
    World
    Balmung
    Main Class
    Gladiator Lv 60
    What if...rather than having the actual gear drop in end-game, the items to make that gear dropped instead - which then would require hiring a crafter to complete.
    (0)

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