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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70

    Why wasn't the game designed like this?

    The tomes we currently get from running dungeons would give "Rusted/molded/tattered" gear and you'd need to gather items from mining/botany or buy them off the AH, as well as acquire drops from beastmen strongholds, which are instead full of elite/dungeon enemies that take 2-4 players to kill(or a very skilled/geared soloist) and they never leash and chase you for a very very very long time, almost forever, while also patrolling around the zones and buffing each other without being engaged. You'd then take the beastmen drops, the tattered/rusted/molded gear and some gathered materials to a crafter who would finish your product for you(could add a window like melding that let someone take all your mats and synth them for you so people wouldn't steal your stuff) and could be HQed, as well as melded with materia. They should also edit the materia system and add more unique materia as well as fixing the stat caps but not completely removing them, allowing us more customization with how we gear. Make all the drops sellable as well, for a more thriving economy.

    Could also add token gear for crafters and gatherers so they could have ilvl 70/90 gear too and you could potentially play the game as ONLY a crafter/gatherer. Add some super high level materials in beastmen strongholds that require ilvl 90 gear to gather and are used for ilvl 90 stuff too.


    What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.
    (28)

  2. #2
    Player
    Maddox's Avatar
    Join Date
    Jul 2011
    Posts
    114
    Character
    Maddox Klin
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I say give Gatherer's and Crafters some freaking battle skills.

    Oh how I would love to Pick an enemies eye out as a Miner.

    Vengeance for all those 1.0 Antling kills I suffered.

    Yes ladies and gentlemen, SHINIES do kill.
    (6)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    So in other words, you want a system that makes massive profit for you, the crafter/gatherer, and simply costs non crafter/gatherers their life savings for a single piece of gear?
    Because the moment you give crafters that sort of power, you can bet on the prices for even the most mundane materials required for these items would shoot up to millions per single item.

    Not to mention the "LF Armorer to make ____ with my mats" followed by "yeah ill make it, but it'll cost you a massive amount of Gil or I'm not doing it"

    What we have now is fine. More dungeons that drop Tomes would be nice, and I am fairly certain the 2 new Hard Mode dungeons and the brand new dungeon will all drop Tomes.
    (10)

  4. #4
    Player
    Ahtos's Avatar
    Join Date
    Oct 2011
    Posts
    9
    Character
    Meow Furball
    World
    Garuda
    Main Class
    Archer Lv 50
    great idea but casual ppl will start QQ ^^
    (6)

  5. #5
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shiyo View Post
    What would this accomplish? It would make all forms of content relevant, dungeons, raids, outdoor zones, crafting, gathering, and materia would be more useful, there would be more gear customization, more theorycrafting, a better economy and a much more enjoyable game(IMO). It would also be a complete unique experience like no other game using systems already in the game, just simply expanding them.
    No, you over-exaggerate wildly.

    What it will do is give crafters a stranglehold on gear progression and make everyone level a craft or be at the mercy of price-gouging crafters. I realise this is what you want but don't insult my intelligence by trying to make out this is some massive 'leveling the playingfield' idea.

    Quote Originally Posted by Ahtos View Post
    great idea but casual ppl will start QQ ^^
    Because it's 'hardcore' to level a craft now?

    LMAO.
    (8)

  6. #6
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sylve View Post
    Not to mention the "LF Armorer to make ____ with my mats" followed by "yeah ill make it, but it'll cost you a massive amount of Gil or I'm not doing it"
    You would want people in your FC to have gathering/crafting leveled, so instead of recruiting people with ONLY battle jobs for end game dungeons/raids, you'd wanna recruit crafters and gatherers too. You'd also wanna make friends with them, like you'd make friends with healers or tanks or DPS. It creates a stronger community as well, because you can't cross-server craft and have to actually make friends, help people, and be nice/respectful, which isn't done very often in the duty finder and you can't really make friends with people you'll never see again.

    I currently have friends and a FC where we all have different crafts and gathering jobs leveled, we all make stuff for each other for free and give each other mats for free. It's nice, we helped each other out leveling our crafts and now help each other gear our jobs.
    (8)
    Last edited by Shiyo; 09-25-2013 at 07:16 PM.

  7. #7
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Actually crafted gear is better then Darklight, but it costs more tomes.
    (5)

  8. #8
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    SE doesn't do this cause they like making money, by having a playerbase.
    (8)

  9. #9
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kraggy View Post
    Because it's 'hardcore' to level a craft now?

    LMAO.
    Dude, have you even read any of the posts about why people think it is OK to bot because gathering is too hard/boring and that crafting doesnt get FATEs so why bother? Apparently crafting to level 10 is super hard core, even though it can be done in about 15 minutes with less than 5k gil right inside the guild.
    (1)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I kind of like the way Vidictus does its gear.

    You complete dungeons to farm craftable items which later you have an NPC make, the difference with FFXIV is that you could have crafters make the item.

    You could either sell the craftable drops on the marketwards to make profit or get a friend/FC member to make the item for you.

    There is so much potential for this, for example a requests board where you could look for a crafter to make an items.

    I'm not saying take away all dungeon loot but the dev team have stripped crafting of all purpose in ARR.
    (5)

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