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  1. #61
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Because the solution of 'make a fun game that people want to play because they WANT TO PLAY IT' is far too difficult and demanding when the demon of 'make a grindfest of treadmills and hope people do them because their e-peens must touch the sky' is so easy.

    You don't even have to make a good game. Just set up a series of time-exhaustive treadmills (See: Skinner Box) and make them subscribe for the privilege of doing things they don't actually enjoy because they DO enjoy the thought of being 'finished'/'done'/'accomplished' with it.

    Release new treadmill every 4-6 months; call it content. Anyroad, crafting on here doesn't seem much different than crafting in any other MMO: its a gateway drug to what they desperately hope will become raid addiction, because they're still trying to replicate WoW's success under the graphics and variegated nomenclature SE prefers.

    Raise your hand if you'd like to play a Final Fantasy game, not World of Craftercraft or Raidcraft?
    (4)

  2. #62
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Why would "the average player" have gil to spend for furniture? Most players that I know are pretty broke after spending the leveling money on the relic materia and the AK repairs.

    Everyone keeps saying "oh when housing will come, we will get rich because everyone will want to get furniture and stuff for the house".
    Yea... right.
    (0)

  3. #63
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Chrysania View Post
    Raise your hand if you'd like to play a Final Fantasy game, not World of Craftercraft or Raidcraft?
    *Raises hand*
    (2)

  4. #64
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Chrysania View Post
    Raise your hand if you'd like to play a Final Fantasy game, not World of Craftercraft or Raidcraft?
    *raises both hands including the ones in my head*
    (2)

  5. #65
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Chrysania View Post

    Raise your hand if you'd like to play a Final Fantasy game, not World of Craftercraft or Raidcraft?
    Sigh, we can only dream. *Raises hand*
    (2)

  6. #66
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Crafting wouldn't be such a waste if it had a purpose beyond making materials for other crafters to use to level crafting.

    i.e. gear and weapons and tools. If gear/weapons/tools weren't handed out so bloody easily on every single damned quest, for every class, then we may have something that people desired.

    Perfect example: I came back with my ALC already nearly 50. I do all the class quests and get handed every single tool/offhand i needed through some fairly easy class quests. I secured my Luminary alembic in 1.0 only to realise i get a bloody Blue one which matches it stat-for-stat at level 50 ALC quest (which took me 5 minutes). So any armourers who, say wanted to make Alembics for ALCs, have absolutely no use in making Alembics.

    This can be applied to every single craft which makes any tool/offhand. A similar thing is applied to every single craft which makes gear/weapons.

    The only market is for HQ versions, but then people don't want to pay for them, because you can outlevel them so fast.

    Add to that the nerfed as hell materia, so people are even reluctant to soulbind/convert gear for currently mainly useless materia.

    In short: There is no incentive to recycle gear, make gear, or buy/sell gear!
    (1)

  7. #67
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I agree, I don't understand why we're given out free infinite decent gear leveling up basically anything in the game 1-50. The only crafted gear that's useful is HQ gear for crafters and gatherers because fates exist, dungeon drops are better, you get free GC weapons every 10 levels(I feel sorry for carpenter/blacksmiths..) and relics are a joke to obtain and +1. You're just constantly handed out infinite free gear leveling up a battle job so you never need to go buy some crafted stuff, and since it only lasts a few levels, those levels zoom by instantly, and you can just pick up GC/quest reward/dungeon gear, there's no reason to even think about bothering with it as a battle job.


    Cross linking my post here, but I think it would've been better if they designed the game something like this:
    http://forum.square-enix.com/ffxiv/t...gned-like-this

    It would make crafters and gatherers very useful and wanted for end game. Hell, all parts of the game if dungeons ONLY dropped tattered gear the entire time, and quest rewards didn't give out gear and GC gear didn't exist, but that might be too extreme for the "intended" MMO audience now.
    (2)

  8. #68
    Player
    Lotarion's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Chrysania View Post
    Raise your hand if you'd like to play a Final Fantasy game, not World of Craftercraft or Raidcraft?
    HAND! This is so annoying. Every MMO is trying to be like WoW and if they not the large part of community demands them to be. Go play WoW guys if you want WoW. I came here for crafting cause guess what? Everything else is just like WoW.
    (0)

  9. #69
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shiyo View Post
    It would make crafters and gatherers very useful and wanted for end game. Hell, all parts of the game if dungeons ONLY dropped tattered gear the entire time, and quest rewards didn't give out gear and GC gear didn't exist, but that might be too extreme for the "intended" MMO audience now.
    Craftered HQ gear is better than Dungoen drops for theemost. But at end game it is better to just go for the raid drops.

    But the problem does lie in with fates and materia caps. If they scaled fates to be more difficult as more people joined (not to mention buff dungeon exp) then people would have a reason to purchase crafted HQ gear. Plus there's also a matter of lack of gil generation and over taxation.
    (0)

  10. #70
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Just to chime in..

    1. The game would have more use for gear if we were allowed to change equipment mid-fight. Some games it's worth your time to macro in XXX shoes or XXX cap for a certain skill. As an extreme example, in XI, you could have as many as 5 complete sets in use if you were really into endgame. While it took a long time to get those, it was by no means necessary; it was just icing on the cake for the elitists. In a game where you are essentially restricted to choosing one OR the other, you lose the need to obtain varied gear.

    2. If the "best in slot" items took longer to get, we wouldn't have this conversation. Crafting would become the "normal" gear, and there would be an economy, while endgame gear would be for the dedicated players after several months. I would expect the ilvl 90 gear to be on <5% of characters this soon after launch, but just walking around in a city...

    3. If gear wasn't freely handed out constantly by quests, we would have at least bought gear to make it through story dungeons.
    (0)

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