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  1. #1
    Player
    Kupofried's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Firo Losstarot
    World
    Faerie
    Main Class
    Alchemist Lv 60
    i wonder if we have to post this in this in the JP forum to have a reply from SE.
    (2)

  2. #2
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kupofried View Post
    i wonder if we have to post this in this in the JP forum to have a reply from SE.
    I don't think it would help as it has already been replied to by Yoshi during the beta: see this post http://forum.square-enix.com/ffxiv/t...=1#post1257955

    I wouldn't hold your breath for any further fixes, although it would be wonderful if they improve it. We have to learn to work around the problem by moving before the cast begins. You can either do this by being constantly on the move or memorizing the attack patterns so that you know a second or so before the cast begins to start moving.

    For people with over 200ms latency a good guideline is: if you can see the red circle and you are not already moving, you're dead.

    Edit to the post below: Not sarcasm, realism

    I do hope it gets improved sometime in the future.
    (4)
    Last edited by Silverwalk; 09-16-2013 at 11:02 AM.

  3. #3
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Silverwalk View Post
    We have to learn to work around the problem by moving before the cast begins. You can either do this by being constantly on the move or memorizing the attack patterns so that you know a second or so before the cast begins to start moving.
    I sincerely hope this is sarcasm... People should be refusing to pay a monthly premium for a game with hit detection this terrible, not just accepting it. Isn't massive server lag and delay one of the primary reasons why 1.0 did so terribly that it had to be shuttered?

    Fingers crossed for a fix or, barring that, ARR shutdown followed by an apology and announcement of version 3.0, with combat mechanics and netcode that aren't abysmal.
    (10)