i wonder if we have to post this in this in the JP forum to have a reply from SE.
i wonder if we have to post this in this in the JP forum to have a reply from SE.
I don't think it would help as it has already been replied to by Yoshi during the beta: see this post http://forum.square-enix.com/ffxiv/t...=1#post1257955
I wouldn't hold your breath for any further fixes, although it would be wonderful if they improve it. We have to learn to work around the problem by moving before the cast begins. You can either do this by being constantly on the move or memorizing the attack patterns so that you know a second or so before the cast begins to start moving.
For people with over 200ms latency a good guideline is: if you can see the red circle and you are not already moving, you're dead.
Edit to the post below: Not sarcasm, realism
I do hope it gets improved sometime in the future.
Last edited by Silverwalk; 09-16-2013 at 11:02 AM.
I sincerely hope this is sarcasm... People should be refusing to pay a monthly premium for a game with hit detection this terrible, not just accepting it. Isn't massive server lag and delay one of the primary reasons why 1.0 did so terribly that it had to be shuttered?
Fingers crossed for a fix or, barring that, ARR shutdown followed by an apology and announcement of version 3.0, with combat mechanics and netcode that aren't abysmal.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.