I came to an NA server following 1.0 because I always thought my ISP was the culprit. I'm on the East Coast so the connectivity to Japan was a 200ms delay at best. That leaves very little time to react. In 1.0, I'd be far ahead of people on my screen while trying to dodge something and then I'd be the only one to get hit. My party members never blamed me for being bad because they saw my body SLIDE across the ground after I died... There was nothing I could do. I had to deal with it. So that's why I came to an NA server...

I'll be upgrading my internet tomorrow, but that isn't going to fix the mapping issue or the hiccups present when instances experience server congestion. There are a lot of issues with positioning. I was watching my boyfriend tank Titan last night. Because of his position, I had a front-row seat to everything that was going on. I would specifically pay attention to how well people were dodging weight of the earth. Sometimes, it would look like they were still in the circle when it exploded... and they were fine. Other times, it looked like they were far out of the circle and they still somehow got hit. It's odd, and the mapping isn't correct.

There are times I'll do Garuda hardmode and see every single party member standing in the 'safe' zone while dodging her frontal attack... and yet, someone still dies... there is no rhyme or reason to this. No lag. I saw them there long before even the server notified my client that the ability was going off. And then there's the infamous 'slides' people do... It's terrifying. I really wish this game was more reactive because I just love PvP and I can't see how PvP is going to be any good with these issues.