im on PS3, its horrible too, and its even worst if i turn around the camera NPCs and players vanish and some attacks never hapens ruinind my combos...
im on PS3, its horrible too, and its even worst if i turn around the camera NPCs and players vanish and some attacks never hapens ruinind my combos...
I hate to say its not lag, but i'm pretty sure its the coding of how the server processes position more than the actual pings to the server. The server doesn't check where you are every time you move, but periodically. Thus sometimes you're out in plenty of time, and other times you're nowhere close even though on your screen you seem to be. Games like WoW check your position on keypress or something like that so its only ever the ping to the server that matters.
I've even had other people tell me I seemed to be out of an aoe, when I was out for at least half a second or more on my screen, and I still get hit. That means the server picked up the data, sent it to them to see, and still did not care about the positional data when calculating the damage. That's really poor server coding for anything requiring such quick reaction times.
I have the same and after checking some stuff out, it's all SE in my case.Ever since last big 10h maintenance I've been having the dumb 2-3 sec freezes, specially in the duty finder. My party will freeze for 1-2 secs, sometimes more and suddenly move really fast. Like others say it has come down to just outright running around or spam heals blindly at times to make sure people don't die. Some bosses like in Darkhold for example where it seems the easiest thing on earth to run out of the circles have started to be a nightmare for me (I'll see the circle, move well in advance, still die-- rest of my party says I never even moved out in their screens). But as I said, this only started to happen in the last few days, before that I had no problem whatsoever.
It's incredibly annoying since first error 1017/than the duty finder cap and to top it off these spikes after maintenance.
The game hasn't playable for me since Thursday unless I craft.
It becomes more fun with 150ms and server lag spikes duo to overload, average person will be sitting on 0.4 to 0.5 sec.
I laugh every time when somebody is like "the servers are working completely fine for me."
What we have is two fairly large problems working in tandem here.
1) The client hardly does any predictions. For example, in WoW if you move while casting a spell, your client does NOT wait for the server to say that your spell was interrupted. This is optimal. Your client obviously knows within miliseconds that you moved while casting a spell, so there's no point in waiting for server confirmation.
2) The polling rate between client and server is fairly slow. I know with at least movement, that your position is sent to the server at a rate of about 0.3 seconds. So, technically speaking, if you cast a spell, then move at less than, or equal to 0.3 seconds before the spell finishes, the spell will often go off anyway because to the server, you're still standing still when it went off.
I don't understand how they can even consider this as acceptable in 2013.
Is it just incompetence or stubbornness?
That's what I gathered from it.I've even had other people tell me I seemed to be out of an aoe, when I was out for at least half a second or more on my screen, and I still get hit. That means the server picked up the data, sent it to them to see, and still did not care about the positional data when calculating the damage. That's really poor server coding for anything requiring such quick reaction times.
My question would be is this fixable, since if not than it's very easy.
25 Euro for one play trough and some fun is acceptable, but not sub worthy.
Last edited by Sneakaboo; 09-16-2013 at 11:23 PM.
It is fixable Sneakaboo. The question is will they. And the Japanese devs seem overly concerned with Japan, which means will they even pay attention when we point out that the longer distances travelled for pings in America and the poor Europeans playing off servers in America makes a huge difference compared to the relatively short distances most Japanese players have to ping over very good internet in Japan.
The simple fix is to make the server and client talk to each other better. All position checks should take place based on what the game client says and be sent to the server when you press a key to move. I realize that creates hacking issues, but given I've already seen videos of teleporting miners I think we can live with the improved performance. The only problem in question is how did they do all their coding for server interaction and how much effort will it take to fix, because it is fixable, and if they don't fix it they'll lose many thousands of players who literally can't play the end game because of the positional lag.
In other news perhaps Square can join the 21st century and contemplate cloud computing for easily expandable and shrinkable server performance instead of paying ridiculous amounts of cash to add new servers and capacity on existing servers. Then I wouldn't be waiting over 40 minutes in queue to reserve a dungeon instance when we already have a full group.
But even the Japanese will play with about 350 ms because of the server checks.
The lag is basically build in, even with a good connection.
Compare this to say Tera/WOW/LOL for me, I got in those games 18ms tops.
All the latency is masked there, every thing feels instant and responsive.
Abilities are synced as well.
I just don't understand how you can even release a game like this.
In fact when you play this as dev, don't you notice that it plays crap.
Is this suddenly fine in 2013 because well it's SE or Final Fantasy?
That or do Japanese have no standards at all when it comes to quality.
Currently trying to play Titan HM, and it's almost completely unplayable.
Our whole FC is getting 3-5 second freezes, and the boss is seemingly teleporting/instant casting. It's ridiculous. .-.
I havent been able to play for days now due to server lag.
http://forum.square-enix.com/ffxiv/t...n-%28R0%29-lag
A lot of the server lag (on JP servers at least) went away with todays emergency maintenance. use to be like 3 second lag between turning in a crafter guild quest and being able to click to receive a new one, now its damn near instant.
For now at least... :/ I think the servers just need to be reset once in awhile to fix their stability, or perhaps need emergency maint on the NA/EU data center as well to fix the same problem JP servers just had. Everything is more responsive now.
Last edited by Reika; 09-17-2013 at 04:54 AM.
I'm not a specialist and I don't understand much of server issues, but the dude from the carrier Iw as talking to was sincerely sorry for nto being able to fix the issue for me, since my conection is alright. However, he pointed ouit that from europe, if the EU servers were located in Japan we would have much less issues than with them being in Canada and it's a known issue. Well, poor decision from SE's side?![]()
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