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  1. #1
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Riku_Toiiku View Post
    This is not the mentality I want to ever face again.
    This is a player mentality problem not a speed run problem. I do speed runs constantly in AK and don't run into this kind of thing. Taking away speed runs is not going to fix the issue you faced.
    (0)

  2. #2
    Player
    Riku_Toiiku's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    28
    Character
    Riku Toiiku
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Subucnimorning View Post
    This is a player mentality problem not a speed run problem. I do speed runs constantly in AK and don't run into this kind of thing. Taking away speed runs is not going to fix the issue you faced.
    I personally never sugested any such thing.

    Just a seperate tick box or something for speed runs to put like-minded individuals together.

    Speed runners get their speed runs, new players get more patient (hopefully) parties. Everyone's happy.
    (0)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Someone's already mentioned the solution before, and the solution is to make trash worthwhile.. We don't need more discussion. Once they do that, sure, stop speedrunning. But for now, if you do this, amdapor will be EVEN MORE CROWDED as runs take longer, and become a massive 2 hour long grind train and monsters still give absolutely nothing.

    If you made every mob in amdapor drop 1 tomestone, bam. Instantly, I will clear the entire zone. Maybe 10% chance of a myth tomestone too.

    And for those who want to stop this "exploit", you're only hurting yourself. Your queues will be longer, people won't run as much, and the people that you want to punish already have full darklight, and full 60 greens for all their toons, while you struggle to find the almost 15 (yes 15 hours, if we say 1.5-2 hours for a full run of amdapor) to cap out on myths every week.
    (2)

  4. #4
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by pandabearcat View Post
    Someone's already mentioned the solution before, and the solution is to make trash worthwhile.. We don't need more discussion. Once they do that, sure, stop speedrunning. But for now, if you do this, amdapor will be EVEN MORE CROWDED as runs take longer, and become a massive 2 hour long grind train and monsters still give absolutely nothing.

    If you made every mob in amdapor drop 1 tomestone, bam. Instantly, I will clear the entire zone. Maybe 10% chance of a myth tomestone too.
    I cannot upvote this enough. I haven't quite gotten to that specific point in the game yet, but I do dread it. The worst part is that such a simple fix as this one listed above would be enough to make most parties happy.
    (0)

  5. #5
    Player
    Babylyn90's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    35
    Character
    Elyscia Daemon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by pandabearcat View Post
    Someone's already mentioned the solution before, and the solution is to make trash worthwhile.. We don't need more discussion. Once they do that, sure, stop speedrunning.
    This right here sums it up. Once they do that and combine it with http://forum.square-enix.com/ffxiv/t...471#post318471 (repairs patch), the community can mesh a little better.

    Quote Originally Posted by pandabearcat View Post
    And for those who want to stop this "exploit", you're only hurting yourself. Your queues will be longer, people won't run as much, and the people that you want to punish already have ...
    I don't think you'll be correct about the dungeon running scheme of the casual players, but time will tell. By the time we get there (and ps4 players join us), they will probably (read: hopefully) have implemented something to account for the influx.
    (0)