Hi, this is Yoshida, the Producer/Director.
I’m sorry that the posts from development have seriously lagged.
Every thread regarding fixes is being looked into.
Gear degradation as a penalty for dying
First of all, I plan on continuing the degradation of gear as a penalty for dying, though the specs will be adjusted. Although the relationship between risk and reward is not as harsh as losing EXP, which was common in first generation MMOs, I think that some kind of penalty is necessary.
I would absolutely like to avoid players thinking that “I can take as many risks as I want, because nothing is lost when I die.” Therefore, I would like to maintain the incentive to stay alive, because “My precious gear will degrade if I die!”
In a world where crafting and gathering exist, I think that the relationship between item degradation and repairing makes a lot of sense.
(Gear degradation due to use will be adjusted during the battle reforms.)
Repair
However, I have received many suggestions and a lot of feedback about the current state of repairs, and I agree that changes must be made. I also understand that the difficulty of performing repairs turns away new players and causes players waiting for repairs to logout. As such, I would like to take the reform of repairs very seriously.
Direction of adjustments to repair - Rejuvenation of repair NPCs (Placement in more locations/price adjustments/performance adjustments/balance adjustment with player repairs)
- Price adjustment of dark matter (Adjustment to the proper price using dark matter and thanks to the crafter)
- Simplification of repair procedures (Less steps in the repair sequence)
- Easing of repair requirements (Easing of optimal repair rank and necessary skills)
In addition, visibility of repair requests will also be improved based on player feedback.
Crafter motivation and repairs
Crafters should place creating items as their highest priorities. Crafters should earn their respect through developing their skills to a high level. This is why we are spending a lot of time to implement the materia craft system.
I think that repairs should be easily accomplished through using a small part of the skills that crafters have spent so long to develop. Crafters should receive the most satisfaction out of creating challenging weapons and armor and exploring the materia craft system.
Therefore, I would like to simplify the repair process. I believe that it would be sufficient to simply maintain repairs as an occasion for players from the battle classes and gatherer classes to interact.
It will take some time, but I will reveal more specific details before implementation.
Thank you for your patience.
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P.S. (The following will be removed eventually.)
I have a request for a certain group of players.
There were some players who criticized the priorities for crafter/gatherer fixes. I assure you that the priorities were decided based on my time restraints and there are no other intentions. I apologize that there has been a delay in the fixes.
I believe that the critical stance from the players comes as a result of my posting being delayed as well.
However, I ask that you please do not make posts that can be seen as personal attacks. I understand the frustration that players may feel, but please understand that we developers are humans too. There is a limit to how much we can do and how much criticism we can take.
(I would have no problem if I was the only one being criticized.
)
We will continue to work on updates as best as we can, so I please ask that you understand where we are coming from and use the forums appropriately
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