Mechanic (Disciple of the Hand and War) *Mixture of Both
- The Garlean Empire have the only known mechanics in the land of Eorzea. They are situated in the far North Eastern part of the map. I'm guessing Cid might have a cameo role in this game by being their main mechanist for hire.
- Imperial storyline quests can enable you to build your own mechas and use them in battle, similar to a Beast master, summoner or Puppet Master.
- Repairing them and upgrading them through Garlean technology, you can use alloys, metals, and advanced technological breakthroughs, Eorzea could change drastically through this new class advancement hybrid.
- This class would/could also enable the repairing and flying of your own Airship, and trading these skills can enable you to fly one as any class and build (customize) your own. Flying them would be completely instanced to make the game concept work smoothly though, but enables you to get anywhere you want. Fuel would be the repairing ingredient needed along with other parts.
Shepherd (Disciple of Beasts/Land)
- Playing as a Shepherd you must herd flocks of dodos, groups of goat and sheep, and other various creatures around Eorzea from various point to points and protecting them from harm.
- This class could also serve as a hybrid class, working as both a Disciple of the Land and Beasts class by extracting meat, fur, feathers, and hides through quest completions and such, but also to command the animals to protect themselves and you from encroaching enemies (I.E. wolves, puks, hyenas, efts, etc.).
- The various water wells you see from time to time around the land can be the water sources you use to guide your flock to on quests and such, along with also being used to heal them.
- Levequests can include, defending the flock for a set amount of time from an encroaching hoard of hungry monsters, guiding them from Point A to Point B, extracting materials from the flock (I.E. rare items, feathers, fur, etc.) and other various concepts.
Summoner (Disciple of War and Magic)
I've read through various levequests, NPC's and other lore-filled text that Arcanists seem to be this games Summoning class. They use staffs with magic genie lamps on top to call forth summons to fight for them.
I could be very wrong though, but I've read on a few levequests that through the Arcane arts, beasts can be summoned forth through the Necrologos to fight for you, along with other various means.
Arcanists are very knowledgeable with all the books they keep around in their library, but other than that, they are a very mysterious class. The details on the levequest description are all I have to go buy but I am pretty sure this class is for summoners.
- Since their guild and weapon of choice have already been determined, all that is left are the summons from the Necrologos and various other magical creatures that are awaiting to fight for you.
- Titan (Kobold God), Ifrit (Amalj'aa God), Garuda (Ixali God), Leviathan and Bahamaut are freaking HUGE in this game and play a vital role in the Main Story, I am not very certain if they can be called in as possible summons. However, calling forth various creatures already present in the realm along with new and old summons (I.E. Carbuncle, etc.), things are possible for this class to work.
- If anything, with the re-working of the battle system and what not. I can see summoners using a smaller-medium sized summon through out battle, and when enough TP and MP is built up you can summon Ifrit, Titan, Garuda, etc. for a brief cutscene of them entering battle and demolishing everything claimed in the vicinity. The downside to this is mass enmity given off, however, everything might be killed by the summon anyways.
- Depending on your Diety chosen, you get increased stat bonuses for those summons and certain perks.
These are just random ideas. Discuss more and see what you guys can come up with!