No AH needed anymore - the system in place works fine. Plus, I actually like the retainers (still want a moghouse though).
No AH needed anymore - the system in place works fine. Plus, I actually like the retainers (still want a moghouse though).
Well, I guess it boils down to how you like to play the game as an individual.
Many players do not want to have to run to a location, search for an item, run to another location, purchase the item, then start over or move to different wards to get whatever else they need.
The current ward system also does not really help players who want to find the best deals on common items. Who likes sorting through 24234134 retainers to find the best deal on crystals?
Also, im not a huge fan of having each city sectioned off from each other with the market wards. An Auction House could help to tie everyone together without having a huge overflow of retainers in the wards.
In my opinion, an Auction House system would do great so long as they implemented a delivery system along with it. Being able to visit one place in each main town and easily search through the available goods other players want to post is a great help to players. After you finish all your shopping (no zoning, just searching for the different items you want to guy) you can just head down to your mog house or the local mailbox and pick up your goods.
The AH system is just much easier than the market wards. At least it is in my opinion.
Thanks!
Last edited by RinL; 04-26-2011 at 06:06 AM. Reason: Edited to include last post of player being replied to
That makes far too much sense for your logic to be welcomed here.Well, I guess it boils down to how you like to play the game as an individual.
Many players do not want to have to run to a location, search for an item, run to another location, purchase the item, then start over or move to different wards to get whatever else they need.
The current ward system also does not really help players who want to find the best deals on common items. Who likes sorting through 24234134 retainers to find the best deal on crystals?
Also, im not a huge fan of having each city sectioned off from each other with the market wards. An Auction House could help to tie everyone together without having a huge overflow of retainers in the wards.
In my opinion, an Auction House system would do great so long as they implemented a delivery system along with it. Being able to visit one place in each main town and easily search through the available goods other players want to post is a great help to players. After you finish all your shopping (no zoning, just searching for the different items you want to guy) you can just head down to your mog house or the local mailbox and pick up your goods.
The AH system is just much easier than the market wards. At least it is in my opinion.
Thanks!
Sig by Rylock
http://forum.square-enix.com/ffxiv/t...l-Trade-System
My idea of an ideal Buy/Sell/Trade system.
This too. If you have money you can manipulate any market. Its easy to monopolize in FFXIV if you guys can't see it yet. As RMT, say I was selling a high end gear, call it "Haubergeon" - I look up all those selling it on the market and i find that the market price is sitting at around 200K-400K...its easy to buy them all out (as long as I have gil and god knows its easy to make gil in this game) and post everything back up at 2M+ if I so desired. Considering there is no trust busting laws in Eorzea as there is in good old America (although I'm not so sure how lawful the market has been IRL) there is nothing anyone can do about it. SE can't ban RMT for monopolizing but they can ban them for selling gil and well...they're good at hiding their tracks.Anyone that claims that the market wards can't be manipulated is being delusional, all it takes is enough money and the knowhow. Believe me RMT aren't the only ones that will be manipulating the MW and/or AH, there is no way around that.
The market wards are not even being used as intended (no one rents stalls). It was a cool idea to let the players have their own store fronts, but an impractical one. When and if this game gets more players there is no way the market wards will be able to handle all those retainers, whether they are renting stalls or not.
What SE envisioned was what we got initially with the market wards, no search, no stars, nothing! you walk around and you cross your fingers. THAT is the best way to avoid monopolization and the best way to dilute the game of RMTs. Sorry guys, defend it all you want but if your reason is that it helps get rid of RMT then you're wrong. In fact, I'm thinking of indulging in RMT in this game considering how easy it is to make gil and how willing people are to buy it....you wanna get rid of RMT? stop buying gil - but give us a fun game to play.
I will admit, the MW have some merit to them, despite me coming down hard on them lately *but* there is nothing here that can't be mirrored in an AH and done better at that. SE knows this and I bet an AH is coming because I don't even think they know how they'll handle more players later down the road when it comes to MW.
I believe I may have solved the problem with people using price history to manipulate prices with my ideas for a revamped market ward.This too. If you have money you can manipulate any market. Its easy to monopolize in FFXIV if you guys can't see it yet. As RMT, say I was selling a high end gear, call it "Haubergeon" - I look up all those selling it on the market and i find that the market price is sitting at around 200K-400K...its easy to buy them all out (as long as I have gil and god knows its easy to make gil in this game) and post everything back up at 2M+ if I so desired. Considering there is no trust busting laws in Eorzea as there is in good old America (although I'm not so sure how lawful the market has been IRL) there is nothing anyone can do about it. SE can't ban RMT for monopolizing but they can ban them for selling gil and well...they're good at hiding their tracks.
What SE envisioned was what we got initially with the market wards, no search, no stars, nothing! you walk around and you cross your fingers. THAT is the best way to avoid monopolization and the best way to dilute the game of RMTs. Sorry guys, defend it all you want but if your reason is that it helps get rid of RMT then you're wrong. In fact, I'm thinking of indulging in RMT in this game considering how easy it is to make gil and how willing people are to buy it....you wanna get rid of RMT? stop buying gil - but give us a fun game to play.
I will admit, the MW have some merit to them, despite me coming down hard on them lately *but* there is nothing here that can't be mirrored in an AH and done better at that. SE knows this and I bet an AH is coming because I don't even think they know how they'll handle more players later down the road when it comes to MW.
This is what I put in regards to Price History:
4) - Add price history please. To make it so it is more difficult to exploit could you make it so you can see price history for last 20 sold, average price over the week, month, 3 months and so on. That should make it easy to spot if someone is trying to jack the price up or crash it on an item I think.
The thread is below, let me know what you think:
http://forum.square-enix.com/ffxiv/t...e-Market-Wards
I really like the market system. Only tweak I see necessary is adding a different color star for retainers selling a +1. So for example pink star in the wards and lookup list is NQ, blue star is +1, silver star is +2, and gold is +3 for example.
Yes it does work for now but what's your solution for a player influx out of curiosity? Longer tunnels to run through to find the retainer with the star? more wards?
You guys should check out my thread and post your ideas for an ideal market system.^^
http://forum.square-enix.com/ffxiv/t...l-Trade-System
First of all I really like your ideas for improving the wards but to prevent monopolization there is only one solution, find those who do it and stop them dead in their tracks, and since this is a game there is no way to avoid it. Price history will only cover a short period of time no matter how you look at it; if they added price history for 20 days, RMT will still buy out all the current sellers of a popular item and sell high and reset any price history that was existent. Say, once again, its a Haubergeon they were selling - say you have one now and you come along and you know that RMT are jacking up the price from 200K to 200M and you know this because you see in the price history that people are buying at that price, would you still post it for 200K? probably not because you know someone is going to buy it off you at 200K and sell it for 200M. My example is short sighted since this accounts for supply and demand and if people are willing to purchase an item for that high a price that means its in high demand and that would be its market value but RMT will jack the prices up even higher, take their time selling out, and wait for the price to drop again to repeat the same process.I believe I may have solved the problem with people using price history to manipulate prices with my ideas for a revamped market ward.
This is what I put in regards to Price History:
4) - Add price history please. To make it so it is more difficult to exploit could you make it so you can see price history for last 20 sold, average price over the week, month, 3 months and so on. That should make it easy to spot if someone is trying to jack the price up or crash it on an item I think.
The thread is below, let me know what you think:
http://forum.square-enix.com/ffxiv/t...e-Market-Wards
Anyway, all in all, my point is that while the MW have some merit to them there hasn't been a real good argument in favor of them and the one thing the AH has over them is its convenience and to a lot of people that is enough considering the MW don't bring anything new (or if they do, whatever it is, it can be built into an AH somehow). This is why people will argue to hell and back about wanting an AH because there is no visible benefit of having the MW right now - I'm all for them but if the reason is so SE can charge us for extra retainers in the future then hell no, but if there's a better reason for their existence in the long run I bet almost everyone will jump on board but as it sits now there isn't anything really. This and just how is SE going to work out an influx of players or an influx of retainers considering we're all allowed 7 was it? If I'm a betting man and sometimes I am I would say that an AH is in the future of this game.
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