Ok. One last comment. The only thing I am stating (not arguing) that market wards are superior in, is enjoyment. That is subjective, not objective.Your entire argument boils down to "I think it's fun" and "I don't think X is a problem". There is not a single thing that NPC's do that's unique, and a pretty hefty list of problems (the crashing is caused in part by the fact that they're NPCs and are in multiple, separate zones).
We're talking about literal loss of functionality, hindrance in gameplay, and a system that is objectively more difficult to use and develop. You really think that it's still superior to a system that's not based on "NPCs selling your items in separate zones"?
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