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  1. #71
    Player
    Jinko's Avatar
    登録日
    2011/03/17
    Location
    Gridania
    投稿
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    巴術士 Lv 80
    "Good news everybody !"
    (0)

  2. #72
    Player
    Perrin_Aybarra's Avatar
    登録日
    2011/05/19
    投稿
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    幻術士 Lv 38
    Quote 引用元:Jinko 投稿を閲覧
    "Good news everyone!"
    fixed it

    /10chars
    (0)

  3. #73
    Player
    syntaxlies's Avatar
    登録日
    2011/06/16
    Location
    uldah
    投稿
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    革細工師 Lv 50
    i see some people post things about puzzles and what not. Id like to see craft quest with big sp gains. Its reasonable to think that a quest sending you to several different locations and taking an hour of you time could reward 10k sp. The sp would be obtained by the skills you learned from the npcs along your quest.
    (0)

  4. #74
    Player
    Aeyis's Avatar
    登録日
    2011/05/09
    投稿
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    ナイト Lv 70
    Quote 引用元:Jinko 投稿を閲覧
    "Good news everybody !"
    Sweet, now everyone can wear my custom made rare colored items.
    Makes my crafting classes feel even more a class and less like a job. ^^
    (0)

  5. #75
    Player
    Rentahamster's Avatar
    登録日
    2011/03/08
    Location
    Lindblum MRD50/THM50/LNC50
    投稿
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    剣術士 Lv 50
    New update with additional changes to the dying synthesis:
    http://forum.square-enix.com/ffxiv/t...to-Gear-Dyeing

    [dev1207] Changes to Gear Dyeing
    * The following changes are planned for patch 1.20.
    * All features are under development and subject to change.

    • Gear dyeing will change in patch 1.20.
      Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking. Patch 1.20 will enable players to dye gear without changing its attributes. New recipes will also be implemented that will allow you to voluntarily add attributes to items independent of color.
      * The above change is inspired by player suggestions.

      The following revisions will be applied based on changes in gear attributes as a result of dyeing:
      • Items with a single variant: item attributes and equipping requirements will be unified.
      • Items with multiple variants: items with different attributes will be renamed, and new color variations added.
        * Exceptions exist.
      • Items with a Single Variant

        Example:
        <Patch 1.19>Cotton Acton
        Requires: Disciplines of War or Magic
        HP: +32Dyeing
        →Cotton Acton (Brown)
        Requires: Discipline of War
        HP: +32 MP: +32* Color, equipping requirements, and attributes have changed as a result of dyeing.

        <Patch 1.20>Cotton Acton
        Requires: Disciplines of War or Magic
        HP: +32Dyeing
        →Cotton Acton (Brown)
        Requires: Disciplines of War or Magic
        HP: +32* Only color has changed as a result of dyeing.
      • Items with Multiple Variants

        Example:
        <Patch 1.19>Felt Robe
        Suits: All Classes
        MP: +54 Magic Evasion: +8Dyeing
        →Felt Robe (Red)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Mind: +6Felt Robe (Green)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Attack Magic Potency:+8* Attributes differ according to color.

        <Patch 1.20>
      • Dyeing Only
        Felt Robe
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        Dyeing
        →Felt Robe (Red)
        Suits: All Classes
        MP: +54 Magic Evasion: +8
        * Although the name is the same as the Felt Robe, the actual item itself is different.Felt Robe (Green)
        Suits: All Classes
        MP: +54 Magic Evasion: +8* Only color has changed as a result of dyeing.
      • Adding Color/Attributes with New Recipes
        Felt Robe
        Suits: All Classes
        MP: +54
        Magic Evasion: +8Synthesis
        →Felt Robe (increases Attack Magic Potency)
        Requires: Discipline of Magic
        MP: +54
        Magic Evasion: +8
        Attack Magic Potency:+8
        Dyeing
        →Felt Robe (increases Attack Magic Potency) (Red)
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency:+8
        Magic Evasion: +8Felt Robe (increases Attack Magic Potency) (Green)
        Requires: Discipline of Magic
        MP: +54
        Attack Magic Potency: +8
        Magic Evasion: +8Felt Robe (increases Mind)
        Requires: Discipline of Magic
        MP: +54
        Magic Evasion: +8
        Mind: +6Dyeing
        →Felt Robe (increases Mind) (Red)
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8Felt Robe (increases Mind) (Green)
        Requires: Discipline of Magic
        MP: +54
        Mind: +6
        Magic Evasion: +8* The above equipment names are tentative.
    • A Word of Caution
      Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #76
    Player
    Duuude007's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    甲冑師 Lv 80
    Id love to see the recipes convey a better naming convention than :

    Felt Robe (increases Attack Magic Potency)


    Could instead use terms like the materia have, like:

    Felt Robe of The Wise Man

    or, even more literal:

    Felt Robe of the Healer
    (3)

  7. #77
    Player
    Rentahamster's Avatar
    登録日
    2011/03/08
    Location
    Lindblum MRD50/THM50/LNC50
    投稿
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    剣術士 Lv 50
    Yeah, the naming seems a bit clumsy. I wonder why the devs want additional ways to customize gear via different recipes when we already have a form of gear customization in materia. Seems to be more complicated than it's worth.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #78
    Player
    Orophen's Avatar
    登録日
    2011/03/08
    Location
    Uldah
    投稿
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    甲冑師 Lv 50
    Guys they stated in big red font that the "equipment names are tentative". Pretty sure they're going to go with something less clunky and more creative than "Item Name (Attribute Change)." They probably just haven't settled on the names for the new equipment yet.
    (0)

  9. #79
    Player
    Holland's Avatar
    登録日
    2011/03/26
    Location
    Limsa Lominsa ^^
    投稿
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    斧術士 Lv 24
    Quote 引用元:Duuude007 投稿を閲覧
    Id love to see the recipes convey a better naming convention than :

    Felt Robe (increases Attack Magic Potency)


    Could instead use terms like the materia have, like:

    Felt Robe of The Wise Man

    or, even more literal:

    Felt Robe of the Healer
    I agree completely with this. I will be more natural to associate them with Materia's name of similar atributes.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote 引用元:Hikozaemon 投稿を閲覧
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  10. #80
    Player
    tymora's Avatar
    登録日
    2011/03/09
    投稿
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    呪術士 Lv 90
    Database/server limitations here.
    They have every color variant implemented as a separate item and given a different texture. What they should have done is to use a base (white?) texture and apply shaders instead - This we will probably see in 2.0 so there is no point complaining about coloring now.
    (0)

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