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  1. #11
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Vodomir View Post
    Aren't those the most recent stat weights for 2.4?
    EMX still plays? I thought he quit for Wildstar like I did... Such a big mistake. How does one contact him now? Reddit still?

    Adding those weights to my updated solver.

    And hi guys, I'm back after 6 months (lol)...

    Quote Originally Posted by Yoten View Post
    I'd be interested in some updated MNK weights. I understand that EMX isn't playing anymore, so would it be possible for him to release his spreadsheets or other resources he uses to get his weights from? That way he wouldn't have to be bothered every other patch. :P
    Well, looks like I got my answer.

    I have a few of his old spreadsheets still (luckily) and I'll be going over his stuff later to understand his Sim and how it worked. I think I can remember his methodology as well, so that's a plus. I've only just came back so I still need to swallow all of the casual scrub stuff, like finishing off the Second Coil, and going above i100 (crafted gear > all!)

    Quote Originally Posted by ColdestHeaven View Post
    Do any of you feel that there's a minimum threshold of skill speed that should be reached to have a "safe" rotation? I remember a discussion about the drop of Heavy Thrust buff just upon reapplying Heavy Thrust, but I don't remember how that ended.
    If I remember correctly, the Rotation created has a minimum threshold of 342 SS for it to actually work properly.

    Now, I don't know if we're talking about the same thing here but... As for a maximum, there was a discussion about it I proposed months back, where I calculated once we go above a maximum skillspeed (I think it were 482 + Selene SS Buff, 530+ unbuffed, I check later) our rotation breaks down. It was only a month or two later I found out EMX looked through my work and suggested we switch from H-IDC-P-TTT to H-P-IDC-TTT once we break that threshold. My alternative solution was switching to the old school H-IDC-P-F-TTT.

    Quote Originally Posted by ColdestHeaven View Post
    I think he meant that "since the gap between Det and Crit is smaller than before", and "we find more amounts of Crit on gear rather than Det anyway", it would not really be an issue if "dragoons swapped a couple of pieces to increase Crit rather than just focus on smaller amounts of Det". He did not state that Crit > Det, if I read that correctly. Also, good job for contacting EMX - I was actually wondering if there was any chance of him checking the values post-patch.
    Precisely. It's not the weighting itself that could makes Crit > Det, but the item budgets on the i120-i130 gear that causes this. For X Determination, you'd get Y Crit on a particular gear slot (Which is usually more as it's a tertiary skill). When you multiply the weights with the actual stats you'd get on your gear, Crit gives you an overall higher gear weighting, if that makes sense. Point for point, DET will always be better than Crit however.
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    Last edited by Dervy; 11-29-2014 at 10:40 AM.

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