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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sorel View Post
    True, but we would lose the effect of non-hunter passerby players of being able to tip off hunting players on where the roaming NM went ... or to join in the hunt/posse/angry mob with pitchforks.
    Yes, that's pretty much it. A component of luck should not be completely excluded. Worse comes to worst, they could give a bonus to the drop rate if the group that kills the mob also engaged it's lair.

    Quote Originally Posted by Visch View Post
    Remove ants from the road! They keep killing my rank 17 PUG because I'm too lazy to walk around them!

    Now make Vrtra fly around and kill everyone! Misdirection! Yay!
    The detail you're missing is that the ants effectively wandered into the entrance of bottlenecks, often making the areas beyond them inaccessible to newbies. On the other hand NMs following this mechanic (as specified in the OP) would lose their aggressive status when traveling through bottleneck areas to avoid blocking them.

    But hey, not at all surprised that you'd be against NM hunting that actually involves fun, active and actually challenging searching, instead of standing in one place wasting time
    (4)
    Last edited by Abriael; 04-20-2011 at 12:22 AM.

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree random area spawns would be a great touch.

    SE need to have a system where certain monsters can only appear in specific type locations but have 20-30 different spawn locations.

    For example Anux can spawn in caves, mines and underground area's up to 30 different spawn locations, 1 time he could spawn in Mistbeard the next in Nanawa the next in Tam-Tara and so on.

    Cactuar Jack can only spawn in Sandy Desert area's outside only (seeing as hes a plant), this could restrict him to Thanalan only perhaps but that area is huge so he could spawn 20-30 places within that area.

    This is a great idea. Having them spawn anywhere on a map works great for La Noscea or Thanalan but I feel with The Black Shroud there's just way too much area to cover. You could spend hours looking around and not finding anything in there. Maybe have it choose one half of the map or something? lol. I mean it'd be okay either way, I just feel Black Shroud is obnoxiously large for an idea like this.
    Aren't they planning on destroying The Black Shroud and redesigning it as part of the story ?
    (0)
    Last edited by Jinko; 04-20-2011 at 12:29 AM.

  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jinko View Post
    I agree random area spawns would be a great touch.

    SE need to have a system where certain monsters can only appear in specific type locations but have 20-30 different spawn locations.
    Sounds possible to me, as long as spawn points are numerous, varied and distanced enough to make camping them impossible.
    (0)
    Last edited by Abriael; 04-20-2011 at 12:35 AM.

  4. #4
    Player

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    Mar 2011
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    Ul'Dah
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    675
    Show me where I said I wanted to wait for hours.
    (0)
    http://i.imgur.com/L3DQO.jpg

  5. #5
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by quantumsaint View Post
    Show me where I said I wanted to wait for hours.
    I am glad everything is based around what you want, there should be content for both groups of people Hardcore and Casual, Personally I am more inclined to enjoy content for both groups because who knows how someone will feel on a given day.
    (0)

  6. #6
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    Mar 2011
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    Quote Originally Posted by Elkwood View Post
    I am glad everything is based around what you want, there should be content for both groups of people Hardcore and Casual, Personally I am more inclined to enjoy content for both groups because who knows how someone will feel on a given day.
    I realize it sounds arrogant out of context, but Abriael is referring to my topic about lottery spawns.
    (0)
    http://i.imgur.com/L3DQO.jpg

  7. #7
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by quantumsaint View Post
    I realize it sounds arrogant out of context, but Abriael is referring to my topic about lottery spawns.
    Sorry mate, but my posting doesn't exactly revolve around you (besides the undeniable fact that lottery spawns are undeniably a timesink and reduce accessibility of content).
    (0)

  8. #8
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    Mar 2011
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    Ul'Dah
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    675
    Ugh...whatever.
    (0)
    http://i.imgur.com/L3DQO.jpg

  9. #9
    Player

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    You're clearly referencing and quoting my post.

    http://forum.square-enix.com/ffxiv/t...-in-the-future
    (0)
    http://i.imgur.com/L3DQO.jpg

  10. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by quantumsaint View Post
    You're clearly referencing and quoting my post.

    http://forum.square-enix.com/ffxiv/t...-in-the-future
    Sorry to burst a rather self centered bubble, but I'm referencing to a load of timewasting-supporting and supposedly "hardcore" threads popped up recently

    In any case, this thread isn't about lottery spawns, so you may want to go discuss about it in your own thread. It'd be less off topic at the very least.

    Quote Originally Posted by Jinko View Post
    I think 20-30 spawn sites which are varied enough to encourage exploration is the best way to go, this way they could also stop any bottleneck area's or roadside spawns from ganking low ranking players.

    Another solution would be to have the current NM's randomly spawn in one another's locations, so even if you are camping the area you don't know what your guna get, this would at least stop people camping specific NM's and items.
    The problem with that is that it brings camping back into the picture, and with camping, it brings overcamping back. Overcamping turns everything into another timesink.

    I wouldn't worry about bottleneck areas (the non-aggressive toggle solves that) and even less about roadside areas. If you're on a roadside open area and aren't up to fight, you simply leave the road and walk around the NM. I'm sure even the most newbie-ish players can do just that, especially with the new aggro icons.
    (0)
    Last edited by Abriael; 04-20-2011 at 01:34 AM.

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