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  1. #1
    Player
    RonPierce's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Sikare Whitewind
    World
    Balmung
    Main Class
    Archer Lv 50
    I must say I loathe having to spam instant attacks to get them to work. They don't even que if they're blocked by animation, it just looks like they're not working. Very poorly handled imo.
    (4)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I am convinced that this is caused by the same thing which is causing the latency/lag issues on AoE's and character posistion updates to the server. (its all intertwined)

    I've noticed that sometimes my skills will go off without much hitch but other times I have to spam the buttons for them to activate and even then when the skill button animation goes off the effect doesn't take effect and the button is still lit up.

    They need to sort these issues out before everyone leaves.
    (4)

  3. #3
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I don't think this is animation lock, but rather the same polling intervals which cause everyone to fail AoE evasion and everything else. It's not consistent at all, and sometimes you can use one ability right after the other.

    Basically the server hasn't checked to see that you're not currently using the last ability yet.
    (1)

  4. #4
    Player
    matu's Avatar
    Join Date
    Aug 2011
    Posts
    20
    Character
    Matu Cat
    World
    Cerberus
    Main Class
    Thaumaturge Lv 38
    This is really annoying and frustrating, as if my RSI wasn't bad enough I have to spam a key to cast a "instant" skill, please fix.
    (1)

  5. #5
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Just another thing that makes tanking not as fun and clunky. Yoshida, you recognize the tank shortage, perhaps more people would tank if everything was smoother and kind of.. flowed together better. As it is now, it's annoying to pop my off the GCD defensive abilities, among other things.
    (1)

  6. #6
    Player
    Idrael's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Idrael Fairclough
    World
    Valefor
    Main Class
    Arcanist Lv 50
    I'll also bump because for some insane reason, sometimes when I use my aetherflow immediately after my spells, it just fizzles and I lose all the mana and aetherflow stacks it grants for that entire minute of nothing and I just sit there going 'welp.'

    The best part? The animation and particles go through too.
    (1)

  7. #7
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Also this: http://forum.square-enix.com/ffxiv/t...ight-mechanics and this: http://forum.square-enix.com/ffxiv/t...es-the-casting.

    You can say I suck at ARR, I should anticipate the ram's voice and not use anything until then etc. I don't really care, these mechanics are frustrating, it just does not feel right and when your group depends on you, you try to do what you can, but fail due to these stupid mechanics, it really just makes you want to log off, uninstall and forget it for good.

    If they are not going to fix instant off gcd abilities they should at least design encounters around it, so I wonder will this get thrown into the "working as intended" pile.
    (3)
    Last edited by complexxL9; 09-22-2013 at 06:33 PM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  8. #8
    Player
    Naks's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Naksa Amberis
    World
    Odin
    Main Class
    Archer Lv 50
    I really hope this gets some feedback and maybe a change, after I hit 50, ive taken a break from combat and been working on my crafts because this is making combat so frustrating and awkward
    (2)

  9. #9
    Player
    nimrod's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Nimrod Dragneel
    World
    Odin
    Main Class
    Gladiator Lv 50
    100% agree, need to be fixed ASAP, espacially for us EU players which got terrible connections to montreal eu server...
    (1)

  10. #10
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Any Paladin that uses Hallowed Ground knows how annoying this can be if you're trying to use it in a very clutch situation. Pop Hallowed Ground at 20% HP. Get hit 3 times for the remainder of your HP. Effect finally takes place...when you're face first in the ground.
    (3)

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